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Speak No Evil Review

comment=29527
One where 2.5/5 is average.
In that case, based on what you've written, I completely disagree with the resultant score you've given.


I'll bite. How so?

Speak No Evil Review

One where 2.5/5 is average. The game would most likely have headed for that score if it didn't have the showstopping bug that forced me to quit midway, but I do have to dock score for something like that in a complete release pretty heavily.

Midsummer - RMN Community Project

I automatically support this because FINLAND

GRS I DEMAND EXPLANATIONS

From basically the best thing ever

#astralmasters forever

Boobquake

post=135263
I am listening, and I don't agree. If the source (say the Quran or Bible) can be interpreted and held up as a justification for some unpalatable worldview (say, homophobia or misogyny), then I will call both the worldview and the source into question.

Like, if you had a law that was used to justify (or at least allow) some sort of travesty, does that law then come under review?


Newsflash: People from a wide variety of backgrounds both religious and nonreligious have twisted worldviews and will interpret anything in a way that suits them.

Strawman factory~

Creativity: Thinking about "Experience/Leveling Systems"

You may want to think of how stats affect performance on a wider scale as well before committing to the system. Players aren't going to hybridize between traditional Str and Int stats in most cases no matter how they scale. Incentive can come from creative skill design as well as tying additional perks to the stats: For example, the spelldamage stat could bestow passive MP/TP/SP/AP regen per turn, while the physical damage stat could double as status defense.

Boobquake

Check out this strawman factory right here.

I have no idea why to this day otherwise reasonable people keep equating crazy vocal fundies that spout out stuff like the earthquake thing with all religious people.

2D RPGs with a good city design?

I find it acceptable only if unlocked doors look remarkably different compared to locked ones. Otherwise it's a waste of playtime.

Is it just me, or are battles where it all goes wrong for RM games?

post=134611
My general rule of thumb is that if you have more skills than fit into one page of your skill list, you have too many skills.

I have to disagree with this, even 20+ skills is fine as long as there's some reason for each one to exist, even if it's somewhat hyperspecialized. Some of my favorite command lists utilize this kind of swiss army knife style, such as Blue Mages (with a possible secondary skillset as well!) in the FF games.

Dungeon puzzles

If I ever see another pushing or sliding or minecart puzzle it will be too soon.