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RPG Maker VX Ace - Nugget Crash Course
Return of the OneHour
I'll cut right to the chase: I want OneHour back.
For those of you who don't know, OneHour is a contest we used to run on IRC. Someone comes up with a topic for that week (say, that all games have to have Engrish dialogue) and we all then spend one hour creating a game for that topic. At the end of the hour, we upload them for everyone to play, and then we take a vote on which one was best. The winner of a OneHour decides the topic for the next one, and so on.
It was a lot of fun, and I miss something silly to do every week. Would anyone be interested in reviving this?
For those of you who don't know, OneHour is a contest we used to run on IRC. Someone comes up with a topic for that week (say, that all games have to have Engrish dialogue) and we all then spend one hour creating a game for that topic. At the end of the hour, we upload them for everyone to play, and then we take a vote on which one was best. The winner of a OneHour decides the topic for the next one, and so on.
It was a lot of fun, and I miss something silly to do every week. Would anyone be interested in reviving this?
Super Mario RPG: The Seven Sages
author=kentonaauthor=udivision...if only there was a site offering free hosting for RPGs...
Wait, all of them?
I thought it was just for Starlite Worlds and I had fixed that.
The worst part is, 4shared is blocked on my computer so I can't do much about it.
I guess I'll switch over to mediafire...
Man, that sure would be awesome. I wonder what you'd call it?
Maybe...I don't know...tacticscreator.net?
preview_002.png
Sana's right. The shallow water tile is actually the one to the right of the one you're using. Which is quite odd because in appearance on the tileset they appear as the opposite of what they actually are.
Mafia: Round 2 (Lounge/Sign-ups)
Mafia: Round 2 (Lounge/Sign-ups)
I propose that we do My Little Mafia, the ruleset used in M17 on Talking Time: http://www.gamespite.net/talkingtime/showthread.php?t=12616
preview_11.png
Vagabond
lonelyforest.png
You could get around that by adding some parts at a lower elevation to give the impression of depth. I think that would add a lot to the map.














