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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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farm.png

im not talking about the hunger mechanic. im talking about having a bunch of pointless ways to make food rendering the game mechanic shallow. pretty much everything about minecraft is shallow. it's fun in small doses but i don't think i could play it endlessly without getting bored.


:P you dont have to listen to me, obviously, but im still going to suggest what i would like to see


It sounds like Minecraft / Terraria just aren't your kind of games. You may not like LandTraveller either even though it's more of an RPG.

farm.png

what you just described is incredibly basic and shallow as a game mechanic.

I don't think so.

I always felt the survival mechanic from the food in Minecraft.



Stacking a bunch of RPG elements on something is the quickest way to make something bland, confusing, and mediocre.

It takes me forever to design something simple, because I want to design it right.

farm.png

it's nice to have farming, but please make it useful and worthwhile. same goes for every added feature. i like minecraft but i hate shallow the gameplay is. it could be so much better. (just mentioning MC cause it's similar, i know this is not MC)


LandTraveller is everything I thought was missing from Minecraft and Terraria. For farming, you need to eat food to have energy. It wasn't actually pointless in Minecraft either, but it was hunger. You even start taking damage and lose the ability to dash if you get too hungry. So I don't really see what you mean.

LandTraveller will be much less forgiving than both.

farm.png

I'll implement other stuff to grow later, its just tomatoes now to test the entire system of growing things.

Release Something Weekend

Hello I'm Champion

V 0.22 Alpha Released

Really? Your computer must be really strong or something, I have to see about 16 or 32 of them every time I test the generator. The NPCs could just suggest things to you in-game like most do for tips not at loading screens.

worldpreview.png

It is, you can get a better demonstration by downloading the game and just creating worlds. Depending on how big you resize the window, it lets you see a higher resolution world preview (it goes up to 2048 wide).

V 0.22 Alpha Released

when tips are shown during load times in games


Heh, that's the "generate an entire world" time. There's no actual loading screens.

any scheduled test times?


Those will come once the game is more complete and it is time to stress test everything all together at once.

worldpreview.png

Not really, I'm still working on this screen.

Assembla Down

It's back up now it seems.