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Reception in Youtube for the first trailer for RPG Maker Mz was 50/50 with likes and dislikes

This doesn't surprise me. Honestly, MV to me feels like "VX 3.0", and I see nothing here that will convince me that MZ will not feel like VX 4.0. The most recent RPG Makers have done little to push things in new direction beyond allowing Ruby and then Javascript. Take out the whole scripting side of things and the core engine itself hasn't really received too many major upgrades since, what, XP? The only thing I really like about MV is that it allows side-view battles again without the use of scripts. If it hadn't been for that, I'd still be using VX Ace which, to me, is just a slightly fancier 2003 with scripting.

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

They did announce that there will be playoffs this year, and that the top 24 teams made the cut. Habs are supposedly going against the Penguins first. Hoping for an upset, because a healthy Habs team can be pretty challenging to beat.

Everlong

Just saw some images on the front page for this game and thought it looked interesting. Imagine my surprise when I noticed it's completed! I might have to add this to my list of RPG Maker games to do an LP of.

Final Fantasy Blackmoon Prophecy II

Version 1.3
▪ Added Greed materia, which doubles item drop rate. Available as a reward from the Tetra Master tournament in Berona City.
▪ Corrected settings of Iridium item, as it had previously been set to not be consumed upon use.
▪ Fixed a cutscene issue in Gaia's Core where incorrect name was displaying during conversation.
▪ Fixed a minor issue with the iconset that resulted in a few black pixels appearing below icon for Winter's Saddle.
▪ Fixed a tile passability issue in Necropolis (player could walk on tables).
▪ Fixed a typo in Lycosidae Grotto.
▪ Fixed an issue that prevented Kappa's sidequest from initiating.
▪ Fixed incorrect prompt when inspecting a suit of armor in Lindblum City that said player receives iron ore (actually iridium).
▪ Increased damage of Zephyr's Sonic Dive ability.
▪ Increased experience gain from Seahorse monster from 12 to 18 and gold dropped from 50 to 56.
▪ Made fire in Dawnmarch elder's house animated, as it had mistakenly been left static originally.
▪ Relaxed Mode now gives players four relaxed boosters rather than just one.
▪ Removed Iron Helmet and Rusted Armor from armor shop in Neirbrook.
▪ Removed the north bridge connecting Vainstrong Isle to mainland Ivalice as it allowed players to bypass part of the game.
▪ Small change to dialogue after initial defeat of Ixion in Dawnmarch.

Final Fantasy Blackmoon Prophecy II Review

The boss you mentioned, Materia Keeper, only responds with certain attacks if you try to cheese him with magic/status conditions since he innately eats magic. I'll admit that having an NPC mention "this thing eats magic, so don't cast any spells on it!" probably would have helped.

Zephyr was always intended to not seem one-dimensional, able to bounce between serious and silly at the drop of a hat, like any person would in real life. Your critique on him isn't as harsh as others, but the fact that you mentioned it as well definitely tells me that I goofed up somewhere in trying to convey him the way I wanted.

Cid's all over the place because he was the first Augurer. Like Kefka in Final Fantasy VI, he was experimented on and came out kind of... weird from it. This comes up a few times, namely when Trigger comments on how bizarre and strange Cid is compared to when they used to hang out in the past. Unlike Kefka, Cid kept his good heart and isn't out for world domination. The man's just borderline insane at times. Good thing he's (supposed to be) good at his job.

Don't worry about not having screenshots, this review was still a great read! Truthfully I was expecting a 3.5 or 4, so a 4.5 warms my little heart. I'm very glad that you enjoyed the game!

If you dare to tackle the original after this, remember that it's much more primitive in terms of balance, operation and overall narrative (though the writing gets better towards the end, the original took 10 years of work off and on to make and latter half of the game is from those final 2-3 years).

Current Game Intro (May 13, 2020)

author=CashmereCat
Epic.


Thank you, good sir!

Q&A & Help

author=Noel_Kreiss
You're supposed to travel further south of Kaipo Cave. There will be a town south of a mountain range there.


^ That. Make sure you're teleporting to the Mage Tower to travel there as well, obviously.