YOSHIO'S PROFILE

Search

Filter

How about this; are there any cliches that you LIKE?

Here's a cliche I really love

bosses with wacky personalities or quirks

nothing pleases me more than running into a boss that acts like a cheesy action cartoon hero (or a power rangers esque team)

Now that I think about it, I'm pretty much talking about almost every boss in the mario rpg games

I also think that Fierce Pork Trooper and Mr. Passion from Mother 3 would qualify (perhaps Fassad as well)

in fact, pretty much any cliche used in the Mario RPGs or Mother 3 I like

Map Id's

I believe its the order the map was created

(for example your first map's ID is 001)

I could be wrong of course, but I'm pretty sure that's what a map ID is

you can find out what the ID is by doing a player transfer event that leads to the map and the ID will be displayed on the event page

Where's Your Username From?

This is the name I use on every online site I go to

named after a charecter in a comic series I sorta do from time to time (when I come up with ideas that are actually funny)

See who's Subscibed

yeah I can see that happening

The World Tower

make sure you are level 2 and you have at least 2 cherries before you fight him

The World Tower

Fallen-Griever's Review Thread

I believe that my demo http://www.rpgmaker.net/games/915/downloads/ may be ready to be subjected to your poison pen, er, keyboard, whatever

What annoys you in a game?

all that is required is a very small edit to the game's script

I don't know what that is because I got someone to do it for me, if I find it I'll PM you

What annoys you in a game?

author=Craze link=topic=2479.msg54738#msg54738 date=1231524290
Bosses should drop tangible rewards--toys--instead of intangible rewards exclusively. The reason is that difficulty is ramped up and characters are more likely to die. So, unless EXP is gained despite status, levels are lost. A revived character can still wield a dual-edged +6 voral chainblade, however!

If you think that dead characters should suffer because they died (haha), think about these concepts:

-Your player beat the boss, regardless. That should be highly rewarded.
-The player wants to have a good time, not be punished if the boss whips out some crazy death throe attack right before the EXP is dished out.
-Did you give the player a potentially weak/under-leveled character? If so, when they inevitably die they still won't get stronger. CHAOS: THIS SORT OF THINKING IS NOT A FEATURE THIS IS BAD GAME DESIGN*



In summary: Go play Etrian Odyssey 2 and take notes.

oh yes! I really agree that exp. should be awarded regardless of if a charecter does it or not and have fixed the scripting in my game to allow for this

not only because my game specifically demands for this to happen because of the way I do monster battles in this game (no random battles and the monsters fight you once) it is required to have this or else the player is screwed for the entire game, but I think ALL games should have this, requiring a charecter to be alive when the battle ends in ordr to gain the exp. is just asinine, and if you have an "anti grinding" game, it will kill the type of game you are intending


*This is referring to some terrible reasoning he had a while back involving a boss fight in that western game.

Yes! I agree with this completely

I believe that every game should award the exp. to every charecter when a battle is won regardless of whether they are dead or not

this is the way I have it in my game, not only because being a game where there isn't any random encounters and the monsters will only fight you once, it is required to prevent totally screwing over the player for the whole game, but also because I think that every game should do this. Not giving charecters the exp. because they died before the battle was won is just asinine, and if you are making a game with a "no level grinding" philosophy, it will completely kill this intention, or render the game unplayable, depending on how you go about not having random encounters

also I hate games where I have to level grind

What State or Country Are You From?

I was born in Connecticut but I live in Texas now