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TRIHAN'S PROFILE

Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Sidhe Quest
When everything goes wrong, it's up to our heroes to go and do a bunch of other stuff!

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Usernames and You: Seperate, or...?

People in real life do call me Trihan occasionally, but it's not a regular thing.

Lowering your standards and finishing your game

There is no way anyone in the community has a game that's been in development as long as mine. :P

mkid

My name is Trihan and I approve of this topic.

post your picture

z3ro is a pirate.

post your picture

Well since it's been a while, this be me:

Skill cast delay in VX

Do you think CTB would be better for that sort of thing, then?

Basically I need to have skills with multiple levels, and each successive level increases the cast time of the skill. In the actual model I'm drawing from, for example, skill X takes 0.7 * skill level seconds. I also need to implement cooldowns, as the cooldown in the model is 0.8 + (0.2 * skill level) seconds.

Skill cast delay in VX

I will be, yeah.

Skill cast delay in VX

I have 1.00.

~~Community Project~~

I vote for "Search for the Hero" as a title. :P If you use the song during the game somewhere you get bonus points.

Skill cast delay in VX

Does anyone know if there's a script for VX (that's compatible with Yanfly's Engine Melody) that allows you to specify delays for skills? Delays by number of turns would do I guess, but what I really want is specific timed delays for a real-time battle system. If anyone can point me in the right direction, I'd be eternally grateful.