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Final Fantasy Blackmoon Prophecy II
author=Zeonic_Weapon
Where did you get a lot of the game's music from? There are three tracks that really stood out to me and I'm curious as to their origin. Here are the file names in the Audio folder:
Aether Caves
Earth's Core
Illumina
They are each excellent dungeon themes
Any tracks that are not from Final Fantasy are original compositions by Brandon.
Q&A & Help
author=Dr_Chaos
Is there any signifance to the track marks that can be found on the world map? Does it mean theres an enemy that will drop a Augerer summon in the area?
Or is there a way to tell in general what monsters can drop one?
The chocobo tracks on the world map are for the chocography mini-game. You'll be able to learn about it when you reach the town of Hillsdale.
As for which enemies drop summons?
- Anguiform
- Baldanders
- Buel
- Cactrot
- Chimera
- Chubby Chocobo
- Cockatrice
- Coeurl
- Dragon
- Hobgoblin
- Hoover
- Kestrel
- Lobo
- Lycosidae
- Parasoul
- Ochu
- Malboro
- Vaporite
- Veteran
- Whisper
- Zaghnol
- Zuu
Phantom Block Review
I have to agree with this review. The game is just SO CHARMING. More importantly though, it's very well designed. Even I, someone who loathes puzzle elements in games to the point where some games I've started remain incomplete to this day because of them, had a lot of fun playing this. The puzzle bits do take some thinking at times, but once you figure out the solution it almost feels like a little "feel good" achievement for yourself.
Really, really fun game. Definitely one of RMN's hidden gems.
Really, really fun game. Definitely one of RMN's hidden gems.
Phantom Block
Why does this have so few comments and downloads? This game is brilliant, and I say that as someone who usually hates puzzles in games.
I really enjoyed playing through this and recording a bit of it. I have nothing but praise for this game (even though it may sound like I'm frustrated later in the video, that's just because of my disdain for puzzles and not the quality of the game).
Everyone needs to play this. It is very good.
I really enjoyed playing through this and recording a bit of it. I have nothing but praise for this game (even though it may sound like I'm frustrated later in the video, that's just because of my disdain for puzzles and not the quality of the game).
Everyone needs to play this. It is very good.
Final Fantasy Blackmoon Prophecy II
Blackmoon Prophecy II: "The Crystal War" Story Expansion
author=Noel_Kreiss
BTW, that "The Crystal War" expansion is what was supposed be "(Final Fantasy) Blackmoon Origins"? ;)
Sure is! I feel like incorporating it into Blackmoon Prophecy II would be easier than making it an entirely new project. Since Blackmoon Prophecy II explores so many things from the first game when you're in the latter half of the game, I figured adding the Crystal War as an optional, and repayable, scenario of sorts to this game made a lot of sense.
Final Fantasy Blackmoon Prophecy II
New update:
Version 1.23
▪ Corrected an eventing error in the Cave of Magic that caused visual discrepancies.
▪ Corrected MP cost of Demi.
▪ Fixed a graphical error in the game's ending.
▪ Fixed a (very) minor eventing error in the game's ending.
▪ Fixed a minor typo in the final dungeon.
▪ Fixed a minor typo in the Genesis Obelisk.
▪ Fixed a minor typo in the Rift Shrine.
▪ Fixed a minor tile passability issue in the final dungeon.
▪ Fixed issue that caused Gau to appear on the airship before actually being recruited.
▪ Fixed issue that prevented player from occasionally being unable to save on world map late in game.
▪ Increased encounter rate in Sodden Depths.
▪ Trimmed the end of ff6battle.mp3 to remove an out of place jingle.
Version 1.23
▪ Corrected an eventing error in the Cave of Magic that caused visual discrepancies.
▪ Corrected MP cost of Demi.
▪ Fixed a graphical error in the game's ending.
▪ Fixed a (very) minor eventing error in the game's ending.
▪ Fixed a minor typo in the final dungeon.
▪ Fixed a minor typo in the Genesis Obelisk.
▪ Fixed a minor typo in the Rift Shrine.
▪ Fixed a minor tile passability issue in the final dungeon.
▪ Fixed issue that caused Gau to appear on the airship before actually being recruited.
▪ Fixed issue that prevented player from occasionally being unable to save on world map late in game.
▪ Increased encounter rate in Sodden Depths.
▪ Trimmed the end of ff6battle.mp3 to remove an out of place jingle.













