WIP'S PROFILE
I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.
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Breath of Fire II: The Fated Child (XP)
I am thinking Ray being a dark dragon and working for the church would make him much harder to integrate on the "good guy side" than Patty.
Whatchu Workin' On? Tell us!
author=Yoshio
made a map, was reminded of how hard it is to make maps look decent with vx rtp, and with the vx map editor in general
but it's worth the effort i think
gonna try to make time to do at least a little bit of work on the game each day
The secret is to not use the VX RTP 8)
MordyNewoutfit.jpg
Upcoming RMN Updates (01/24/2011)
I Hate RMVX
Well I did say "nobody should make RM2k3 games" implying that there is in fact a choice there. You shouldn't use really old tools, but you can if you want.
My statement was more trying to mock calunio's "period" statement.
My statement was more trying to mock calunio's "period" statement.
I Hate RMVX
author=JosephSeraphJust so you can stop embarrassing yourself in the future:
STOP DEFENDING VX WITH ALL YOUR STRENGTH DAMN, PEOPLE
If you want to make a decent VX game you need scripts for THE MOST BASIC FUNCTION.
A script for LESS PICTURE LAG. A script for DECENT MAPPIGN (or else an antilag for the huge ammount of events you will need)
Scripts to editting the poor, unbalanced, loosy, limited BS.
Scripts for almost ANYTHING!!!
And if you want event systems... ( I love them. They're more artsy and original )
...RMVX' EVENTS SUCK!
RMVX is for the one who wants so spend a really HUGE ammount of time for something that can be ultimatelly better than 2k3 due to resolution. (because, in fact, rm2k3 HAVE a script language. I don't know if it's as good as RGSS, ask cherry.)
All in all I stick to rm2k3 because:
*Smaller resolution = less trouble, more details (or less resolution = more "detailed" sprites, since it takes four times less trouble to detail them)
*Way better event commands
*Way better battle system, but with a few annoying bugs such as the gumb way INT works.
And the best of it, many, many more reasons coming due to Wolfcoder and Cherry. (they're Gods, you know.)
Including many troubling functionalities that you can have with scripts in VX, way less buggy (i hope lol) and way simpler. All in all, rm2k3 is a simpler, more direct tool. You can create things as good - or better than - vx's. Just.with.smaller.resolution. (But with 32bits images as far as wolfcoder's 20xx goes, I believe.)
So, that's it.
And sorry if I'm a bustling wolfcoder / cherry fan, they're too awesome and what they're making is making me TOOOO HAPPPPPYYYYY
1) Scripts are what makes RMXP/VX far more powerful than anything RM2k3 can do.
2) There is a logical fallacy that smaller resolution = more details. Don't say it again please.
3) The RMVX battle system has the advantage in that it isn't horrifically broken if you add more than 2 people in your party.
4) You can still do more in RMXP/VX than you can with anything WolfCoder and Cherry have made and are making.
EDIT: 5) RM2k3 does not have a public scripting language and it isn't even close to the same thing as what RMXP/VX can do ARGH HULK SMASH
We were actually having a very passion filled conversation here until you had to inject pure dumb into it.
author=VersaliaThese are some good points. I don't think it would be wise to try and transition a game to RM2k3. However if you have been working on your RM2k3 game for THIS LONG since VX came out, you have serious development problems that need to be looked at anyway.
Now, the reason a more modern system isn't used is because of the ABSOLUTELY MASSIVE amount of transitional work required. So much has been done within an outdated system that at this point it's more counterproductive than not to attempt to convert the entire project.
My question is what, exactly, are you trying to accomplish? Impressing other people who make games as a hobby? Good for you. Trying to make a commercially viable game that you can make money off of? Good luck to you.
What I am trying to accomplish is to fuel some passionate discussion. And also to get people to try out new things. I'm not much of an RM user myself and have preferred the purely programming aspects of game creation, but even I am going to broach new territory and use VX for a project.
What I cannot stand, however, is FUD being spread.
I Hate RMVX
Now just imagine how much better the MUD would be made if he wasn't using old software.
Realize that most people who run the Anti-RMVX flag do not realize that the DEVELOPMENT PIPELINE is just as important if not more than the featureset. How long does it take you to show a custom window in RM2k3 vs. RMVX? How fast can you make the changes you want?
If it takes me (RMVX) one day to accomplish what takes you (RM2k3) a week, why on earth would I use something that would waste my time? It's the same thing with this DikuMUD. Yeah it works, but if there was something that offered an equivalent experience with half the development time, it would be logically foolish to not use it.
There is a serious divide between people who just like to fuck around with RM and those who actually want to create something with it. If you are happy being in the former party, fine. You can use whatever you want for fun and experience and there is nothing wrong with that. But if you are actually trying to create and accomplish, then willingly handicapping yourself over some religious-like furor defeats the entire purpose.
Realize that most people who run the Anti-RMVX flag do not realize that the DEVELOPMENT PIPELINE is just as important if not more than the featureset. How long does it take you to show a custom window in RM2k3 vs. RMVX? How fast can you make the changes you want?
If it takes me (RMVX) one day to accomplish what takes you (RM2k3) a week, why on earth would I use something that would waste my time? It's the same thing with this DikuMUD. Yeah it works, but if there was something that offered an equivalent experience with half the development time, it would be logically foolish to not use it.
There is a serious divide between people who just like to fuck around with RM and those who actually want to create something with it. If you are happy being in the former party, fine. You can use whatever you want for fun and experience and there is nothing wrong with that. But if you are actually trying to create and accomplish, then willingly handicapping yourself over some religious-like furor defeats the entire purpose.
What are you thinking about right now?
I Hate RMVX
author=Versaliaauthor=CrazeNot everybody's bottom line is practicality. I have a friend who is a fantastic programmer and could work in any medium he wanted. However, he CHOOSES to design a MUD. Not because it is practical, pragmatic and useful, but because it is his preferred medium. He likes the old-school feel, the way colored forms of text play out over the screen, etc. It's also even MORE rewarding to work within a very limited system yet still manage to come up with something innovative and/or enjoyable. It's like telling an artist "nobody should be finger painting." Who the hell are you to look down your nose at someone's medium, if what they produce is still enjoyable on some level?VersaliaOr practical, pragmatic and useful.WIPYour attitude is absurd
Nobody should make RM2k3 games these days. Period.
Your example doesn't make any sense. His "medium" isn't a MUD. He is creating a MUD. You are trying to create a gigantic stretch of logic here.
He is probably also developing his MUD with the latest modern programming tools. Why isn't he using a decade old version of a programming language? Oh that's because there are better tools out there that have been created in the past ten years. IDEs have improved. Debugging has improved.
Ask your programmer friend to make his MUD in COBOL.













