TDS'S PROFILE

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Silver Heart
A short game with a simple ontological story.

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Post an insane lie about the person above you

Deckiller puts googly eyes on his butt and takes pictures of it with a gun taped to it to send to diplomats with the caption "It's just been revoked".

author=halibabica
TDS is, in fact, a walrus.

If you only knew how perfect your comment is.

https://www.youtube.com/watch?v=MFIV_w2C8dM

Post an insane lie about the person above you

LockeZ is a world renowned collector of used tampons that have been inside gorillas.

Male gorillas.

Decided to learn Ruby/RGSSD coding to not have to ask others for scripts and how to beautify a RPG.

Do you mean RGSS? And coding is a trap, if you want to beautify a game go with art related skills if you can.

Post an insane lie about the person above you

Ratty524 is wanted in 54 states and 12 continents for putting googly eyes on sharks so people would swim towards them to their deaths.

Suggestion

author=kentona
except that game mechanics are more important. (what's the story in Chess? Pong? Pacman?)

Chess is the story of two warring kingdom who decided after many years of war to cede their power to the winner of a simulated war, because the large consumption of resources was destroying them both. They each selected up to 16 representatives according to the rules, to represent them and do battle in a cubed battlefield.

Pong follows the life and struggles of a plucky young piece of 2 x 4 wood with everything going for him in the world of tennis (or possibly hockey between 2 people). That is until he discovers he has a twin brother who is mostly a dick who waits until the last moment to hit the ball or puck to make it go really fast.

Pacman is a short story of a man in the third circle/gate of hell, who has been twisted so much he is nothing but a bloated yellow face who seeks to consume everything. He is cursed to travel through a labyrinth for eternity in order to feed and is forced to devour those who onced loved him in his life and try to help him in his hell.

They don't explicitly tell you this, but it's there if you read between the lines.

Auto Battle Command

author=LeviathanIce
yes I love it super much and it goes great with my more fight oriented game. I grew up in the era where you don't use magic, as magic points were so valuable because they don't refill without a $10,000 item. So I kinda never got into the whole 'use all skills all the time in every battle' thing people around here like.

You've really made it to the top of my credits list, is there anything besides 'TDS' you want listed?


And even when you had 99 of those 10,000$ items they fell into the "too good to use" category.

And TDS is fine for credits. Have a nice day.

Quick Travel

Glad to hear you liked the script.

Auto Battle Command

Glad to hear you liked it. As for changing the position of the auto-battle command, I originally put it at the bottom because you could just press up and instantly select it because it's at the bottom, and it would not affect other custom commands.

Use the edited version of the script provided below if you want the command to appear above escape.

#==============================================================================
# ** TDS Auto Battle Command
#    Ver: 1.0
#------------------------------------------------------------------------------
#  * Description:
#  This script adds a command to battle that makes characters select their 
#  actions automatically.
#------------------------------------------------------------------------------
#  * Features: 
#  A command to automate Actor battler actions.
#------------------------------------------------------------------------------
#  * Instructions:
#  Just put it in your game under the "Materials" area of the script list and
#  enjoy.
#------------------------------------------------------------------------------
#  * Notes:
#  None.
#------------------------------------------------------------------------------
# WARNING:
#
# Do not release, distribute or change my work without my expressed written 
# consent, doing so violates the terms of use of this work.
#
# If you really want to share my work please just post a link to the original
# site.
#
# * Not Knowing English or understanding these terms will not excuse you in any
#   way from the consequenses.
#==============================================================================
# * Import to Global Hash *
#==============================================================================
($imported ||= {})[:TDS_Auto_Battle_Command] = true

#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
#  This class performs battle screen processing.
#==============================================================================

class Scene_Battle < Scene_Base
  #--------------------------------------------------------------------------
  # * Alias Listing
  #--------------------------------------------------------------------------  
  alias tds_auto_battle_command_scene_battle_create_party_command_window  create_party_command_window
  #--------------------------------------------------------------------------
  # * Create Party Commands Window
  #--------------------------------------------------------------------------
  def create_party_command_window(*args, &block)    
    # Run Original Method
    tds_auto_battle_command_scene_battle_create_party_command_window(*args, &block)
    # Set Auto Battle Handler
    @party_command_window.set_handler(:auto_battle, method(:command_auto_battle))
  end
  #--------------------------------------------------------------------------
  # * [Auto Battle] Command
  #--------------------------------------------------------------------------
  def command_auto_battle
    # Make Auto Battle Actions for Alive Party Members
    $game_party.alive_members.each {|a| a.make_auto_battle_actions}
    # Start Turn
    turn_start
  end
end


#==============================================================================
# ** Window_PartyCommand
#------------------------------------------------------------------------------
#  This window is used to select whether to fight or escape on the battle
# screen.
#==============================================================================

class Window_PartyCommand < Window_Command
  #--------------------------------------------------------------------------
  # * Alias Listing
  #--------------------------------------------------------------------------  
  alias tds_auto_battle_command_window_partycommand_make_command_list make_command_list
  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
  def make_command_list(*args, &block)
    # Run Original Method
    tds_auto_battle_command_window_partycommand_make_command_list(*args, &block)    
    # Add Auto Battle Command    
    @list.insert(1,{:name=>"Auto Battle", :symbol=>:auto_battle, :enabled=>true, :ext=>nil})    
  end
end

When people don't comment or do anything on my game page, first I get unmotivated and then I just stop working .-.

Most people won't comment on a game even if they liked it, so it's not a good idea to depend on constant interest and comments on your game in order to work on it.

I understand that there is a certain allure to receiving attention and praise for the work you do, but work on your game because you like it and enjoy the experience of making it, not because it brings attention to you as a person. This in the end will make your game a richer and fuller experience rather than a quick grab for attention that will fade quickly.

Silver Heart

author=Sievn
When will this be fully released?


I'm not sure when the game will be finished. I've been working hard on it, but most of the game and its features seem to have drawn a lot of negativity, which is making me think that maybe the game is just badly designed and I should just scrap it and apply what I've learned in future projects.

Thank you for your interested in the project, it helps a lot to see people commenting on it.

Have a nice day.