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Final Fantasy Blackmoon Prophecy II

Wow, it feels like you were just talking about playing the game! You plowed through it quickly!

And yeah, I knew that the ending would be controversial when I was writing it. The original draft that I had come up with before I even started making the game was even more bleak. I definitely wanted it to be a bittersweet ending rather than a "happily ever after" like all of the Final Fantasy games, and I knew some players would probably react indifferently to it. That's all part of the fun of making these games, I say!

Final Fantasy Blackmoon Prophecy II

Been ages, so I don't remember anything myself. Which boss is that? I think during my tests, I probably had Zephyr, Jasmine, Sapphire, Silas.

Final Fantasy Blackmoon Prophecy II

Regarding the lag, I don't know what can possibly cause it. It just seems to gradually become more of a thing the further in you get. Other games that use the Tankentai battle system don't seem to have this problem (most notably Final Fantasy Legend of Balance, which the creator of helped me get Tankentai set up for this game). I don't think it's caused by anything that is incorporated into the game as you go since nothing really changes in the battle system from start to finish except perhaps having more items/spells to select from. Adamantium Caves is also the earliest I've probably heard of it becoming clearly noticeable! I think that, for me, it was usually sometime during the Berona Republic portion when it would start to creep in.

Rivera's 100% not mandatory when you land in Ivalice, which was one of the few changes I made from the small parts of Corfasius' scathing review that I agreed with (mostly things about backtracking).

Lukahn's Laboratory is on the world map, but on a remote island off the southeast coast of Ivalice. I vaguely recall the NPC you're mentioning, and I know that he/she does sputter some kind of incorrect dialogue about Lukahn's Laboratory that would need fixing.

Randomizer Released!

author=Swish
First BUG:
Oalston is added to the party alongside random party member in his town.

Another one: When Hans (or that 2nd party member) should leave the party at Branch Castle, so Vicks could join (or random member), no one leaves the party and I have full 4 people in party (with Oalston), so there is no place for Vicks.

Second one isn't really a bug since either made it so that there are parts where you can have less/more party members than you're ordinarily supposed to. If you don't get Hans, then he can't really leave. Once you reach Mysidia I believe, there are checks to routinely remove all party members when needed. When you go back to Mysidia after using Hans on his own, Vahn will be assigned three new random people.

Anyway, I played through to the end over the span of a week and made sure things run more or less as expected, but there are a few oddities that I left as is for the sake of having things feel truly random.

As for Oalston, something funky probably happened with a switch since that didn't happen to me.

EXCALIBURIAN!!

So trippy seeing all of these 2k3(ish?) assets in MV, haha. Looking good!

NHL 2021 Stanley Cup Playoffs / Pool Prediction Thread ~ Kentona's Redemption ~

Windows 11 [Update - Ridiculous Min Requirements]

Don't like what I've seen at all, especially the layout, so I'll put off switching to Windows 11 for as long as I possibly can.