WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Search
Filter
Umbral Soul
Fear not my friends, for I have a solution! If you've downloaded any other vx ace game or have ace yourself, simply copy the little dragon head from its folder and paste it into the game. Dasgibtesnet, thank you as usual for your excellent customer support. Your paycheck should arrive in the next 4-6 years.
Umbral Soul
author=EnricBlack
Take your time man, I would rather have a cleanly completed game then a rushed half-assed game. This is what we gamers do best and that is wait, we wait for that one game. The game that we have all been hyped for, the wait might be long. But the beautiful completed project will clearly be worth the wait.
Yes! YES! See, this guy gets it!
Umbral Soul
I'd love to give a time frame, maybe sooner than that, maybe later (hopefully not), but since life throws curveballs at random and I'm going to be moving later this year, I can't make any promises with 100% certainty. Wow, for a second there I felt like a politician.
Umbral Soul
Thanks for the feedback Envy, I'm glad you were able to survive the onslaught of "thiers". They have tested the fortitude of many brave souls, several of which have faltered, but I am pleased you were stone-willed enough to stand your ground against their scourge until the end.
Alright alright, on a more serious note, I'm pleased to say that most of your concerns have already been addressed for the the next version of the game. I've corrected a myriad of spelling errors and various other glitches, and removed Pandora's healing spell (it was making things far too easy to be honest).
I've adjusted Pandora's leveling curve so she doesn't outlevel everyone else quite as fast. In order to make leveling summons easier, I've also made gold more readily available, and increased the effects of Demon's Draughts. I'll have to double check the common event that assigns exp boosts when draughts are used to make sure Chimera gets his due. And yeah, that NPC was a debug event, but fortunately he's been fired. He's now making a respectable salary at Longhorn Steakhouse.
Being unable to escape from random battles is a pet peeve of mine, so I made nearly all the battles in the game have a 100% escape rate thanks to a handy little script I found. My rule is, if it doesn't seem fun to me, it's not making it into my rpg. Yeesh, yet another player managed to win a supposedly unwinnable battle. Man, I must really tank at my own game. Fortunately I've tweaked that as well.
Thanks a boatload Envy, your imput means a lot. I won't be done with this game until it has reached absolute perfection! But since absolute perfection doesn't actually exist, I'll just settle for ambiguous perfection.
Alright alright, on a more serious note, I'm pleased to say that most of your concerns have already been addressed for the the next version of the game. I've corrected a myriad of spelling errors and various other glitches, and removed Pandora's healing spell (it was making things far too easy to be honest).
I've adjusted Pandora's leveling curve so she doesn't outlevel everyone else quite as fast. In order to make leveling summons easier, I've also made gold more readily available, and increased the effects of Demon's Draughts. I'll have to double check the common event that assigns exp boosts when draughts are used to make sure Chimera gets his due. And yeah, that NPC was a debug event, but fortunately he's been fired. He's now making a respectable salary at Longhorn Steakhouse.
Being unable to escape from random battles is a pet peeve of mine, so I made nearly all the battles in the game have a 100% escape rate thanks to a handy little script I found. My rule is, if it doesn't seem fun to me, it's not making it into my rpg. Yeesh, yet another player managed to win a supposedly unwinnable battle. Man, I must really tank at my own game. Fortunately I've tweaked that as well.
Thanks a boatload Envy, your imput means a lot. I won't be done with this game until it has reached absolute perfection! But since absolute perfection doesn't actually exist, I'll just settle for ambiguous perfection.
The Remaster is out!
author=lianderson
Murda.
That means he's happy...or angry...or in the mood to kill. I can never tell, my Murdese is a little rusty.
The Remaster is out!
Umbral Soul
Enjoy bud! There are a few lingering issues that have already been corrected for the next version, but the game is perfectly beatable as is. Let me know if you have any trouble.
BlueSkies 2 - 70% (or so) Finished
Wow, this game is a lot bigger than I had imagined it would be. I'm hyped to play the full version, but I'm glad you're taking the time to do it right.
Umbral Soul
Umbral Soul
The tears of joy are real man. They're so real. That's some crazy high praise you just gave Enjel. The fact that you enjoyed the game that much is just wow. Crazy wow. That's the only way I can think to describe it. Crazy wow. I'll try to discuss everything using my usual "dump everything in a spoiler tag" method. Buckle up, because this is gonna be one doozy of a post.
The Woes of becoming Super Saiyan
It's funny you should mention limiting Rozalin's bat form to once per battle. Since I haven't been able to get her to actually die when her bat form is defeated for the life of me, I was thinking of using the solution you just suggested. Now the only problem is getting the skill sealing state to actually stick.
Instantaneous Demises
Ah yes, the insta-death segments. I had to be careful while creating those sections in order to avoid giving the player a cheap death without warning. I thought they would break up the gameplay, but from a realistic standpoint, Pandora should be able to shrug off having a mountain dropped on her head after all the abuse she's gone through. Of course, this is true of many rpg protagonists. How many of us laughed when Sephiroth's Supernova destroyed several planets, a moon and the sun, only for it to fail to kill a party of plucky young heroes?
Kakuna used Harden! It's super effective!
Creating the various movesets was a lot of fun, particularly Damien's. In the original build of he game, he didn't have last performance or marionette, making him one of the most useless characters in the game. Then me and a friend got to brainstorming and I was inspired to make those two attacks. Now he's easily one of the most valuable characters in the game. In general, I gave the various characters powers I've always wanted to have in an rpg.
Sound Snippets
The voices were a lot of fun to add as well. Albeit tedious fun, but still fun. I managed to stumble across a sound effect resource site that had compiled countless sounds from various games. When I first found it, I felt like a kid in a candy store. I don't know how many hours I sunk into sifting through voice clips, but whenever I found a fitting voice I thought to myself, "YES! That's exactly what I wanted him\her to sound like!" It was awesome.
You got your Assassin in my White Mage!
While it does take some time to build up, Lanith's sadistic lash is easily one of the strongest physicals in the game, especially when she's buffed. I thought having that along with her blistering speed and the ability to heal made her pretty OP. She definitely has her faults, being somewhat of a gimmick character, but I wanted each summon to have certain strengths and weaknesses so that the player wouldn't rely on a single one the entire game.
Umbral Soul Red/Blue Version
I had Pokemon Colosseum in mind when I created Arcfall Colosseum, so you hit the nail on the head there. I'm a sucker for pokemon games, since it was one of the very first rpg's I had ever played. Come to think of it, pokemon blue might've been my first rpg.
Empathetic Evil
To be honest, I didn't have any kind of social commentary in mind when making this game. One thing I did want to do however, was explore the more human side of villains, and how they come to be what they are. I enjoy villains who are evil simply because they're psychotic maniacs or selfish jerks, but in this series I wanted the player to understand the perspectives of both sides of the conflict. I thought being invested in both the heroes and the villains would raise the stakes when they finally clash, as you would have grown attached to both parties. I suppose I did end up making a social commentary though. Often times people become who they are due to their circumstances and how they are treated.
I'm honored that you would hold my game in such high esteem and look forward to providing you with more entertainment in the future. I'm steering clear of steam though. Adding money into the mix severely limits what you can do without getting sued when it comes to rpg maker.
The Woes of becoming Super Saiyan
It's funny you should mention limiting Rozalin's bat form to once per battle. Since I haven't been able to get her to actually die when her bat form is defeated for the life of me, I was thinking of using the solution you just suggested. Now the only problem is getting the skill sealing state to actually stick.
Instantaneous Demises
Ah yes, the insta-death segments. I had to be careful while creating those sections in order to avoid giving the player a cheap death without warning. I thought they would break up the gameplay, but from a realistic standpoint, Pandora should be able to shrug off having a mountain dropped on her head after all the abuse she's gone through. Of course, this is true of many rpg protagonists. How many of us laughed when Sephiroth's Supernova destroyed several planets, a moon and the sun, only for it to fail to kill a party of plucky young heroes?
Kakuna used Harden! It's super effective!
Creating the various movesets was a lot of fun, particularly Damien's. In the original build of he game, he didn't have last performance or marionette, making him one of the most useless characters in the game. Then me and a friend got to brainstorming and I was inspired to make those two attacks. Now he's easily one of the most valuable characters in the game. In general, I gave the various characters powers I've always wanted to have in an rpg.
Sound Snippets
The voices were a lot of fun to add as well. Albeit tedious fun, but still fun. I managed to stumble across a sound effect resource site that had compiled countless sounds from various games. When I first found it, I felt like a kid in a candy store. I don't know how many hours I sunk into sifting through voice clips, but whenever I found a fitting voice I thought to myself, "YES! That's exactly what I wanted him\her to sound like!" It was awesome.
You got your Assassin in my White Mage!
While it does take some time to build up, Lanith's sadistic lash is easily one of the strongest physicals in the game, especially when she's buffed. I thought having that along with her blistering speed and the ability to heal made her pretty OP. She definitely has her faults, being somewhat of a gimmick character, but I wanted each summon to have certain strengths and weaknesses so that the player wouldn't rely on a single one the entire game.
Umbral Soul Red/Blue Version
I had Pokemon Colosseum in mind when I created Arcfall Colosseum, so you hit the nail on the head there. I'm a sucker for pokemon games, since it was one of the very first rpg's I had ever played. Come to think of it, pokemon blue might've been my first rpg.
Empathetic Evil
To be honest, I didn't have any kind of social commentary in mind when making this game. One thing I did want to do however, was explore the more human side of villains, and how they come to be what they are. I enjoy villains who are evil simply because they're psychotic maniacs or selfish jerks, but in this series I wanted the player to understand the perspectives of both sides of the conflict. I thought being invested in both the heroes and the villains would raise the stakes when they finally clash, as you would have grown attached to both parties. I suppose I did end up making a social commentary though. Often times people become who they are due to their circumstances and how they are treated.
I'm honored that you would hold my game in such high esteem and look forward to providing you with more entertainment in the future. I'm steering clear of steam though. Adding money into the mix severely limits what you can do without getting sued when it comes to rpg maker.













