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The Last King of Hyrule
A community SMBX game focusing on the adventures of Link

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The Last King of Hyrule

So, I finished Kakariko Village, A level where you can relax, Explore, Do SQs And, Find The way to the Graveyard, And Death Mountain.

The D-MT Exit is a Warp Exit, And Graveyard is a SMB3 '?' Ball.

Also, Do we REALLY only have till Feb 28 to finish this?!?!?! Does it get extended, or do we have to Re-Upload Everything on a new Event page?

2-Day DO SOMETHING Challenge!

author=LockeZ
If any of you are looking for something to do, two days would be a perfect amount of time to learn the basics of how to use SMBX and submit a level for the Zelda event that's going on right now.


Today I finished kakariko villige , I'll have mo' details later...

The Last King of Hyrule

Ratty:
You don't HAVE to add fire, unless An Admin Says, It was just a Suggestion, Sry to Upset You.
author=jackalotrun
Just as I'd stopped giving a damn...
So i'm assuming this means the music isn't working {sigh} Well it isn't 8-bit (I can't remember how that conversation went but it went somewhere in the direction of use 8-bit) so tell me, update (downdate?) the music to 8-bit or just fix the music?

As long as it works, IDC, It's Just that it Won' work at ALL, But as i said, it makes a GREAT level, I just wish there was music...

The Last King of Hyrule

k, So i Platested Some Levels And took Notes But here is my methodology:
"-" Indicates a negative Experience
"+" Indicates a Positive Experience
No Symbol Is my conclusion

So Here We Go!

Blood Temple:
-CRAP!
-PIT FALL CLICHE
-HOW THE *BEEP* CAN I GET THE FIRE POWERUP?!!?!!?!!
-I suppose Thats not lava IT'S HYPER-REALISTIC BLOOD!
-I NEEDED GOD MODE FOR THIS!!!!!!
- YEEEEEESSSSS SOOOOOO EEEAAAASSSSYYY #sarcasam
-What? was BEN too busy to be stalking me?!?!!?
-All you need now is Sonic.exe: HERE! http://knuckles96.prophpbb.com/post208317.html#p208317
He is in that post SOMEWHERE!!!!!
DISCLAIMER: lol, i know it is a joke, but maybe we should have it as a secret C-Pasta LVL with Sonic.exe and BEN


Cliffside run:
+a good challenging, yet balanced Deseret level
-No checkpoint


Dark Woods:
+Origanl enimies, What are they called?
+Love the Moblins
+Big blue bot!
-Something Other than faeries, like fire, would be nice...


Death Mountian Asent:
-Hard...not in a fun way.
-Maybe replacing some fairies with fireups will help make it FUN hard Z.
-Why can i not croutch- stab grass?
STILL HIGH Q Z NICE JOB!


Deku Palace:
-The name is wrong... deku are Forrest, this is dessert.
-NPC 1 Says:"When Playing as link..." this MUST be changed, i know this Predates the "Sheik-Verdict" But you GOTTA get rid of that
-This is Not likly going to be an early lvl, so we don't need a tutorial
-Link is too lazy to climb ladders, it needs to be somthing ELSE, you CAN RESKIN LADDERS fortunitly
Overall Not Good, But Not Bad.


Fire Temple:
-Not your fault, but i think you should switch to "Egg Pots"
-Bots NEED to be Red here
-The Armos fight needs to give you a fairy IMO
+I Like hoW you Had the C-Point Give the Backround, Thingy when it is collected , i vot we staderdize it!
-Call Me a Pyro, But, before ice is unlocked, you should have a fire madalion, it IS the fire temple after All.
-The "Firy Lakitu of Doom is too fast!!!
+Love the Chest
+Ice-Puzzles are creative!
+Wizrobe boss was EPIC!
A Decent callenging level


Forest trail:
No Prob,Just like you say, good first Forrest level!

Green Fields:
+YES!YES!YES!YES!YES!YES!YES!!!!!!!!!! OOT MUSIC!!!!!
Abit short, But a Perfict First lvl...


Hidden Oasis:
-Good tunes are HALF the Enjoyment and YOU have NONE WTH?!!?!?
Otherwise Good


Royal Tomb:
-I Think Skultillas need a death Animation, They CAN be killed with bombs
+Custom Skultillas And Poes Were Useful to Me!
+I Like The Bug where You Can Stand on Poes,Don't Fix it!
+Creative use Of Sleeping Zelda
Overall AWESOME!!!


Zora River:
-Not your Fault, But Skull Fish need Death animation, Had ice link, They Froze, Floated, And Died Green Cheep Cheeps!
I WOULD Love it, If i did not HATE water levels In general


So Yeah, ALSO! I AM making Kakariko Village, It connects to D-Mount And the Graveyard!

The Last King of Hyrule

author=LockeZ
I might take a stab at improving this level, would you mind? I have an idea for the second miniboss that I think would be sort of similar but work better, and the level would really benefit from having some more platforming instead of just lots of enemies and one platforming-based miniboss.

Go for it! I wanted to do some easy towns anyway, you'll save me the trouble of updating this for now.

EDIT: I feel I must warn you, my code is EXREAMLY messy.

The Last King of Hyrule

K, Shadow temple 2 Is here! Sry i took so long, But My Internet Was down, Anyway, Now to take care of business.

First UP Ratty:

- Set that npc in the red shirt to "don't move" so that the player
at least gets a chance to talk to him before he disappears off screen.

Shmuck in the red Shirt Stays Put!

- Can you NOT put enemies inside of pots and bushes? It's bad design, especially since players will already associate those bushes/pots with goodies. It punishes exploration and only makes your level artificially difficult.

Hidden Foes Removed

- What is with everyone's fascination with black keese, here?

Just trying to mach LockeZ's Tomb

- Eh, the custom pots are okay. They at least break like real pots, but I don't really like the yoshi egg mechanics that go with them. I'd rather stick to bushes imo.

Well, lets hammer that out later if we get enough complaints

- We really don't need anymore text after the npc at the beginning
of the level, especially since the dialog is so cheesy and it does nothing
but interrupt the flow of the gameplay.

Replaced With SFX

- This level is WAY too cluttered with enemies and demonstrates no thought about their placement. Everything looks thrown together and the player has no room to breath. When if the player loses the sword beam/hammer power-up? Clearing that massive line of foes would be MUCH harder, especially since the roster consists of annoying bats, immortal skeeltons, skulltula thwomps and unpredictable bots!

More Logical Placement.

- Did you even playtest this? The first boss I come across reveals himself for a second then completely disappears, putting the level at an unwinnable state. This was pretty amateurish overall and I think you could do a lot better with this.

The Level Can now be completed, still hard, but winnable.Also, This IS the 1st PUBLIC LVL I EVER made...


*Whew!* Now For Z...


-Shadow only has one d, man.

Double D's Removed

-You jump down the well! Yesssssss.

Had it for you, Nice idea.

-This is Metroid music in the starting area! The outdoor music I used in my graveyard level would probably work well here, I guess.

Sweet New Tunes!

-The wood over top of the well could be centered above the well if you turned off auto-align while placing it.

Centered rope, Not Wood... Opps...

-Dude walkin'

Not Anymore

-These bats you fall on as you first drop down the well seem like they could possibly hit you from the side on the way down. In fact I know they could because I landed on one.

PERMAKILLED!

-What's with the wiggly broken bricks? I don't think you meant for them to be wiggling. They probably shouldn't be wiggling.

No, And i Tried to fix, But Could Not, Like i Said, "Me no makie grood Coustum GF... UH... V?"

-The cracks in the wiggly broken bricks aren't 8-bit! They need to be two pixels wide.

See Above

-I can live with the pot bot, but not with the grass bot. I always slash grass while standing in it, and if you do this it just instantly damages you with no warning.

They Are ALL Gone

-I kind of like how these pots work though. Pots in Zelda games are meant to be tossed! We may want to use this style pot in all the levels. It would also let us use pots and grass in the same level if we did that.

Thanks, they were already in SMBX, I Found them in A Battle LVL.

-Shadow Link just disappeared when the boss fight started. I know he's supposed to be in the shadows but I've been trying to find him for a few minutes and no success. And I can't leave this small area. I think it's bugged.

WAS Bugged

-The really tall section with Dark Link and all the poes is weird as shit. He tells you not to kill him and then you have to kill him. Then he tells you that he's going to hide and you fly off screen and come back and kill him again. What the hell?
NO MO Talkie Talkie!

-He also spawns at the very top if you manage to get up there, but he walks off the edge before you can attack him. And he doesn't land at the bottom, he just disappears when he falls off screen.

Part of the Challange... But if i get Enough Dislike I may have to Rethink it...

-Also, the poes can be killed both by the bombs and by simply flinging a pot at them. This is probably not intended, yet I am forced to wonder why you included the pots and bombs if it's not...

I DID intend for bombs, too hard without it...

-You can't even stab these pots and bombs without losing the powerup! This is weird.

Ummm, HUH? Explain, I Got it on Infinite? There Are no more Bats? Did tghat fix it?

-Statue form is the WORST POWERUP to use around Poes, holy crap. They just all move to your innards and stay there until you become vulnerable. I understand why you have the powerup, but a room full of Poes means it's really more of a power down. Especially since you have to lose the power to kill them.

Kill them First? IDK, It was no Prob For me...

-My poes in Royal Tomb go invisible except for the lantern when you face them; yours turn black instead. I can live with either way, but we should pick one.

They ARE yours, See, YOUR Background is Black, So They Go INVIS... But Mine, IS Not so they Just Blackify...

-This section with the skeletons and skulltulas is really long.

Less of them, more possible

-You can't actually get the key if you have the powerup, what the f!
-You have a checkpoint after the key, and so if you die you restart with no key, unable to return to get the key, and unable to ever unlock that gate
-What the hell, that is not how locked gates work!!
-Why do you even HAVE this key, just unlock the gate, it's not like you can get to this point without beating the miniboss :/

Key is Gone...

-Why are all these wiggly breakable bricks blocking an empty hallway with nothing in it?

Hold on, Soon I Will explain,

-Um you know that you can break these bricks just by stabbing them right? Infinite pots that in turn contain infinite bombs are really unnecessary. And more than a little weird.

No Mo Bomb Gorro

-That graphic you used beyond the breakable bricks is supposed to be a window, you know.
-howwwwww the %*** do you beat this level, did you mean for that window to be a door leading to the end of the stage or something

I Mistook The Window For A Door...But it is Still There because i Didn't Want a "WIGGlY DOOR" lol


SOOOO, Yeah, Now it just needs replayed, and for people to Yell at me more... LOL

The Last King of Hyrule

Okay,the Shadow temple is up, But some things(GFX-Wise, do not fit, but, as i said before, I am a GFX illiterate. So, If you CAN design Better GFX for it, Or have ANY suggestions to improve it, Please Do so... And Happy New Year.

The Last King of Hyrule

Hey Animebryan,I Have an idea,

Why Don't we work toghther instead of compeateing, in the Shaddow Temple I am makeing the last area before the Dark L boss,lets say I Finished THAT, Published it, and YOU made the boss battle using the graphic I have, and that gimmick you have, Waddaya Think?

The Last King of Hyrule

Okay, I uploaded the GFX and here is what they contain:

Green Grass: This is From SMBX's Battle Stage "Hyrule Temple"
Pots:Relapses Green Yoshi Egg, You can make Item Pots By Placeing an item, With "Egg?" set to yes(Also From "Hyrule Temple")

Grey Bot: A Reskin BY Yoshi Island Found in SMBX GFX PACK by Red Yoshi + Supermarioman

I posted a link to it sometime back...

Please make a notepad labled "Credits" in your level if you use them.

EDIT: Just to clarify, I did NOT make these, I merely Compiled them, the "Credits" I asked for, were not for me, but the original authors listed above.

Where the "Not 8-Bit" is concerned, I an HORIBLE at GFX Design, Since these Do Not fit I Would like to Request Someone Fix these so they will work, as, I already Put them in the level I Made.

So, basically, this is a LONG, and explanatory apology, for any confusion I caused,and for sounding Arrogant.

The Last King of Hyrule


author=Solitayre
Hali made that nice Sheik sprite, how would you guys (especially hali) feel about having Sheik be the designated helper? It would be nice for Zelda to have a more proactive role in this game and actively help Link instead of being a damsel. I also think I'd like the idea of a (completely optional) Training Ground level where Sheik can teach players unfamiliar with Link his basic mechanics.


I Like It!