YDS'S PROFILE
"see you on the other side of the moon, space rocker"
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
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Boston Reboot
It's kind of complicated. I guess it started out as one, but as it went on, it just changed so much.
The original source material was a comic/anime where they took nations and personified them into characters set during World War II. This game took the same characters and set it back during the French and Indian War and the American Revolution, but ended up changing a lot of concepts from the source material. :|
The original source material was a comic/anime where they took nations and personified them into characters set during World War II. This game took the same characters and set it back during the French and Indian War and the American Revolution, but ended up changing a lot of concepts from the source material. :|
Boston_Harbor_Yo.png
Boston Reboot
Boston_Harbor_Yo.png
Boston_Harbor_Yo.png
Boston_Harbor_Yo.png
They are REFMAP-based, however, I go into Photoshop and edit them and customize them myself such as making signs, adding shadow, etc.
So there are no real chipsets in the game. Even if I released them - like with my other game EWaF - it would be useless and weird outside of its context because of the shadows painted directly onto the panorama. :-P
So there are no real chipsets in the game. Even if I released them - like with my other game EWaF - it would be useless and weird outside of its context because of the shadows painted directly onto the panorama. :-P













