WHEELMANZERO'S PROFILE

Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Umbral Soul
Build an army. Embrace the darkness. Conquer the world.

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Umbral Soul

Ha! You do have a point there. Now that I think about it, creating a scenario like that would be moderately to severely impossible. The story for the sequel has already been planned out, so I hope you enjoy the true grand finale.

Umbral Soul

Oh my goodness, I wish you could see me right now. I've got a dopey grin on my face a mile wide. My face hurts from smiling and my stomach hurts from laughing. That was a great story. (Don't read it if you haven't finished the game! Spoilers!) Sure, it's super cheesy, but cheese makes everything better (like pizza for example), so I don't see how that's a problem.

Spoiler talk below people. Shield your eyes! If you haven't finished the game and are tempted to look anyway, stand firm, you're stronger than that!

Well now that that's out of the way...It sounds like you wanted a final resolution to the story; a climactic grand finale that brings all the characters' tales to a definitive end. The one you described sounds incredible, and certainly something worthy of the grand finale, though it would be a nightmare to actually execute. Still, it sounds so exciting I might end up making it into a scenario. The actual ending was meant to be a cliffhanger for the sake of the sequel. While it might've seemed like its own contained story, Umbral Soul is actually nothing but setup. The real payoff will come in the sequel, where everyone's stories come to an end...for better or worse.

The final boss came out better than I had even imagined. I managed to find the perfect music, the perfect final boss images, the perfect battle backgrounds, it just all came together very nicely. I wanted the last battle to scream: "Hey, the game's ending! Get serous or you're going to die!" Pandora's journey won't end until she's completed her goal of resurrecting Ragnarok, so she'll be using all the resources at her command to ensure that happens. As for your predictions for the other characters...I won't let anything slip, even though I really, and I mean REALLY want to.


I'll answer your thank you with another thank you. "Thank you for playing my game!" I can't wait to share the sequel with you, though there's a lot of work to be done. It's going to be glorious my friend. GLORIOUS!

Umbral Soul

Oh right, don't worry, that's not a bug. Well, it kind of is, but it's not game breaking. You won't be able to enter the Demon's Gauntlet until a certain point in the story. If you beat the other tournaments before that point, your quest journal will tell you your next step is to beat the gauntlet, even though it's too soon. Proceed through the main story and everything should go smoothly. Yet another little issue that's been fixed for the ultimate edition.

Umbral Soul

You're actually trying to think of ways to make the game MORE complicated!? You remind me of a younger me. No, scratch that, actually you remind me of the current me. If that were possible, it would require a script, and I'm not sure one exists that could pull it off. If there was however, it would mean adding 3-5 more event pages to every interactive object in the game. Don't get me wrong, I'm crazy, but I'm not THAT crazy.

There is a special something I'm adding that will expand the dialogue options a bit though. Previously, only Lanith would make a comment during a boss battle, but now every summon that can talk will make a comment. I'm also tweaking the demons in the castle so that their dialogue changes depending on which summon you have with you besides just Lanith.

Umbral Soul

Bah, don't worry about it! I appreciate the sentiment anyway. I almost forgot to mention LaMasquerade sent me a document listing several text errors a while back, so the next version has been cleaned up quite a bit thanks in no small part to him. If you're reading this, thanks bud!

Umbral Soul

See that? We're all learning! Good stuff. (Don't tell my old English teacher.) Watching the playthroughs on youtube allowed me to catch a lot more spelling errors that have been corrected for the next version, so big thanks to Owmeeye and TangledLion for those.

Umbral Soul

Amina- Can't...handle...this much joy at once. Seriously, I think I have premature wrinkles around my mouth from smiling so much lately. I blame you people. I hope you like reading long posts too, because this one's gonna be a doozy. In fact, it's so huge I'm going to put it in a spoiler tag and break it up using titles.


Character dialogue


It's great to hear how much you appreciated all the dialogue and alternate scenes. It was a lot, and I do mean a LOT of work, but it was also quite a bit of fun to make. At first I thought "Maybe I'm having everyone talk too much," but then I thought, "Nah, that's stupid. This is my game and I'll do what I want!" I'm glad there are other people out there who enjoy conversations between characters as much as I do. That's one of my favorite aspects of the "Tales" games.

Those two Jerks

Yeah, unlike the others, Azrielle and Gryger's pasts aren't expanded upon without doing some digging into the extra content. During development I had been thinking that I was bombarding the player with enough heavy backstories, so I cut back on making Azrielle and Gryger's stories part of the main campaign. I AM adding something that will delve a bit deeper into Azrielle's past for the ultimate edition though.

Balancing an overpowered villain

I wanted to make playing as a villain feel different from playing as a hero, so I made items almost useless in an attempt to force the player to rely on their party's various overpowered abilities. Of course as they are now, the villains are a bit TOO overpowered, especially if you find the right combos. Funny story about Damien; in the first build he was nothing more than a gimmick character,almost completely useless against bosses. After talking with a friend I came up with the idea of giving him Marionette and Last Performance, making him one of the best characters in the game in my opinion.

Lanith's charming abilities are fairly situational and gimmicky, but her true strength lies in the fact that she is one of the only summons that can both heal and dish out a fair amount of damage. You aren't the first one to request a difficulty setting. I'll have to see if there's a script out there that can do the job that doesn't bump up against any of the other 45 scripts I'm using. I will say that the ultimate edition will be harder, since Pandora will no longer have D-Medic and enemies will be slightly beefier. I've offset this change by greatly increasing the amount of HP Shadow Shell recovers, at the cost of mobility.

That combo sounds brutal. As you know, Gryger has the potential to wreck EVERYTHING as long as your team setup supports him. It sounds like you found the ideal combo to push his effectiveness to the max. And yeah, you can have up to two buffs on any character at any time. When you buff the second time, the ATK/DEF/MATK/MDF icon should change to reflect this.

This isn't even my Final Form

The idea behind Chimera's evolution is that it goes from being a random mishmash of animals to something slightly more stable looking. You can tell from the various heads on Catastrophe's body that it's a monster made up of several creatures, but after reaching its final form, it's far less chaotic. Think of it as third form Freiza going to final form Frieza.

More to Come

Don't you worry, there's much more to come, and I'm excited to share the sequel's story with you in the future. It's taking all my self-control not to blab it right now! Game making is a lot of fun for me and seeing it inspire joy in others makes me want to do it even more, so yeah, ol' Wheelman's gonna be on the game make train for a long time to come.

The cheesiness is real. It's extremely real. I designed Serene to be a naive, happy-go-lucky mary sue, so her sugary demeanor is indeed part of the story. I needed a character that could represent humanity's light side and show that not all humans are full of fear and hate.

Possible spoilers

In regards to Lonnie, several of the story arcs in this game were left unfinished, as it's meant to be a prequel. Her fate will be revealed in the sequel, so you can look forward to that. As for me, I'll be looking forward to that fanart with eager anticipation. That people even consider this game worthy of fan art is just mind-blowing to me. If you'll excuse me, I'm going to go squeal in a corner while hopping up and down for the next three to five minutes.


HalfNerd- Offended? PFFT! What kind of dev would I be if I didn't learn from my mistakes? If you could send me a mail with everything you found wrong that would be huge. It has nothing to do with the fact that I don't want everyone here to find out how badly I goofed. Nothing at all. I think I know what's going on with that enemy statistics screen though. Working on a fix.

Umbral Soul

HalfNerd- Don't resist it buddy, embrace it! Embrace the sadism! There were more than a few times where I burst out into fits of maniacal laughter while testing the game.

Ah, your first PC rpg maker game eh? I'm ecstatic I was able to help introduce you to the wonderful world of rpg maker games then. This site has a million to choose from and there's something here for just about everyone, so I hope you continue to enjoy yourself. I wish enerbrain would sell the art assets in Fes as DLC for the PC makers, some of those monsters look amazing.

Oh har har. Well joke's on you because I've already accepted my fate of being forever known as the "thier" guy! I've sent a request to the mods to have my username changed to "ThiermanZero." Thanks for the post pal, great to hear you're having a good time.

keithioapc- Will do. Thanks, you're the best. I'm a massive item hoarder myself so I hear where you're coming from. Here's hoping you enjoy the finale as much as the rest of the game.

Umbral Soul

Wow, that's great of you to offer, but I think I've already come up with a solution. See, Demon's Draughts were always meant to be the main source of experience for summons. You can grind them up at the Colosseum, so that way Pandora and the others won't become overleveled while you bring your summons up to speed.

In the current build, it's harder to earn money than I'd like it to be, so I've added sellable drops to most monsters. I've also increased the exp gain from the draughts, and made it so you can use them in rapid succession. That should make it easy enough to get all the summons in the game to a respectable level. The summons become powerful enough to survive the endgame near lvl 20, so I wanted to limit their leveling while encouraging the player to level multiple summons.

Thanks again for the offer, I'll come straight to you if anything involving scripting has me stumped. I really appreciate the assist.

Umbral Soul

Blast! Everyone keeps finding new and creative ways to break the game! I might need those 1000 testers in the future after all. Thanks keithioapc, and everyone who has reported issues. I'm crushing the bugs as I learn of them, so the next version should be a much smoother experience thanks to all of you.