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Inspiration and Work Ethic

What we're basically saying to you is that you don't have to find every single part of making a game fun for it to be finshed and well recieved

you basically claimed that any part of the game that was boring to make will be boring to play and that is just plain false

Many of the poeople who made the best games on the site probably had at least some points in making their game where they were aggravated or felt that they had to go through alot of tedium to make somthing cool but complex to map/event/script. Just because you go through making games without a point where you aren't really having fun and nothing happens that frusterates you even once (which I highly doubt is true) doesn't mean that everyone has to feel that way to produce somthing that game players will enjoy.

I don't want to get into a stupid thing with you where we fill this whole topic with an endless string of asinine posts where we pick each other's giant essays apart, quote a million little sentences from them, with things like "read what I posted" written under them in response. This site has way too much of that as it is.

Looking for RM buddy

I guess I'll start emailing you then

this is great because I don't want to give away things about my game (the bosses I have planeed, story, characters, etc.), but I'd really like to tell someone

ya know what I mean?

Looking for RM buddy

I prefer MSN

without pretty colors and pictures I find that I easily lose interest

Summer Screenshot Spectacular!

I gotta say, those graphics are incredibly stylish

edit: didn't see ya there, Skie Fortress, but I like the graphics you're using as well

Looking for RM buddy

I kinda don't like using IRC chatrooms =/

Hmm project approved but still not in database yet?

I don't know about that, maybe it just takes awhile for the database to update

the game looks wicked sweet though, especially for a first project

Summer Screenshot Spectacular!

yeah, I think kentona made an entire game using mostly the RTP tiles

The greater RM community

I'm a member of rpgmakervx.net

the community is pretty nice and it is an absolutely wonderful resource bank for VX

they also have great tutorials, if you are wanting to try VX and are having trouble with somthing like, making the maps look decent, this place is worth checking out (its the reason my first attempt at an RM project got such a decent reception here)

that being said its much easier to find, play, and download games here. That forum is more about discussion, tutorials, troubleshooting, and resource sharing

Looking for RM buddy

I'd love to do this, as I'm just now starting a new project. do you have MSN?

edit: whoops, seems you already have several takers, maybe all four of us can get in on this

Inspiration and Work Ethic

I have to agree with the others here

to make a great game you're eventually going to have to work on somthing that you'd rather not .

Especially if you're one of those people who is:

1. not gifted in scripting, and thus has to rely on time consuming and tedious eventing work to get complex things (that will be fun for the player) completed, since you're unable to just write code that'll streamline things

2. does not find programming to be fun

the trick is to balance out what you're working on, mixing the things you enjoy with the things you find tedious, and keep in mind that the sense of satisfaction in seeing everything come togather is well worth it

also I think what those title developers meant is that if you are working on a game just because you have to, and not because you enjoy working on it, thehn you will get a mediocre product and the player can always sort of tell if the people enjoyed working on this or just went through the motions. That is never any danger with us amatuers because this is basically a hobby that we do in our spare time because we want to, if we aren't getting satisfaction out of what we're doing and aren't enjoying the process overall, then we will just stop and do somthing else. I'm certain every completed project here was a labor of love, how else did the makers possibly manage to finish it, they certainly weren't getting paid to do it