WIP'S PROFILE

WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
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I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.

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IGL: ika game library


I've added in a new image field type. It's pretty handy for icons, faces, etc...

<DEMO> Death Proclaimed II

Looks fairly unique. I'll check it out when I get home.

We Did It First screenshot thread

author=BlindMind link=topic=5.msg2002#msg2002 date=1184644420
I think I may have shown parts of these areas off before.
But-- I did do a bit of revamping with them, so why not? Hehe. Anything that needs work?
Let's hope there's a game in that!

Chipset ID

My initial guess was Robotrek, but yeah. It's Harvest Moon for the SNES. If you are looking for more matching graphics, definitely check Robotrek. Similar styles.

And you are...? (THE INTRODUCTION THREAD)

Guess I don't have to buy the book when it comes out now, trance.

IGL: ika game library

Oh these guys are fighting over something silly. I'm going to put different data in when it's released.

Pandora's Box (complete)

What is this made in? Can we see what it looks like?

IGL: ika game library

Note that ika is already released and is completely usable. This is just a framework ontop of it that adds a lot of useful things for it.

IGL: ika game library

Over the past little =( two weeks or so, I've been working on a library to help out with making ika games. It's based somewhat off of RMXP's own codebase, but modified in ways I felt superior and more Pythonic.

Now just the library is cool, but I've also constructed a database editor to be used with it. Unlike RM's database editor, however, this one is customizable. Based on some simple values placed inside your game's codebase, the editor will generate pages and controls to help you edit it. Right now it's pretty basic, but I am going to be working on some improved controls, such as selecting images.

This is a screenshot of the current DB editor:


This is a screenshot of the in-game menu with the saved data:


Equip screen


Currently, audio, input, process (scene) control and windowing modules are working in-game. These are the basic blocks to build pretty much any part of the game. The next big challenge is to make a default battle system to go with it.

Favorite Game Shown at E3 07

So what was YOUR favorite game shown? I'd have to say mine was Metroid Prime 3. Just seeing it actually up and running and nearly finished made me skip a few beats.

Runner up is Super Mario Galaxy. Bee Mario is the bomb!