THERPGMAKERADDICT'S PROFILE
TheRpgmakerAddict
60377
The Rpgmaker librarian: https://therpgmakeraddict.blogspot.com/
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
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Grab Open Kill Review
author=Gretgor
Your reviews keep getting better and better! The points brought up here are very similar to my own impressions (which I added as an edit to my comment on the main page), and even though I disagree with one or two things, it was quite informative.
Keep up the good work! :)
Thanx! Well yes it is a good exercise to me, I mainly startd to praticise my engrish, I just hope to communicate decently my impressions about the games I play!
I know that sometimes I a more forgiving, because I talk as a player (and I am one who appreciate small and simple but clever games like this one!), not as a developer, but I still think this can be a useful feedback.
:eternity Review
author=BerryRMN
First of all, I thank you for giving a review of this game and that you enjoyed it despite its glaring directional issues. Being that it is mostly silent storytelling, I do not want to handhold the player with tutorial images. I could have conveyed that a little better though.
Well that was really well done even if sometimes I was worried about understanding what I had to collect and what I had to avoid! But yeah, not an issue!
author=BerryRMN
The difficulty is a major consensus that people seem to be having, especially with the first boss.
Yep I did that part three times and that was the only difficult part... later encounters and even the final zone were no problem for me.
author=BerryRMN
Such are the woes of it being a jam entry.
As a reviewer I play many jam entries, so I took in account that detail! Was very good considered the short time.
author=BerryRMN
As for the save files, they don't get deleted per se but you will lose access to them, seeing as this game is meant to be played only once. Though I can't be certain if that's a good design choice or not, it is an intentional design I chose to convey to the player that you saved them and there's no need to reset just to replay them.
I don't know if it is a good choice or not, since it's a linear game I would not worry, I usually do not replay the games, and I guess most player would do the same. I noticed that because I usually reload games to take pics for the reviews, otherwise I would not have noticed that!
author=BerryRMN
Once again, I appreciate that you took the time to give a review. And it is an honor to receive a relatively high rating.
It's well deserved, this is a game I can recommend! And I hope to see and play some other games in the future!
Fatal Runtime Review
author=Feldschlacht IV
I'm so glad you liked it! I'm only a 1/3rd of the team but I speak for the entire crew when I say thank you for playing!
Thanks! You three did a great job this is an original game I can surely recommend!
No More Lonely Hearts!
Ok, since G RIGHT was a the first half was already posted, time to deliver...
G LEFT



Aaaaaand keeping with the theme!

G LEFT



Aaaaaand keeping with the theme!

No More Lonely Hearts!
Amarok's Howl Review
author=Beregonauthor=TheRpgmakerAddictauthor=Beregonauthor=TheRpgmakerAddictWell:author=BeregonUh ok, anyway I always play safe, going to heal after each expedition (visiting each building I mean). So ok not too terrible anyway nice addition and feature!
You don't get a game over right after running out of Endurance, first, you get a Frostbite status and your Endurance is reset to full. If you run out of Endurance with Frostbite on, you get a game over. Frostbite can be removed by healing at the doctor's office or after walking like 1000 steps. Thought this was a better way to handle it than a straight up game over.
Tbh, you shouldn't ever run out of Endurance unless you try to, since the vast majority of the buildings have multiple entrances from multiple sides and you can always go through buildings to recharge Endurance.author=Beregon
Regarding the ending:The scenes after the credits were the last thing I made and they were entirely unplanned. I added them in a spur-of-the-moment decision, since I thought it would give the game more closure.
Which part do you find odd btw, what Amarok did at that lake?
exactlysince it turns out that despite the apparent outcome... he is dead anyway!The ending is a loose adaptation of one legend about Amarok. In it, a grieving widower hunts the Amarok and in the end, he tries to hide from the Amarok in a cave, but Amarok drags his soul out of a nearby puddle of water (maybe because the underworld in this mythology is supposed to be located underwater?), resulting in his death. Because no one can hide from the Amarok. In another version, he simply attacks him as a normal wolf would, but instead of causing any visible injuries, he rips his soul out of his body. That's what Amarok does. That's why there were no claw marks on the Groundskeeper in the Tunnels area.Oh, ok, I got it, but since there is no visible attack or other active action this was not clear... now I understand the parallel with the groundskeeperYeah, I knew there was probably gonna be some confusion, that's what I get for using pictures for Amarok :D When he starts dragging his soul from the lake, I added a Bite sound to indicate it and at the end, I added that animation that plays out when he either hunts you and you run out of time or when you run into a keelut during the last part. This was my attempt to make the story even more fitting with the event theme, since I wasn't sure if my previous attempts were enough. Did you find the ending fitting or would you think another one would be better?
Nah it's ok and fitting, hey maybe it's me! On the other hand if you see my review of Reliquia - the prototype(another short game for a jam with three endings) I had a hard time figuring that endings there too! Lol! Maybe I prefer longer (
not that this is short just I think it needed more emphasis on that action
Amarok's Howl Review
author=Beregonauthor=TheRpgmakerAddictWell:author=BeregonUh ok, anyway I always play safe, going to heal after each expedition (visiting each building I mean). So ok not too terrible anyway nice addition and feature!
You don't get a game over right after running out of Endurance, first, you get a Frostbite status and your Endurance is reset to full. If you run out of Endurance with Frostbite on, you get a game over. Frostbite can be removed by healing at the doctor's office or after walking like 1000 steps. Thought this was a better way to handle it than a straight up game over.
Tbh, you shouldn't ever run out of Endurance unless you try to, since the vast majority of the buildings have multiple entrances from multiple sides and you can always go through buildings to recharge Endurance.
author=Beregon
Regarding the ending:The scenes after the credits were the last thing I made and they were entirely unplanned. I added them in a spur-of-the-moment decision, since I thought it would give the game more closure.
Which part do you find odd btw, what Amarok did at that lake?
exactlysince it turns out that despite the apparent outcome... he is dead anyway!The ending is a loose adaptation of one legend about Amarok. In it, a grieving widower hunts the Amarok and in the end, he tries to hide from the Amarok in a cave, but Amarok drags his soul out of a nearby puddle of water (maybe because the underworld in this mythology is supposed to be located underwater?), resulting in his death. Because no one can hide from the Amarok. In another version, he simply attacks him as a normal wolf would, but instead of causing any visible injuries, he rips his soul out of his body. That's what Amarok does. That's why there were no claw marks on the Groundskeeper in the Tunnels area.
Oh, ok, I got it, but since there is no visible attack or other active action this was not clear... now I understand the parallel with the groundskeeper
Fatal Runtime
It's pretty cool indeed! Almost finished, I think... it's an experience! Love the graphics and overall atmosphere
Amarok's Howl Review
author=Beregon
You don't get a game over right after running out of Endurance, first, you get a Frostbite status and your Endurance is reset to full. If you run out of Endurance with Frostbite on, you get a game over. Frostbite can be removed by healing at the doctor's office or after walking like 1000 steps. Thought this was a better way to handle it than a straight up game over.
Tbh, you shouldn't ever run out of Endurance unless you try to, since the vast majority of the buildings have multiple entrances from multiple sides and you can always go through buildings to recharge Endurance.
Uh ok, anyway I always play safe, going to heal after each expedition (visiting each building I mean). So ok not too terrible anyway nice addition and feature!
author=Beregon
Regarding the ending:The scenes after the credits were the last thing I made and they were entirely unplanned. I added them in a spur-of-the-moment decision, since I thought it would give the game more closure.
Which part do you find odd btw, what Amarok did at that lake?
exactly
since it turns out that despite the apparent outcome... he is dead anyway!
Amarok's Howl Review
Well on my part I admit I am totally inept when I play stealth games (uhm a game with the initials K.F. comes to mind... but it's also true I played medium difficulty, not easy!) so this may be my problem, anyway despite the lenght of the introduction, I liked a lot the Sedna myth!
I guess the game was also perfectioned so it was not that bad, the ending part was also a bit easy (maybe because at the time I already knew the layout of the campus), but it's pretty good for a short event game. Even if the very ending is a it odd, but hey, it's a nice story!
No I never ran out of endurance since I feared a game over! :D I play safe in horror games.
I guess the game was also perfectioned so it was not that bad, the ending part was also a bit easy (maybe because at the time I already knew the layout of the campus), but it's pretty good for a short event game. Even if the very ending is a it odd, but hey, it's a nice story!
No I never ran out of endurance since I feared a game over! :D I play safe in horror games.













