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Alpha Test

Is mode 7 supposed to be in the alpha?

There isn't much to do besides make a map and test play. It all seems to work, although the test play window was huge with no obvious way to resize or close. And I did get that error when trying to test play. I had to close and reopen a few times before it worked.

Mode Seven

Can the angle/depth be variable?

A little update

Those are spam posts, they will be removed.

Since you're back perhaps you should consider fixing the download if you haven't already http://rpgmaker.net/games/4556/?post=488321#post488321. If you make any more games in 2k3 you'll want to do the same fix.

Select Engine

author=MarkusT
What do you mean by On line? I gotta be connected to the internet to make one?
That's gonna suck, my internet is crap and i am not connected all the time.


He means there are multiple lines of text and you want to look at the 3rd one.

The place you are looking for, is on line number 3 of the file he linked when he first used the words "On line 3"(click on that).

This has nothing to doing with internet.

Map Editor

How many layers?

Tile Palette

Legend of Zelda - New CSS and upcoming game

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author=orochii
Mother of Bird Jesus. I like this CSS.

There is two things that bother me though. First of it is the font readability. IDK if you would like it, but... how about white text over black background?
The second thing that bothers me is the hyperlink colors, it's a little hard to read.

But anything else, it's so beautiful I can't describe it .
Do you mean like this? It's not bad, but I don't find any difference in readability. I made sure to remove all bolded text, now that was screwing with readability.

Do you mean the green? I'm not 100% choosing green, but it looks fine to me.

Heh, I dunno man. I have to call your monitor into question here. Maybe you have a zoom level not at 100% or your screen resolution is different or brightness/contrast/color settings. Does anybody else have issues with readability.

I'll probably have multiple CSS settings that I will try out and switch between on occasion. I'll definately try a full white text on black bg look. I also plan to have all images, like the one behind "Posts", be randomly selected to see how that looks.

author=Miracle
it's... it's beautiful
Kinda brings a tear to your eye, doesn't it :P

Attempting to create a skill merge system...

This sounds like a really cool way of making old weaker skills useful again. Combine points are interesting, too. Do you need help with the logistics of it or the actual scripting?

Map Tree

I'm ahead of you on that one- the engine will always resume original music after battle music or a music effect was played.

So it's not optional?

author=HolyPaladin1237
I have one more quick question before I end this post: I don't know if the map tree has anything to do with question, but is it possible in RPG 20XX to have shopkeepers accessible from any tile that counts as their counter if the developer has shopkeepers roaming? I don't think I need to tell you how aggravating it is when you just want get something quick, but the shopkeeper roams so randomly, it takes forever for them to get to the counter.

Put the action key event on the counter, instead of the shopkeeper.