WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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Umbral Soul
Thanks bro, things are going dandy fine! I've been feeling inspired lately thanks in no small part to all the positive feedback I've been getting, so I'm trying to put that energy to good use. It's just really fulfilling hearing that I've accomplished my goal of trying to bring a little fun into the lives of my fellow gamers. I don't think I've ever enjoyed game making more than I do right now. There's just so much I want to do!
Umbral Soul
The deadline for the bacon jam is the end of this month, but berry and I might end up finishing before that. We'll see. There were a lot of hanging story elements left at the end of Umbral Soul, so ending the story there would have been very unsatisfying. A good story needs closure, and "different" isn't always the same thing as "good".
Umbral Soul
12xeV- Hey thanks! I put a lot of effort into making the credits seem more professional so I'm glad to hear it was worth it.
guillaume- Purple, red and black are the colors most associated with dark magic, while yellow, blue and white are associated with light magic. Sometimes the character's auras change color depending on how powerful they are or what kind of magic they use.
There were a few errors with some of the scenes that change depending on who's in your party, but I've corrected them for the ultimate edition. There's an easy fix for the prologue battle as well, though I didn't think anyone would ever run into that problem unless they were trying to break the game.
guillaume- Purple, red and black are the colors most associated with dark magic, while yellow, blue and white are associated with light magic. Sometimes the character's auras change color depending on how powerful they are or what kind of magic they use.
There were a few errors with some of the scenes that change depending on who's in your party, but I've corrected them for the ultimate edition. There's an easy fix for the prologue battle as well, though I didn't think anyone would ever run into that problem unless they were trying to break the game.
Umbral Soul
Umbral Soul
Well I'm working on a little something for the bacon jam event, but once that's done I should be able to focus all my efforts on finishing the ultimate edition. I want to say a month, but don't quote me, I'm not all that fond of deadlines.
Umbral Soul
No sweat bro. Here's another spoilery response to your questions.
I can't say whether Vivian and Duncan live or die, but I will say their fates are revealed in the sequel.
Nah, that transformation glitch can make you immortal if you use it right. The passives were something I threw in near the end to round out a few character's skill sets, since they seemed a little bare. I also ran out of animation slots (all 999 of them), so I was limited in terms of how many attacks I could make.
Believe it or not, the door in the monster kennel is going to be used in the sequel as well. In fact, there are very few things in Umbral Soul that don't have a purpose either in the game or in the sequel.
I have a lot planned for the lore of the story in the future. I was thinking of tying in my very first rpg maker story back when I bought my first rpg maker; rpg maker 3. It would be prequel that takes place long before even Jeremy was born, but I don't want to get too far ahead of myself. One game at a time, that's how it's done!
I didn't want to make Talon playable since I figured the main cast had enough characters in it, and having a human as a summon would be weird. Plus I'd have to add 4 additional possible scenes to each cutscene that changes depending on who's in your party. Noooooooo thank you!
Nah, that transformation glitch can make you immortal if you use it right. The passives were something I threw in near the end to round out a few character's skill sets, since they seemed a little bare. I also ran out of animation slots (all 999 of them), so I was limited in terms of how many attacks I could make.
Believe it or not, the door in the monster kennel is going to be used in the sequel as well. In fact, there are very few things in Umbral Soul that don't have a purpose either in the game or in the sequel.
I have a lot planned for the lore of the story in the future. I was thinking of tying in my very first rpg maker story back when I bought my first rpg maker; rpg maker 3. It would be prequel that takes place long before even Jeremy was born, but I don't want to get too far ahead of myself. One game at a time, that's how it's done!
I didn't want to make Talon playable since I figured the main cast had enough characters in it, and having a human as a summon would be weird. Plus I'd have to add 4 additional possible scenes to each cutscene that changes depending on who's in your party. Noooooooo thank you!
Umbral Soul
author=TangledLionauthor=WheelmanZeroStill avoiding spoilers for the most part but this caught my eye, sounds like this will be a blast as a franchise...
You'll be playing as heroes in the sequel
Hey thanks, I hope I can live up to everyone's expectations. I thought it would be more unique if players could experience a story having gotten to know characters on both sides of the conflict instead of just the "good guys". No matter who wins or loses, they'll be emotionally invested in everyone, which makes the overall story generally more exciting in my opinion.
Umbral Soul
1for3- Congrats on finishing the game bud, it sounds like you enjoyed yourself! I'm gonna put my reply under a tag to avoid spoilers.
Aaaand I think that's everything. Thanks for sharing your thoughts bud, you have no idea how happy that post made me. Reading posts like this really gets me pumped up to outdo myself.
Oh, one last thing. If you want to hide part of your text, just highlight it and click the little picture of an eyeball with a red slash going across it. It's the third to last icon on the right.
gothicmieil- If it makes you feel any better, reading your post made me go "dfkhgdfkglkjfhdladkjfhgaj" as well. I mean holy mother of Ragnarok, I never dreamed my game would get compliments like that! I hope you have yourself a great time right up until the end!
Yeah, Marcus barely even qualifies a villain since he's constantly feeling guilt over his actions. In his eyes, the crimes he commits are for the greater good of generations to come. Even so, the things he does are still quite villainous, though he's more misguided than he is evil.
All of the characters (that didn't die) will be making a return in the sequel, including all of the characters you listed. Even seemingly minor characters like Nebra and the little old lady in Vallwin will make an appearance.
There's a glitch in the transformations so the characters don't actually die when their HP hits zero, but instead they revert to their original forms. That's one of the issues being revised for the ultimate version.
I was thinking of giving the Queen Hornet an evolution, but I couldn't find an appropriate enough image. You'd be surprised how few giant mutated monster bee images are out there.
Don't you worry, the secret of the locked doors in Rozalin's castle is another mystery that'll be solved in the sequel. I made sure to leave a lot of threads hanging so players would be eager to see things resolved in the next game. Azrielle's room will become accessible as well.
Ah, someone finally noticed the demon queen's coffin! I was wondering if anyone would catch that. That room was actually referencing another game I intend to make in the far future. It's going to cover the backstory of the demons, as well as the very first demon lord, formerly known as the demon queen.
Lumielle and Ragnarok are the only two actual gods in the game. The goddess of victory is more of a superstitious goddess, so no one actually believe she exists. It's kind of like when people refer to the earth as mother nature. Lilith on the other hand isn't actually a goddess, she's just really, really, REALLY hard to kill. Her soul isn't indestructible like Lumielle or Ragnarok's, but her ability to heal almost infinitely makes many demons revere her as a deity. Plus she's old as dirt.
Since there were so many playable characters in the game (about 20 excluding the evolutions), I didn't want to give any one character too big of a move pool. I wanted the player to experiment with a wide variety of characters that each had their specialties and weaknesses. I thought making any one character too well-rounded would discourage the player from using everyone.
All of the characters (that didn't die) will be making a return in the sequel, including all of the characters you listed. Even seemingly minor characters like Nebra and the little old lady in Vallwin will make an appearance.
There's a glitch in the transformations so the characters don't actually die when their HP hits zero, but instead they revert to their original forms. That's one of the issues being revised for the ultimate version.
I was thinking of giving the Queen Hornet an evolution, but I couldn't find an appropriate enough image. You'd be surprised how few giant mutated monster bee images are out there.
Don't you worry, the secret of the locked doors in Rozalin's castle is another mystery that'll be solved in the sequel. I made sure to leave a lot of threads hanging so players would be eager to see things resolved in the next game. Azrielle's room will become accessible as well.
Ah, someone finally noticed the demon queen's coffin! I was wondering if anyone would catch that. That room was actually referencing another game I intend to make in the far future. It's going to cover the backstory of the demons, as well as the very first demon lord, formerly known as the demon queen.
Lumielle and Ragnarok are the only two actual gods in the game. The goddess of victory is more of a superstitious goddess, so no one actually believe she exists. It's kind of like when people refer to the earth as mother nature. Lilith on the other hand isn't actually a goddess, she's just really, really, REALLY hard to kill. Her soul isn't indestructible like Lumielle or Ragnarok's, but her ability to heal almost infinitely makes many demons revere her as a deity. Plus she's old as dirt.
Since there were so many playable characters in the game (about 20 excluding the evolutions), I didn't want to give any one character too big of a move pool. I wanted the player to experiment with a wide variety of characters that each had their specialties and weaknesses. I thought making any one character too well-rounded would discourage the player from using everyone.
Aaaand I think that's everything. Thanks for sharing your thoughts bud, you have no idea how happy that post made me. Reading posts like this really gets me pumped up to outdo myself.
Oh, one last thing. If you want to hide part of your text, just highlight it and click the little picture of an eyeball with a red slash going across it. It's the third to last icon on the right.
gothicmieil- If it makes you feel any better, reading your post made me go "dfkhgdfkglkjfhdladkjfhgaj" as well. I mean holy mother of Ragnarok, I never dreamed my game would get compliments like that! I hope you have yourself a great time right up until the end!
Umbral Soul
author=HaoFung
tks you, and when will the next game be relesed?
Ah, the million dollar question. I'm hyped that so many people are looking forward to the next game, but at the same time I'm a little terrified that expectations are going to be too high. Welp, no need stressing out about it! I have the story all planned out and in my humble opinion it's pretty darn good.
I don't really have a release date in mind, there are some other things I need to take care of first, but the good news is it won't take nearly as long as Umbral Soul did. That's because much of the groundwork has already been laid, and I won't have to worry about teleportation and summoning. Most of the sequel's focus will be on over-the-top boss battles and developing the characters. So yeah, I want to take my time and make sure the quality is up to snuff, there's a whole lot I want to do. If you're patient I think you'll find it'll be worth the wait.
Umbral Soul
HaoFung- There are a few exceptions, but most characters finish learning all their moves around level 20, give or take a few levels. Some of them learn their entire move pool fairly quickly.
1for3- You'll be playing as heroes in the sequel, so you won't be able to use Abyssal Portal (which makes my life 176.5% easier). As to how you get to Umbral Soul's continent...that's actually a bit of a spoiler.
1for3- You'll be playing as heroes in the sequel, so you won't be able to use Abyssal Portal (which makes my life 176.5% easier). As to how you get to Umbral Soul's continent...that's actually a bit of a spoiler.