XKANDDF'S PROFILE

Probably one of the reddest red mages ever redded. And a hermit zombie.


Also part of Phoenix Dream team & Faded Haven Project
https://phoenix--dream.deviantart.com/
Hadefall: Ashen Notes
Explore the dungeon and find the treasure. Simple, right?

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[RMXP][SCRIPTING]Continue after game over?

Thanks! I never thought of that.

[RMXP] HELP Needed with CMS Script

Hello Nansensu,

I've read through the script. It appear that the error happens because at level 99, line 333,
draw_actor_barz(@actor, 190, 15 + 127, "horizontal", 168, 1, @actor.now_exp.to_f, @actor.next_exp, Color.new(-255, 200, -86, 255), Color.new(-168, -157, 184, 255))
, will cause error, since @actor.now_exp.to_f and @actor.next_exp will be 0, and in the method draw_actor_barz, there is a division involving the two, which causes error since the code freaks out when 0/0.


So to solve the problem, you can replace the line 333 with (copy/paste the whole thing in blue text below):


# fix for max level
a = @actor.now_exp == 0 ? 1 : @actor.now_exp
b = @actor.next_exp == 0 ? 1 : @actor.next_exp
draw_actor_barz(@actor, 190, 15 + 127, "horizontal", 168, 1, a, b, Color.new(-255, 200, -86, 255), Color.new(-168, -157, 184, 255))
# this is the original line 333
#draw_actor_barz(@actor, 190, 15 + 127, "horizontal", 168, 1, @actor.now_exp.to_f, @actor.next_exp, Color.new(-255, 200, -86, 255), Color.new(-168, -157, 184, 255))


Hope it helps.

Hadefall: Ashen Notes Review

Ok. I’ll see if I can replicate the error. I’ve just made a save file that would allow all possible boss fights/endings so I can test it out. Might share it with you after I catch the bug. :P
Actually... you know what, while I'm working on that, here's save file. save file


More spoilers then (how did u do the hidden box thingy?)
Read the skill descriptions for all party members. One of them allows opening map i dungeons and teleport back to hub (also act as instant escape from battle, another can run, and the third is basically a walking key. Might make this more obvious next time :P The encounter for the rare monster is the only encounter in the hub area so I guess just walk a bit and eventually you’ll meet it. And the missing side quest, try leaving the tavern through the door before you encounter boss and see what it says :)

[RMXP] Battle Cut-in Animation

Replace the user animation, if it's a character-specific skill.

[RMXP] Drago Smooth Scroller Conflict

Hello MelinHead:

I just come across an updated version (2.02) of the script, which lets you assign a switch to turn off the script in the module.

here's the link it says 2.0 on the forum but once you follow the link it leads you to 2.02.

Though personally I think it kinda slowed down the default scrolling.
Hope it helps.

Hadefall: Ashen Notes Review

Hi aquatorrent, thank you very much for the review.

Yeah a lot of the features in the game end up weird or useless since I sort of just slapped anything I came up with into the game to see how it works. Definitely need a lot of polishing and will work on them in the future. And I guess I probably relied on RNG too much for variety and overlooked balances.

And the script hanging error... thanks for noticing that. I'll check what's going on with it. Can you recall which moves you've inputted for your party members? Side note though, I guess you can collect corrupted shard to throw at the boss, I think they are gone after about 2-3 shards. Again, probably bad balance here.

(uh, spoilers below?)
one of the party members have an ability that replaces the corrupted shard, though you may need to shuffle him into party leader to do that. Also the shop is refreshed every day so you might be able to farm memory shard that way, they cost 1000 each; you may also steal memory shard from the rare random encounters at the hub area of the forest though the rate is very low. Lastly, I'm guessing the missing quest items involving paying the tab for drink at the bar, and finding the hidden door behind the counter; I guess the first may be kinda difficult to achieve since it seemed almost impossible to befriend the taverness and have less than 30 gold at the same time without knowing when events take place.

[RMXP] Blizzard ABS character sprite template: where to look?

Hi all,

Been playing with ABS lately. I noticed that they allow different sprites for different poses/actions, but the examples in the help document don’t seem work (as in, there’s only the text of filename.png in place of supposed images). Anyone know where can I find the templates/examples for the different sprites?

Many thanks.

[RMXP] Changing sprite when hitting walls/objects

Hi,

here's something you can try in script, hopefully it is what you wanted.

first, go to Game_Player (make sure to backup the script page)
then, right after the first end after the line that contains the term Input::C, add this (the green text explains what the line above does and what you need to do):



What this add does is that when the sprite is facing an unpassable tile, when you press the shift key, sprite will change to sprite_a and when shift key is released, it will be changed back.

Afterwards, for the movable event, add a conditional branch event outside of whatever event you use to move the event and use the script condition:
Input.press?(Input::SHIFT)
So it will only be moved if you are interacting with it while pressing shift.

The downside for this edit is that whenever the player moves onto facing an unpassable tile, the sprite will change back to that of the first actor in party, so if you want to change the graphic into a different one, it may be preferable to use the event "change actor graphic" over the "set move route", and with that, you need to make a copy of the sprite file with "_a" added at the end like the example above to prevent error. It is possible to edit script in Game_Temp to create a temporary variable that stores the file name of the changed sprite, then add a condition to this script to bypass this problem.

There is also the problem that the sprite only repeat the play first two frames the move animation when pushing, which I don't know how to resolve at the moment.

[Review Request]

Name: Hadefall: Ashen Notes
Link: Hadefall: Ashen Notes
Status: Complete
Genre: RPG with a little bit of simulation element
Estimated length: ~1hr or less (then again I know where everything is so probably not a reliable estimate?)
Small description: Exiled mage trying to find a cursed treasure in a cursed land (and probably getting mauled by bears in the process)
Special requests: General review would be okay, but I would really appreciate feedback on game mechanics and balance, and especially battle system. Also... maybe on how difficult it is for you to figure out what you are supposed to do and how things work in the game.

[RMXP] Underwater Cliff tiles,




Hi there, if there is still need for help, try these transparent water autotiles. I sort of just clipped them off the RTP water on grass autotile in photoshop. The first is at 50% opacity and the second is 75%. Use them on layers 2 or 3. The catch would be that you may need to disable one of the autotiles in the original tileset.
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