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Lowering your standards and finishing your game
mkid
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Skill cast delay in VX
Do you think CTB would be better for that sort of thing, then?
Basically I need to have skills with multiple levels, and each successive level increases the cast time of the skill. In the actual model I'm drawing from, for example, skill X takes 0.7 * skill level seconds. I also need to implement cooldowns, as the cooldown in the model is 0.8 + (0.2 * skill level) seconds.
Basically I need to have skills with multiple levels, and each successive level increases the cast time of the skill. In the actual model I'm drawing from, for example, skill X takes 0.7 * skill level seconds. I also need to implement cooldowns, as the cooldown in the model is 0.8 + (0.2 * skill level) seconds.
Skill cast delay in VX
Skill cast delay in VX
~~Community Project~~
I vote for "Search for the Hero" as a title. :P If you use the song during the game somewhere you get bonus points.
Skill cast delay in VX
Does anyone know if there's a script for VX (that's compatible with Yanfly's Engine Melody) that allows you to specify delays for skills? Delays by number of turns would do I guess, but what I really want is specific timed delays for a real-time battle system. If anyone can point me in the right direction, I'd be eternally grateful.















