VERSALIA'S PROFILE

Versalia
must be all that rtp in your diet
1405
"I married him because his kid is strong and he doesn't wear a shirt" - craze

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Where did RPing go, and Why?

My next project's MC is the type who says absolutely nothing you don't choose to make him say, as well as alternate event branches where you can date party members or set them up with each other, etc.

RPing is alive and well, y'all! Just because you aren't making decisions, doesn't mean you aren't playing a role. You're viewing the world as someone else. It's just a question of game linearity, for the most part.

Unusual Concepts In RPGs

author=Necrile
excessive timewast-errrr micromanaging

Top that.


dwarf fortress

Unusual Concepts In RPGs

author=kentona
It's very uncommon in RPGs

BoF2 has a custom town (instead of micromanaging a single building)
BoF3/4/5 has the fairy village
Harvest Moon has a custom ranch (although technically your customization is linear)
Dark Cloud has a custom town
Tecmo's Secret of the Stars has a custom town (although technically your customization is linear)
Pokemon has a custom house
Makai Kingdom has a customizable base

and a custom town was one of the things I put in my very first game
should I keep listing or is this common enough

Rpgmaker VX Character problem.

When you import the image, left-click the color you want to be transparent.

When you import the image, right-click the color you want to be semi-transparent.

VX for Dummies: The Event Screen

How about:

A page is just an alternative set of coding (or even alternative graphics) for the same event. This page can be dependent on switches (a value that is "OFF" or "ON"), variables (a number value), or the existence of particular items or other events.

For example:
You have an event that is a Princess. "Help me," she says, "I lost my necklace." Now technically, this item doesn't "exist" yet because the player doesn't have it.

You make a new page, and you check the box Item: (Princess' Necklace) exists. It says "Thank you so much for finding my necklace!"

Now, whenever you talk to her while you have the necklace, she will say "Thank you so much for finding my necklace!" If you don't have it, she will say "Help me, I lost my necklace."


Note that this same series of events can be done in a single page with the Conditional Branch tool, but it is possible to do it across multiple pages, and you should be able to think of more creative uses based on this example.

New_Temeri_2.png

Always one of my favorite chipsets! Very nice~

Our goal for today...

If any of this will add significant coding time, scrap it. I don't care whatsoever about how many times I called the damn whale.

Otherwise, A+

I'M LIKE TOTALLY CANCELLING THE GAME OR SOMETHING

or like giving spells a name like Mystery Waltz and putting it in a menu slot called 'Dance" or any other kind of skill you could possibly represent differently (like FFT and FFX-2 Dances)

I think we are arguing circularly about nothing in particular, this is therapeutic

Whatchu Workin' On? Tell us!

author=NewBlack
As for me: I've had about 5 ideas (of varying quality) for new games and totally don't know what to do with them.


for what engine?