THERPGMAKERADDICT'S PROFILE
TheRpgmakerAddict
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The Rpgmaker librarian: https://therpgmakeraddict.blogspot.com/
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
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Nihilo - Official Demo V1.0 (03-25-2021) is officially live!
author=Giznadsauthor=TheRpgmakerAddictHope I managed to address the save slot problems for you in my reply on the main page comments!
done! Game is cool so far, I liked the difficulty balance (not too difficult if you know what to do, but still challenging), the story and setting. Only two things that left me puzzled:
1 - why just one save slot? It's a pity, anyway you can save anywhere so I won't complain about this.
2 - I like the portraits so much that I'm sad seeing that the dialogue box overlaps them.
Ok, anyway just a couple of details, for the rest no complaint at all! Game for some reason resembles Skydancer to me but I liked the combat system even more.
As for portraits, I'm still trying to figure out a way to place them in during messages so that that they leave some room for the events taking place on the map, but still show the off the artwork of the busts!
Yeah something like this for example (this is Skydancer, the game I mentioned above), I guess that something similar would work well. Not that this is a terrible problem, mind that, but I had to find something to complain! ;)
I also did not mind Nikolai as a character at all, anyway I expect he will have more prominent role in the following parts
Nihilo RM2k3
author=Megollyen
Speaking of navigation, while I think the 8 directional movement is really cool from a technical standpoint for the engine, I honestly found it to feel kind of cumbersome and awkward at times.
It would be nice to have more than one slot of the manual save, though.
Finished too and I agree with these two points very much. Well maybe the movement is not a big issue but since someone mentioned that...
As I wrote before it is also a pity that the dialogue box cover half portrait...
Puzzles and combat encounters were cool and not too hard and I enjoyed a lot the story so far.
It is early, but I'd give 4/5. At least.
Now I'm looking forward playing a complete version.
Nihilo - Official Demo V1.0 (03-25-2021) is officially live!
done! Game is cool so far, I liked the difficulty balance (not too difficult if you know what to do, but still challenging), the story and setting. Only two things that left me puzzled:
1 - why just one save slot? It's a pity, anyway you can save anywhere so I won't complain about this.
2 - I like the portraits so much that I'm sad seeing that the dialogue box overlaps them.
Ok, anyway just a couple of details, for the rest no complaint at all! Game for some reason resembles Skydancer to me but I liked the combat system even more.
1 - why just one save slot? It's a pity, anyway you can save anywhere so I won't complain about this.
2 - I like the portraits so much that I'm sad seeing that the dialogue box overlaps them.
Ok, anyway just a couple of details, for the rest no complaint at all! Game for some reason resembles Skydancer to me but I liked the combat system even more.
Nihilo - Official Demo V1.0 (03-25-2021) is officially live!
The Wizards Tower Review
yep, a sequel or remake would be cool. Maybe a sequel is better, anyway it's a good demo game, unfortunately I wasn't really familiar with RPGToolking (I used just Rm2k3, Rm2k and Openbor), but it was nice to know. I also see that I am not the only one that liked this game, and I have to agree with what my predecessors wrote!
The Book of True Will Review
author=NeverSilent
Oh wow, thanks for the review, and I'm glad you enjoyed this game for what it is! I haven't checked RMN in way too long, but I really appreciate this, even if I'm late to say so.
Nooo where did you go? :P
author=NeverSilent
This game has definitely aged and I'm critical of some of my design decisions from back then (the limited saving during puzzles being one such flaw), but it makes me happy to hear the storytelling and puzzles still held up well enough to be enjoyable for you.
Thank you again!
It was good, some sections were a bit difficult but hey some puzzles are really clever and fun!
Sweet Middleground Review
author=Zorga
Time limit, eh... I remember having had feedback about Apologies being hard just for that reason, for the monsters. In both cases, there are ways to circumvent being chased, but I might underestimate the pressure. Or overestimate my own patience.
Whatever, I'm more interested in story related feedback in the case of Sweet Mid anyway. As you can guess, it'll stay in that genre, and all later improvements are for the sake of the storytelling really. Comparing the episodes should be easy.
Yep. We will see how the story will turn out since I've read that the second episode is more "humorous" than the first, isn't it? First one was rather classical but gets a bonus for being the first ;)
Sweet Middleground Review
author=Zorga
I see. I believe it makes sense then, the series will be what you expect it to be. I'm not sure you're bad at puzzles though, because getting through The Orb is no small task. But there's something strange about puzzle balancing in my games that I haven't uncovered yet.
And it's not just you, pure VNs turn off quite a few people, especially slice of life ones. To a point I expect that to be the case by default. But as you say, Sweet Mid's formula is different, so I'll keep my hopes up. Waiting for your feedback on the sequels :D
Well the Orb has no time limit, you can save halfway and it's just a matter of try and re-try... Spiderweb was harder (especially the final part), in my opinion. Most puzzles I played recently were quite easy (for example Eternity) but I assure you that there are many others that I could not finish without a walkthrough.
It's always hard reviewing the first game of a series because you never know how the sequels will turn out. And if keeping the same style is better than making a change. :)
Sweet Middleground Review
author=Zorga
Well to be honest, this has been a problem for me several times. People dropping a Sweet Mid game because they couldn't do a puzzle, or even a fetch quest. So yeah, I believe you, in fact I need to study this issue... But what I meant is, if you're under the impression they're puzzle games, you'll be disappointed, you know? They're just stories with playable tasks thrown in.
Also, I meant Sweet Mid 4. Why do you want to play it? Or rather, should I ask, does it look advertised as a puzzle game?
Well I know these are not strictly puzzle games and that's a good thing since I'm quite BAD at puzzles! I often have problem with enigmas and have to look at walkthroughts also in rpgs or other games that uses puzzles as a side activity so I welcomed an easy game that is meant to be completed maybe in just one sitting! But from a gameplay perspective, aside from some "fetch quests" or other activities I call them "puzzle games". There are also plenty of VN that consists just in dialogues and some choices, if I must be sincere, in most cases I find those rather boring! Maybe it's me but i like VN ony if there are soe kind of "side activities".
So yeah, that's why I want to play SM4, I also heard very good opinions about it.
Sweet Middleground Review
author=Zorga
The 4th game, eh... I agree that it's better to have played all the previous ones, (it's even the reason I barred if off its event stream) but why this one in particular?
I feel like I should warn you: these are all VNs. Calling them "easy" is almost a pleonasm, none of them has any type of gameplay depth. The puzzles are all storytelling tools, in every installment.
Well this one is the first so I wanted to learn the whole story and see if they can be played separately of there are references... this is the first so I think it was obvious starting with this one, isn't it? To see the evolution not just of the story but also from a quality/depth point of view.
Yeah, I should have told "accessible" instead of "easy" but that's what I mean.
I have a friend that likes VN games and played Theia: she had no issue with combat or other aspects of the game, but you know what stopped her from complete the game? A puzzle! (the one with the escalators in the abandoned city/factory, if you played that). I fear that she could not complete a game like RepentLoci - The Orb (and I'm totally sure she could not complete Spiderweb, just to mention two games that contains puzzles) while she can probably play Severed Waters without problems. Yeah, maybe these are different game genres even if from a certain point of view they look quite similar (all these are adventures with no combat, no action but just dialogues, exploraton and puzzles).













