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Alpha Test
Game Filter
Ace does not officially have it.. it had to be scripted in sadly..
So they're charging you 70 bucks for a feature you have to do all the work for anyways? One would think if you paid someone to make an engine for you, they would make the engine for you.
Mode Seven
Can the angle/depth be variable?
Yes. You can adjust tilt (going from 0 to target tilt is the typical animation transition from normal mode to perspective mode, like in FF4). You can adjust pan, the rotation or direction the camera points in. And you can adjust roll which tilts the scene left and right in an odd way. Of course don't forget the zoom which moves the camera in and out from the focal point.
Do events pop up when you place them down?
I'll let you set the Z of each event. Tiles will have default Z = 0 and events will have default Z = 1. If Z = 0, then the object lays flat to the map, otherwise it's on the ground at Z = 1 or begins to rise in the air for Z > 1 (because airships need to fly up and be in the sky).
I just realized you will need pixel movement much earlier, so that feature has been brought much closer. Why? What if you want pivot movement where you walk forward and backward and turn the camera with left and right? Or flying in an airship?
Game Filter
Sounds like VX Ace has a dumbed-down and limited version of what I had in mind.
My engine would let you create backgrounds and configure them as their own section in the database. You'll be able to set their behavior as well as any parallax gradients (remember those from the SNES?). The title and gameover screens are selected from backgrounds, so you could have one as simply the title.
You won't even have to touch any scripts to do it- just assign them!
My engine would let you create backgrounds and configure them as their own section in the database. You'll be able to set their behavior as well as any parallax gradients (remember those from the SNES?). The title and gameover screens are selected from backgrounds, so you could have one as simply the title.
You won't even have to touch any scripts to do it- just assign them!
Mode Seven
Game Filter
Any chance of getting an HQ2X filter?
You know, that's a good idea. It would actually be a player setting and would dynamically increase the asset size of images, and then apply smoothing to them using HQ2X or whatever.
The filter here is mostly for fun, or if you're lazy and wanted to make existing resources look like they're on a GameBoy or NES or something.
Will there be any way to implement fog effects like in later installments in the RPG maker series?
First type of fog, you can just do overlay fog (image with an alpha channel).
The second type of fog I had in mind would be implemented when I also implement an advanced lighting engine where both reflect the geometry of the map. You would have to specify floor, side (with level), or ceiling modes for each tile for the fog and lighting effects to look correct. Kind of like that bizarre 2D isometric 3D LandTraveller prototype that was once here last year, but not actually 3D and hopefully with smoother lighting.
I haven't seen anything other than overlay fog in the later RPG Maker games.
Draw Speed
Select Engine
I think all of you are being ridiculous, I didn't think a simple text file would turn into some deep psychological exploration.
Draw Speed
..I guess i am asking if mode 7 like effects will be possible.
Of course, it would done in OpenGL by messing with the projection and modelview matrices. Doing so would probably not effect the frame rate at all since it's all just a sheet of 2 triangle quads to my video card. I would need to let you set fogs and backgrounds too, of course. Let's hope my predictions are correct.
..How are you so good?! Seriously, how did you get so good at programming to do something of this scale, but to have everything not only fast, but also stable!?
I don't consider myself "good", I still make plenty of mistakes here and there. The results you see here are motivated mostly because I feel Enterbrain isn't putting good craftsmanship into their latest engines. It's understandable- they can sell it at an outrageous price and get away with it. My motivation obviously isn't money, I just want to do a job I promised the community long ago, and to do it right.















