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WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Dat Water Flowing

You didn't read carefully, "67,108,864 water blocks?" is how low it goes when you don't use brute force and it only simulates near each player. And you basically just said the same intuition I did. And when I say blocks, I mean candidates- these are the amount of blocks you have to check if you need to simulate (if they're water, and if the water would flow).


I couldn't get realistic water to be stable, so I did something that decays. For it to flow further, you'd have to dig down. I did find a way to actually cut down even further the potential blocks. It goes down to the zones and only checks the zones that were changed around the player(s). A zone has to have been changed and be near a player.

LandTraveller

are you going to have players craft tools and have them decay?


You can craft your stuff, but there's no item durability and breaking.

...It would allow extra room and fewer trips to the inventory screen to constantly reshuffle dirt and wood and stone (or whatever). Just a thought.


It's an interesting suggestion that would only work for this game since when you click at a block, you plan to break it. There's already lots of other tools that are just "key items"- you just need them in your inventory for them to work. I'll have to figure out a graceful way to implement it later, so I'll write it down in the list.

LandTraveller

I like how when you google LandTraveller under images, mine and LockeZ's avatar pictures come up near the top. We are re-defining "LandTraveller"!

http://i103.photobucket.com/albums/m134/WolfCoder/lol_zps40e71fd3.png

Dat Water Flowing

The gradient method worked for a little until it got unstable and all the water blocks became water blocks with just 1 water unit inside (one giant puddle, basically). It was cool while it lasted- the water actually rippled in reaction to me digging out blocks and the water rushing in. I'm going to have to use a less cool but more stable method.


Distributed computing! Get the players' computers to run some of the processing. LandTraveller@home

You may joke, but you're actually not wrong or even hyperbolic- LandTraveller is an attempt to fit a very computationally expensive model onto an average person's computer and it run fast enough for a game. The clearing house method is a way for it to run as much of the game as it can on your own machine during multiplayer while still being multiplayer. Kind of like Sim City 5 except more stable, 3rd party server support, and with the option to play offline.

.. and with a building space larger than your backyard.

You can probably ignore anything more than a certain distance from any player.

It already does (see above block counts).

There'll be the extremely rare chain reaction that spans a ridiculously huge area, but oh well.

Or the not-so-rare case where someone wants to dig a long channel to water their farm blocks from a lake.

Alternately, you can probably flag specific water tiles as needing updating. Anything the player or a monster affects will need updating until it's levelled out, and then it won't any more and you can turn off the flag. If nothing affects the water it won't move, right? So you don't need to update it unless a change is triggered somehow.

It's got this already too and it's still expensive.

LandTraveller

When you're on the multiplayer test server and you want to see other people, I recommend you get some friends. Nobody's going to be there all the time until there's actual content so it's going to be empty (I saw you gave it a shot).

It's a game built for the community (of retro gamers in general), so it's free with post-development crowdsourcing (donations, etc.).

Release Something Weekend

I'm going to not read the thread to answer any possible questions and concerns I may have about the event, and just casually ask them there.

I will also get defensive about anything I might not like about the responses in the slightest regardless of how important it actually is to me, or if it effects me at all.

LandTraveller

at char select screen, can you make the pop-up text appear on the other side of the mouse when it would block the stats? it only happens when hovering over a few animal types.

The tooltip placement can only be so smart and the character menu is really clustered. You can make the window any size you want though.

single player doesn't seem to work. when I create a world it says enter name but won't allow me to type anywhere.

You gotta click in that box at the top right.

I would like more colors, or better yet RGB sliders, to choose from.

I'll think about this one. I would have to limit the luma and chroma such that it doesn't screw up in the character compositor's tone function (it's a combo of add, subtract, multiply, and saturate).

I cant move my mouse while pressing any key. is that intentional?

No, this sounds odd. Nobody's reported this before. I can't reproduce this on any of my machines so I can't see what would be strange and how to fix (the mouse cursor is always movable for me).

so what are the buttons? other than the obvious, I found tab opens the inventory and space is jump. escape opens the inventory, too.

That's about it, you'll see the rest of the controls shown to you at the right for CTRL, ALT, and Z. CTRL/ALT shifts the build cursor up and down and Z cuts away everything which is very useful underground or when making a tricky jump.

it's difficult to jump only 1 space forward. so if I make stairs with only 2 steps, ill jump right over the whole thing if I try to climb to the top. unless I pull back as soon as I jump, which is annoying to have to do. if only I could move after jumping straight up.

I actually originally wanted Castlevania style jumping where you keep going until you land, unable to control anything. I compromised with my test group to let you break by rocking WASD in the opposite direction if you need to land on a specific spot, but unable to change direction. When flying is implemented however, you'll be able to go anywhere you want at any time in air and can hold space to fly up.

after I click an item in my hotbar, it sticks to my mouse and the only way I can get it off is to click something else is the hotbar. what about right click to clear it or something?

I'll write this one down, I can't remember ever needing to do this in other games, but it's a nice touch for people who want to do this. I always click in the spot where it was if I change my mind.

is there, or can you add, camera rotation? this kind of game will be difficult without it.

There will never be camera rotation, this is an old school top-down isometric game. Adding an integral 4-direction camera angle change would become extremely disorienting- Breath of Fire had a part of the final dungeon do this on purpose to disorient and confuse you. If you need to see what you're doing around your feet, press Z. If you're underground, it will toggle for you. Camera rotation would be useless in seeing any better underground.

I like the idea but my mouse+keyboard functionality issue makes this sluggish to play. it takes a few seconds for mouse control to come back after pressing a key.

You should be able to move your mouse all around even while holding keys. Is there anything hooked into your keyboard input or something that's causing an event jam? Do you have an external USB keyboard to test with? I've noticed on some "gamer" keyboards and cheap keyboards that the input is very delayed and/or sticks.

I can't seem to figure out how to do anything interesting

There isn't much implemented yet, I'm currently working on your ability to grow tomatoes. After that, it's all the weapon types.

I have no idea how to do anything and can't immediately figure it out.

I'll write tutorials once I figure out how the game should work. A constructive action RPG at this perspective is new and bizarre, so I'll be thinking of clever ways to make everything easier. Despite all the effort I put into the building reticule, it's still sort of rough and needs some polish.

The game also has this bizarre effect where the longer you play, the much easier it becomes. I constantly have testers telling me "good job on making the building cursor act better and the building better" even when I haven't updated anything on it.


PS:
Haha, "Rygar".

Windows XP Users

Don't get me wrong though, I just want to make the parts of the game itself first so I have a game people would want to play in the first place before I go widening my platform.

I'm surprised Japan has adopted Windows 7 so well. They love still using tons of software from the 90s. I would be worried about South Korea since they have way more people who play free online games together, and way more free online games themselves- except Windows XP is on a fast decline (it's got this nice X-shaped plot) so over time I will simply have a larger audience there.

The philosophy behind LandTraveller very strongly emphasizes people of all types coming together to build things and community over emphasis on the individual (popular in East Asia).. So if I'm going to inflict a ton of pain on myself debugging through something, it would be to add an international language subsystem for text display.

Windows XP Users

On the other hand, I work in a computer repair shop in a low-income area

But you're going about your own local area. If I went by my own local low-income area, I would (mistakenly) believe everyone is running Windows 8. For some reason, all the cheap machines around here have Windows 8 pre-installed so that's what gets used most often. But the reality is that everywhere in the world, Windows 8 has very poor adoption and everyone's running Windows 7 and some do Windows XP except for China. I do not know why China is dominated by Windows XP.

Going by information you observe from the people physically around you is the myopia I am talking about.

And a lot of these people play games, but they only play free games

People playing free games are using tablets (even though many things are cheap/microtransaction based). I should lament that LandTraveller does not run on mobile devices like the iPad or Android Tablet. My decision isn't entirely stat-based or I would have written a mobile game.

So naturally, your Steam friends are going to pay for a newer computer with a newer OS in situations when others wouldn't.

Wrong, almost all my Steam friends play freemium or cheap Indie games (Warframe, Terraria, Spiral Knights, Team Fortress 2, etc.). They like that LandTraveller will be free, but they told me they would still pay a small price for it were it sold and suggested I try Steam Greenlight.

They're probably not an "average" demographic. Especially if you're making this a free game, which I think you are.

My largest target audience is furries from US and Canada (apparently). Steam and XFire can actually tell you what the average demographics are. I think I can even look up what games are most commonly played by people specifically in my testing group. Minecraft and Terraria are very often played, but the most often game apparently played by furries (from about eight groups of over 10,000 members) is Team Fortress 2. I do not understand why. Team Fortress 2 is a free microtransaction-based game with people able to set up their own serves.

Good and Bad News for Windows XP

The only reason to use an OS higher than Windows XP is if you have a 64-bit processor. Most people don't.

I've had plenty of 32-bit machines (like my netbook that I used to make 20XX on) that ran fast (on my netbook, even).

Win XP is the second most popular OS in the world

I'm not planning on many Chinese people playing my game..

and if you don't have a 64-bit processor it runs much faster than Windows 7 or Windows 8

This is not true. I have had plenty of machines where Windows 7 was slightly faster, and usually the speeds were about the same.

And the idea of switching due to compatbility issues is ridiculous - this is as far as I know the only piece of software in the universe that doesn't work on it but does work on Windows 7.

Tons of the new games I've played have issues in Windows XP.

and the ones that do run can only use a fraction of your system's speed and power because you're in a virtual OS, and configuring Linux and Wine is way above the technical capabilities of 95% of Windows users anyway, so don't give me that Linux crock.

You can install Wine in almost three clicks and it will run these days. I am impressed, it used to not run anything well. I will need to get a MacOSX machine because people who would use Wine would be using a Mac and not Linux.

Microsoft keeps saying that they're going to stop supporting Windows XP, but they keep supporting Windows XP. I was told five years ago that Windows XP would be unsupported within the year. So, you know. I don't buy it.

Enough people are using Windows 7 that they can finally kill it. They're allowed to support it in select countries (like China) and not others.

My workplace has sold more Windows XP computers than any other OS this year, because they're far more affordable and work exactly as well for the average user.

I've never seen a Windows XP being sold at a Best Buy, Office Max, Staples, etc. for a couple years now.

In summary, your steaming piles of friends are just elitist dicks. :)

And you suffer from myopia. I'm going by statistics collected from 15 billion page downloads across 3 million websites. I'm not going by offline computers anyway since LandTraveller works fine offline on Windows XP (so other say, it crashes all the time for me on single player Windows XP).