YOSHIO'S PROFILE
Yoshio
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I am Yoshio.
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Your First Game
If the game is polished and the storyline is awesome then I say just go for it and submit it
that's my feelings about it
that's my feelings about it
RTP sprites and hand-drawn faces/enemy battle sprites?
he said that one will draw the faces and the other is drawing monsters
RTP sprites usually look ok with hand drawn facesets and monsters (people like me and Craze use Etoiler's hand drawn monsters and facesets with non hand drawn character sprites and maps and the games look fine)
pretty much the only thing in your game where you can't mix hand drawn custom graphics with RTP is character sprites and map tiles. because they are always occupying the same "plane" they need to be similar in thier style
but like the others have said we'd need to see some screenshots or some examples of what these guys will make for you to be sure
my guess is that as long as one of them is doing just monsters and the other is doing just facesets then it will look good
RTP sprites usually look ok with hand drawn facesets and monsters (people like me and Craze use Etoiler's hand drawn monsters and facesets with non hand drawn character sprites and maps and the games look fine)
pretty much the only thing in your game where you can't mix hand drawn custom graphics with RTP is character sprites and map tiles. because they are always occupying the same "plane" they need to be similar in thier style
but like the others have said we'd need to see some screenshots or some examples of what these guys will make for you to be sure
my guess is that as long as one of them is doing just monsters and the other is doing just facesets then it will look good
Inspiration and Work Ethic
Yeah I've come to realize that alot of the people in this topic are speaking the truth. You need to plan, plan, plan if you want to avoid losing faith in what you're doing
the reason I sorta lost interest in my last project (technically its my first project and thus the only one I ever worked on but whatever) is because the game's storyline was just a loose cloud of "what I think might happen" (don't worry if you were interested in The World Tower though, its not dead, especially since I'm planning on having it be a sequel to the new project I'm working on, basically I just want to take a break from it and get some more experience, I think i tried to cram too much stuff (like quests and such) in for a first game and I got burnt out)
Now I'm planning everything out beforehand so i know exactly what the story is, what areas will be in the game, and how everything will fit togather, i'm even going to write out some of the dialogue for key cutscenes beforehand so I know its good and can be confident that I don't have a game with a convaluted story that really doesn't go anywhere
then all I have to do is get to work and cross my fingers that I don't get insanely busy with other stuff and lose interest again
I'm pretty excited for this new project right now so that's a good sign (then again its easy to get excited about the new projects)
oh, and Little Wing Guy's review really helped me build confidence, it let me know what I'm good at (VX mapping and dialogue writing, gotta watch my spelling and grammar though, and where my game suffered from firstgameitis
the reason I sorta lost interest in my last project (technically its my first project and thus the only one I ever worked on but whatever) is because the game's storyline was just a loose cloud of "what I think might happen" (don't worry if you were interested in The World Tower though, its not dead, especially since I'm planning on having it be a sequel to the new project I'm working on, basically I just want to take a break from it and get some more experience, I think i tried to cram too much stuff (like quests and such) in for a first game and I got burnt out)
Now I'm planning everything out beforehand so i know exactly what the story is, what areas will be in the game, and how everything will fit togather, i'm even going to write out some of the dialogue for key cutscenes beforehand so I know its good and can be confident that I don't have a game with a convaluted story that really doesn't go anywhere
then all I have to do is get to work and cross my fingers that I don't get insanely busy with other stuff and lose interest again
I'm pretty excited for this new project right now so that's a good sign (then again its easy to get excited about the new projects)
oh, and Little Wing Guy's review really helped me build confidence, it let me know what I'm good at (VX mapping and dialogue writing, gotta watch my spelling and grammar though, and where my game suffered from firstgameitis
Your First Game
Yeah, Craze uses them too, and a few other VX'ers I know of prefer them
the faceset's white frames looked pretty good with the layout I used, though
the faceset's white frames looked pretty good with the layout I used, though
Your First Game
the title screen is horrendous
I like Etoiler's battlers alot, I'm gonna use them for my next game too, since it has the same quirky light hearted tone World Tower has (hopefully with much better balancing this time)
I like Etoiler's battlers alot, I'm gonna use them for my next game too, since it has the same quirky light hearted tone World Tower has (hopefully with much better balancing this time)
Your First Game
I'm starting to feel pretty good about myself
my first game (The World Tower) was actually pretty well recieved for a first game
my first game (The World Tower) was actually pretty well recieved for a first game
Chrono Trigger
Summer Screenshot Spectacular!
it escalated this far because you kept making needlessly hostile responses like that
edit: screw this, I'm not letting you sucker me into getting in another gigantic bitchfight with you
edit: screw this, I'm not letting you sucker me into getting in another gigantic bitchfight with you













