TDS'S PROFILE

Ofblowman telefagus pentaculus benterpinize farntormian criscodophin nectoglabbit frontonian smectarufus foninax trickendance trinnoctor pontalifanarian trudinox nolicanisis.
Silver Heart
A short game with a simple ontological story.

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Pause Screen

Updated the script with the ability to pause anywhere and exclude scenes from being able to pause.

Just find this part in the settings:

Pause_Scene_Disabled = [Scene_Title]


And add scenes into the array to disable pause in them.

Test it out and let me know if you find any problems with it.

Pause Screen

I created the script because I saw a few requests for it relating to "Horror Games" where people did not use the game menu anymore.

It did not occur to me that people would like to pause their games anywhere, so I just put it in the map scene.

I will update the script soon to give people the ability to pause their game anywhere.

Just one question though, which would be more useful. To exclude scenes in a list so that pause cannot be used in them or to have a list of scenes where pause can be used.

For example a list that says you cannot pause in "Scene_Title, Scene_Shop, Scene_Menu" or a list that says where you can pause like "Scene_Map, Scene_Battle"

I think the latter would be better, but I'm not sure which would be more helpful for people.

Scripts area suggestions

Some suggestions for the scripts area.

- Allowing the submission of multiple scripts per page. This would help a lot
with scripts that are segmented or have add-ons that not everyone will
use or are add-ons dependent on other scripts like compatibility patches.


- Naming the scripts "View Scripts code" button if the above suggestion is implemented.
This would help a lot to differentiate the scripts by name.


- Adding a "Allow User Demo Submissions" and "Allow User Bug Fixes/Patches" option. This should be
self explanatory, but this would allow user if the person submitting the code allows, to
submit their own bug fixes/patches to the script or make demos/examples for the script.


- Add a view counter. A lot of people don't post on scripts unless they find a problem with it.
This means that scripters have to gauge interest in a script based on how many views it has.

Interest in a script helps determine which scripts and features people tend to like more and
this helps them focus their time and work into those scripts and features instead of working
on a script no one cares about. And since it's rare for people to post or sign up for a forum
just to show support, the view count is the next best thing to get that information.


- Adding a custom page to profiles where people can post, like the ones in projects. I would personally
use this to take script requests or general scripting questions. I know PM's exist, but answering the
same questions 10~15 times about a script or problem can be very tiring and having a place where I could direct people could answer a lot more questions faster.


- User Resource subscription. Not really vital, but it would be nice to be able to receive notifications
when people upload their resources like scripts, articles, tutorials etc.

Region display

Glad you liked it, I wasn't really sure if anyone would find this script useful.

I was thinking of updating it to show Terrains, Passage, etc. But I'm not if sure people would like it if they had to press key combinations to make them show up or if they would prefer a window.

Quick Travel

Could you show me the code you use in the call script to add quick travel points?

Like this one:

n = "Demo Start"
id = 0  # ID of Quick Travel Point
m = 2   # Map ID
x = 25  # X Coordinate on map
y = 9   # Y Coordinate on Map
d = 2   # Direction to face after travel
# Add Map Quick Point
add_map_quick_travel(id, n, m, m, x, y, d)


Some people get confused with the map id part and when they try it on a map with a different ID it won't work.

The code below should help if that is the case.

n = "Test"
id = 0  # ID of Quick Travel Point
m = $game_map.map_id
x = 25  # X Coordinate on map
y = 9   # Y Coordinate on Map
d = 2   # Direction to face after travel
# Add Map Quick Point
add_map_quick_travel(id, n, m, m, x, y, d)


That will always add the quick travel point to the map you are in. A good way to test it is to call the quick travel menu with a script call and if it does not appear then you know that the map has no quick travel points.

Let me know if it works for you.

Quick Travel

Alright, updated the script and added a demo. Please report any bugs or problems if you find them.

Some of the new features are the ability to quick travel outside of the current map and calling the quick travel menu from an event.

Battleback Stretch

author=bruthon
Of course if find this AFTER i went and changed all the battlebacks to 640 x 480 in photoshop lmao


Just in case you want something similar for the title screen images.

http://rmrk.net/index.php/topic,47445.0.html
(The script there does the same as the battle one, but for the title screen images)

Tutorial_Example.png

Reflections at the end of the apocalyptic year of 2012

author=PentagonBuddy
I'll...get on skype...eventually...!


Alright take your time, but...



I can sort of draw now!

Sorry about the crappy quality, I don't know much about the character and I did it sort of too quickly on my 3DS.

Reflections at the end of the apocalyptic year of 2012

author=PentagonBuddy
In April I shamed myself and all of my kin by lacking a witty title. Without wit, I am nothing. With wit, I am nothing. Nothing but a miserable little pile of secrets. April’s post admits to several layers of failings, but also some success. Even in April I knew I wouldn’t get very far “with a demo”, as well as an acknowledgement of ball dropping with Adventure Ace, but there’s some success sprinkled in there too! I changed up the stat adjusting, just like I’d wanted to in December. This was thanks to a budding friendship with TDS, with whom I haven’t spoken in months! Hopefully by the time of this posting I’ve fixed this.


Oh Penta, how I miss talking to you (Recently played through all Castlevania DS games and had no one to annoy about that).

I still want to work for you if possible, for whatever that's worth now.

Also I hope your life keeps improving and gets better each day until the point you're forced to choose between becoming an all powerful wizard or a Highlander.