THEJUDGE'S PROFILE

Hello, its me FelixTheJudge from Tumblr. Amateur Music composer and RPG designer.
HOME (OFF fangame)
Spinoff project based off of Mortis Ghosts' "OFF". Play as the Judge through an abhorrent and abstract world.

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HOME (OFF fangame)

author=bladesinger491
Hey, loving this game so far, but I have encountered a bug I cannot seem to fix (and it was not mentioned on this thread). When fighting Japhet everything runs smoothly until the point where Japhet transforms into his true form, at which point every time i attack or use a competence, the transformation scene re-ensues, with Alain's sprite staying on the screen while everyone else's disappears. Then the battle goes back to normal, but, again, every time i do something it redoes that. Is this supposed to happen? I have tried multiple things such as letting Alain die before the transformation (which only made the Judge's sprite stay during the transformation instead), transferring my save from block 1 to block 2, leveling up my party, switching equipment, exiting and retrying, redownloading, etc. Also Valeries levels up a lot every time. Please help I cannot get any farther without this issue being resolved. Thank you for your time, especially if perhaps I'm missing something obvious.


Okay, the bug has since been fixed. :3 redownload and everything should be good.

HOME (OFF fangame)

author=bladesinger491
Hey, loving this game so far, but I have encountered a bug I cannot seem to fix (and it was not mentioned on this thread). When fighting Japhet everything runs smoothly until the point where Japhet transforms into his true form, at which point every time i attack or use a competence, the transformation scene re-ensues, with Alain's sprite staying on the screen while everyone else's disappears. Then the battle goes back to normal, but, again, every time i do something it redoes that. Is this supposed to happen? I have tried multiple things such as letting Alain die before the transformation (which only made the Judge's sprite stay during the transformation instead), transferring my save from block 1 to block 2, leveling up my party, switching equipment, exiting and retrying, redownloading, etc. Also Valeries levels up a lot every time. Please help I cannot get any farther without this issue being resolved. Thank you for your time, especially if perhaps I'm missing something obvious.


Someone on Tumblr just informed me of this bug. Working on it now > 3<

HOME (OFF fangame)

author=ChrisMastery
Great game :)
I'm glad you like it.

Oneshot

author=argh
Beautiful. I chose to save the world, but somehow I missed the area for planting the seed! Unfortunate.

And what's this about a new version? :o

The game is planned to be remade in XP. A stronger engine that supports more features than 2k3.

Goodbye, Academy

yume nikki fangame?

HOME (OFF fangame)

author=RPGMakerFan98
There's a glitch in the game where the stat increasing skills can be used outside of battle (like the ones increasing Attack, Defense, Spirit, and Agility.) I was wondering if anyone noticed this glitch?

That is because the skill also heals HP. It won't increase your stats thought outside of combat.

HOME (OFF fangame) Review

author=argh
author=TheJudge
I never really glorified genocide so I find that trait laughable but I shall leave
it at that.
What on Earth were you trying to say with the Judge's speech to the Queen, then? Because I honestly don't see how else to interpret him and the other cat ranting about how the zones really were impure and destroying them was actually a good thing. (And even if you had presented a good argument for that, it just leads to the massive plot hole of why the Judge has to stop the Batter when the Batter is doing exactly what the Judge wants.)

The entire message of OFF was that standard RPG behavior -- killing everything in your path and blindly obeying a railroad plot -- is bad. Instead of changing the plot and the characters' actions such that they no longer exhibit that bad behavior, you changed the rules of the world such that the exact same actions arbitrarily produced a different result by bailing the destroyer out of their immoral actions. That's cheating. It's telling a story in bad faith, and it gives the impression you disagree with the original work's message.


Or we simply have different headcanons on which we believe OFF is supposed to be about? Have you actually talked with Mortis Ghost? Honestly his message for OFF is a death to the author approach. Where what you take from the game is what you desire to see. I'm sorry that HOME doesn't properly line up with what you think OFF is about, but it has with other people.

Just because your headcanons don't match up with mine don't inherently make a game bad. Regardless, The Batter and The Queen aren't human, and Hugo made them. In my envision the world would be better without them. That is simply my envision and its not one I share alone. You don't actually destroy the zones. I mean, in the good end of the game all the guardians are still alive, and everything is moving on smoothly. If you make two choices that result in a guardian being killed, then you get a bad end. If you make 1 or 0, you'll get a good ending. I should just make it 0, but that would make it even more frustrating to get the good end for first time players.

Still.
"The entire message of OFF was that standard RPG behavior -- killing everything in your path and blindly obeying a railroad plot -- is bad. "
That is your headcanon. That is not something that every other fan of OFF has to cohere by. Some people think OFF is a coma theory game, some people think OFF is about someone being on life support. ONE theory doesn't overwrite or erase the other. The plight of your thought process is that you think your theory about what OFF is about is the one true canon and that everyone else is wrong. That alone is insulting to all the other fangames out there, and just about all the fanfics, the web comics, well everything the OFF fandom has stood for.

It Moves Review

author=SnowOwl
I'm not really sure how to respond to this review. On the one hand, you say that the game is good, but on the other, most of the stuff you say about it seems to be bad. If I read this review having never seen this game before I would probably never play it.

Some thoughts on specifics:
About gameplay: I agree, it's a weak point of the game. But I really never intended for it to be a strong point.
Visuals: Glad you liked them. I think you did? Hard to tell.
About "the face": Most people seem to have a differing opinion. Guess it's a matter of taste or something. Personally I think the 2nd chapter dream is one of the strongest points of the game. Guess you disagree.
Music: Too bad you didn't like it. I put alot more thought on music and sound on this game than my former ones.
Developer event: Fixed.

This game I was a bit too harsh on because of my own expectations I went into the game expecting. That's what Topic 6 is about. It's a really good game. I can sit back and think. "Wow this game can scare the s*** out of some people." but it didn't really have that effect on me. Just because something isn't MY cup of tea doesn't mean I think no one else should drink it.

Like I stated. Most of my issues towards this game goes into my own expectations. "Which in the end is my own downfall, and not really a plight of the game itself."
I was expecting imagery to reference things, and I was expecting a lore building horror similar to surreal or physiological horrors. Making a horror game without any form of 'game overs' is a clever and unique trait to have, but it removes a level of fear that many people have with horror games.

The scary face. It was creepy at first. I'll admit. But it became boring and actually started to make navigating the maze harder. I went from scared to angry to frustrated because it took me longer than it probably should to gather all of the objects. The Second chapter really was great, don't worry. I don't think its awful.
I guess it really comes down to personal taste, but it was one of the better dreams. I really liked the dream where you were swimming. It was neat and a nice change of pace.

Music. I guess the music choice is okay, but once again I like music that can be found in Siren, Fatal Frame, and Lastly Silent Hill. I think you got the impression that I think this game is bad, which its not. It's just not my thing.

I'm harsh in my word choice because I like to speak strongly, and I really had high hopes for this project. I didn't realize it was more of a short story than a long adventure. So after I sat back and realized that a lot of my plights were my own fault than more of the game. I realized that It Moves really is a good game with a fantastic amount of effort put into it. But its not the type of game I really like playing.

I feel like reviews on a site like this shouldn't really be. "I don't like said game so therefore I'll rate it two stars because its clearly bad." No. that's not giving a proper review. A review is musing over things you like, dislike and judging a game based on the merits it presents. Even if you didn't like them or not, the better question is will other people like the merits the game has. Do people really like the merits It Moves presents? Yeah. It's a featured game with a really high rating. It's a good game through and through. It has countless 'lets plays' and a really solid following.

HOME (OFF fangame)

author=elawesomeguy
Hey, I thought that this was a really great game - I really enjoyed seeing the Judge's perspective of what was going on around him. This was a really well made game!

Kind of a side topic, I was wondering if you knew how to make a skill that analyses enemies like The Batter's "Wide Angle" or the Judge's "Cat's Eye" because I was thinking about making a game of my own and I think it's a very useful skill. It's for RPG Maker 2003, simply because I want side-on battling without need for scripts and it has a lot of features.

Please don't disregard this as cynical - I want to say again that I loved this game and wanted to thank you and the team for making it.


Open up the game in RPG Maker and look at the combat.
Each combat encounter has an event scripted to run when a switch is turned on.
Cat's Eye turns on that switch and the command plays.