VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
Search
Filter
Latest Screenshots in Batches
Your MUD is not an Amateur RPG, it is just Amateur.
Directly copying from other games into one giant puke pile is not a game.
Sorry, it sounds harsh, and I don't normally approve of giving criticism in that format, but it's so overwhelmingly not well-done I can't think of how else to explain it.
Directly copying from other games into one giant puke pile is not a game.
Sorry, it sounds harsh, and I don't normally approve of giving criticism in that format, but it's so overwhelmingly not well-done I can't think of how else to explain it.
Interesting secondary NPCs
I'll admit FF12 has options overload in that category, but everybody is hand-crafted to enrich your gaming experience. Seeqs snort and laugh a lot; Viera have very carefully-wrought dialogue; etc. I personally enjoyed these touches and nobody forced me to talk to all of them; I just did from time to time. It really builds atmosphere. Radiata Stories was awful in every way, except they made the main city feel SO ALIVE that it was almost intoxicating. (And then you play further into the game.)
This is true though I prefer the style of Chekhov's Gun where it's all "oops we're cleaning up after the festival, this road is blocked for now" instead of "you can now access X part of town which you could not access before for no apparent reason"
Persona 2 comes to mind. Once you have a reason to go there, new districts of the city SUDDENLY appear ... where I should have been realistically able to walk down the block and be there
author=LockeZ
Personally I enjoy systems like... I don't know, Suikoden: Tierkreis or similar systems, where the town gives you a list of locales you can visit, and more locales become available as you get reasons to go to them.
This is true though I prefer the style of Chekhov's Gun where it's all "oops we're cleaning up after the festival, this road is blocked for now" instead of "you can now access X part of town which you could not access before for no apparent reason"
Persona 2 comes to mind. Once you have a reason to go there, new districts of the city SUDDENLY appear ... where I should have been realistically able to walk down the block and be there
Interesting secondary NPCs
author=LockeZ
FF12 is the unplayable apex of this problem, where the starting town has over 200 people you can talk to, and most of the other towns are just as big. (And yet you can still only talk to about one in ten people in towns, holy crap.)
Meanwhile, FF Tactics is a beautiful thing
It prompts a ! over their head and displays their name if you can talk to them and constantly displays a (...) bubble even if you're not trying to, so you cannot POSSIBLY waste time trying to find out if you can talk to everybody or not. How is this an unplayable extreme
Furthermore, why should every NPC need to have a purpose at every possible moment? If my Lumberjack's quest isn't available yet, he can still stand there merrily chopping wood until it's available. It's even more jarring, IMO, if nobody is home and suddenly he is there when the quest is available. It strains the flow of the game and WSOD when NPCs magically appear only when they are necessary (you think, "oh hey a quest" instead of "oh hey someone I might want to talk to").
Oh, but I forgot, you don't WANT to talk to anybody who doesn't serve a strictly utilitarian goal ("the cave is to the east")
edit: and can I just point out that not a single city in FFT had any personality
Visions & Voices: Revision
author=heisenmanauthor=Versalia
maybe because it's an interesting setting with interesting characters and it inspires the creator to take their creations to new depths/heights
Visions & Voices: Revision
author=heisenman
I never understood why you are so attached to this project.
maybe because it's an interesting setting with interesting characters and it inspires the creator to take their creations to new depths/heights
I never understood why you would go out of your way to make such a retarded comment
So, Final Tear 3
Some guy doing backflips is not all that amazing. Watch the Olympics. Hell, watch Cheerleading.
Some guy sliding under a truck on a horse is pretty awesome though
Some guy sliding under a truck on a horse is pretty awesome though
Interesting secondary NPCs
There's actually an article (or multiple articles) on exactly this topic.
Basically: give them personality.
NPCs should not be randomly wandering; try to make them, say, go over to the woodpile, idle there for a minute, then walk back to their house, wait there for a minute, rinse repeat. So ostensibly this person is stacking wood or something. Even if they aren't sprited as carrying anything, and even if the player never sees them stop at the wood pile or their house, they'll recognize the pattern of movement as the NPC being engaged in some activity.
Memorable secondary NPC:
That kid in FF6 who constantly slides down the banister then runs back up the stairs
Basically: give them personality.
NPCs should not be randomly wandering; try to make them, say, go over to the woodpile, idle there for a minute, then walk back to their house, wait there for a minute, rinse repeat. So ostensibly this person is stacking wood or something. Even if they aren't sprited as carrying anything, and even if the player never sees them stop at the wood pile or their house, they'll recognize the pattern of movement as the NPC being engaged in some activity.
Memorable secondary NPC:
That kid in FF6 who constantly slides down the banister then runs back up the stairs
So, Final Tear 3
Okay seriously, Ryu. RYU. Also Jowy. That spelling is as unacceptable now as it was in Suikoden 2. I am surprised that every single character is not named for a different game (pretty sure Leon is in a game too)
Start You At Level 35 and Reset You to Level 1
author=Sam
The villain, after defeating you, uses a machine to extract your powers and physically weakens you.
I have just extracted one year of your life. How do you feel?
WWWUUUUAAAAAAUUGGGGHHHH














