STRAK'S PROFILE
Strak
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Just an indie game developer out of Alberta, Canada, building games for fun, never for profit, and always giving full effort to every project.
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Bloodstained Hands
No worries. Hide tags can be used by pressing the icon with the crossed out eye at the top of the text editor. And let me know if you have any more challenges with those dungeons, I have no perspective for how challenging they truly are since I'm the one who made them.
Bloodstained Hands
Hi toasty, once more I'll ask that you please put spoilers into hide tags so as not to reveal things to first time players who may be reading this page. That said I'm happy to help.
Spoilers
Spoilers
The Labyrinth refers to the material that Grey reads in the library in his first lessons. The "forces of creation" refer to the elements of Aether (earth, water, and air). You'll need to light those three totems.
There are a few more steps after, one which asks for the forces of destruction. Those are fire, lightning and ice, the elements of Abyssus. The next few should be pretty straightforward, and then there's a final puzzle that differs from the first few. It's a challenging one, but if you fail the last section multiple times you'll have another path revealed. Good luck!
There are a few more steps after, one which asks for the forces of destruction. Those are fire, lightning and ice, the elements of Abyssus. The next few should be pretty straightforward, and then there's a final puzzle that differs from the first few. It's a challenging one, but if you fail the last section multiple times you'll have another path revealed. Good luck!
Bloodstained Hands
Hey, thanks for reaching out, I'm happy to help. Once again though, if you could hide potential spoilers in hide tags that would be greatly appreciated. I'm happy to help with that though.
Spoilers
Spoilers
The boss of Caeli forest does have a weakness to Fire, so if you haven't used Grey's fire spell enough to get it to level 2 yet, that would be a good place to start. Other than that, I've found through my own testing that grinding out attacks without focusing on healing at all with fire spells being your main focus should be able to take care of him pretty easily from level 7 and beyond, although one or two more levels shouldn't be too difficult to accumulate. You can also sell the herbs you get from monsters to get enough gold to rest at the inn in Emerdala if need be. If it helps, I'll also let you know that he has exactly 5000hp. Hopefully this helps. Good luck!
Bloodstained Hands
I'm glad you're enjoying it! I can understand why those things would be bothering you, however I've learned that I can't make a game that pleases everyone, so I've worked towards creating the best game I can that I at least know I would enjoy myself. I will agree with the animated battler portion, but I found that creating animated battlers for every monster in every region was too much of a challenge for me to take on myself, so I resorted to animated humans only.
The combat should ramp up, although if you're over leveled you may not experience much challenge. There are points where the difficulty can jump pretty dramatically if you're not prepared though. Fortunately, new game plus adjusts monster difficulty to your level, so if you're commited to multiple playthroughs you'll find more of a challenge later on.
As for lockpicks, that one is simple. In the same room as the assassin who offers them on missions is another assassin who offers a different type of mission. He's call the Alchemist. He also runs a shop where you can buy lockpicks and various combat items.
Hope this helps, and thanks for playing! If you're feeling generous and would like to offer a review later on, I would be incredibly appreciative. Good luck!
The combat should ramp up, although if you're over leveled you may not experience much challenge. There are points where the difficulty can jump pretty dramatically if you're not prepared though. Fortunately, new game plus adjusts monster difficulty to your level, so if you're commited to multiple playthroughs you'll find more of a challenge later on.
As for lockpicks, that one is simple. In the same room as the assassin who offers them on missions is another assassin who offers a different type of mission. He's call the Alchemist. He also runs a shop where you can buy lockpicks and various combat items.
Hope this helps, and thanks for playing! If you're feeling generous and would like to offer a review later on, I would be incredibly appreciative. Good luck!
Bloodstained Hands
Ah, I think I can see the problem.
Have you completed the mission "The Academy" yet? Grey's cutscenes will become available after that mission. It's a part of the mission "Divine Preparation."
Bloodstained Hands
Sorry to hide the post, just want to make sure that certain things are not spoiled if at all possible, such as characters that may join your party later in the game.
Spoilers
Spoilers
That said, there are cutscenes between all of the characters around Cyana. Three of them take place in the Inn, two of them in the Pub, one in the house, and the rest around the village. The only exception is Matthew and Grey. Their character building cutscene takes place during the mission "The Test," in the basement of Fort Diamo, where you'll find Matthew exercising. The cutscene is only available during that mission.
Bloodstained Hands
Switching party members can be done in the Sanctuary using the list near the entrance, the same one that is used to change your player name. Members left behind will remain at the Sanctuary (and depending on who you leave behind, there may be additional interactions between those characters somewhere in Cyana, if you care to find them).
As for the alchemy pages, I will detail there locations below. Spoilers.
The first page is located in Castle Amethyne, in the corner of the kitchen on a table.
The second page can be found on a round table in in the Library of Gareth's Castle.
The third page is found in a house in Silvein.
The fourth page is a reward for an optional side mission after the mission "Break of Dawn."
Hope this helps!
As for the alchemy pages, I will detail there locations below. Spoilers.
The first page is located in Castle Amethyne, in the corner of the kitchen on a table.
The second page can be found on a round table in in the Library of Gareth's Castle.
The third page is found in a house in Silvein.
The fourth page is a reward for an optional side mission after the mission "Break of Dawn."
Hope this helps!
Bloodstained Hands
Okay, fingers crossed it worked this time. I've updated the game one last time. Version 5.2 includes the regular fix to the game-breaking bug, as well as an additional fix for anyone who got stuck due to the bug with an autosave. If you get stuck in the Tower of Lux during the mission "Last Wish," simply flip the switch on the wall and you should be able to navigate your way out from there. If for whatever reason this fix does NOT work, please PM me right away and I will attempt to find another solution.
I've also adjusted the encounter rates in the Towers. They should be a little more bearable now.
I've also adjusted the encounter rates in the Towers. They should be a little more bearable now.
Bloodstained Hands
Unfortunately, you will need to load a previous save to fix the issue. The issue should not occur any more in 5.1, however any saves that occured after the bug will be unplayable. I'm sorry for any inconvenience.
EDIT: I'm working on an alternate fix. There may have been an issue with the upload of 5.1. As far as I can tell the bug is fixed, but I will be re-uploading the files to make certain of that. The upload should be available within the next hour.
EDIT: I'm working on an alternate fix. There may have been an issue with the upload of 5.1. As far as I can tell the bug is fixed, but I will be re-uploading the files to make certain of that. The upload should be available within the next hour.
Bloodstained Hands
Hi blackassassin7, I'm sorry you're experiencing that. I actually discovered the same bug myself just yesterday and made a post to rectify the problem. The game files have been updated with the bugs fixed. If you re-download the game and move your save files from the old game folder into the new one, you shouldn't experience that problem any more. The encounter rates haven't been fixed yet, although I appreciate the feedback and will consider reducing them. As for the escape function, it's possible that it's an issue with how you have the controls set up. There is a read-me file in the root folder that goes further into depth about how the controls are set up. If the controls are not the issue, it may be a matter of timing. The escape feature only functions when battle is not paused. Battle will pause at different times based on your settings from the System menu option, but essentially you can only escape battles when there are no player wait gauges filled. Holding the button to escape combat and then canceling the active players turn should fix the problem.
Thanks for playing!
Thanks for playing!













