ZEPHYR'S PROFILE
Zephyr
1241
Likes gaming and drawing.
I got lots of interesting ideas and concepts, so I also like to create games.
I started out with RPG Maker and have now moved on working with Game Maker.
I got lots of interesting ideas and concepts, so I also like to create games.
I started out with RPG Maker and have now moved on working with Game Maker.
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I think I bought 2 counterfiet Final Fantasy GBA games on ebay.
I once managed to get Castlevania: Aria of Sorrow of a site. I was searching around a lot and managed to get one for a reasonable price. But when I get the game later, the box was not assembled and it had images on the backside with Gamespot's 'G' in the corners. Also, yeah the manual was 6 or so pages long as well.
The cartridge seem to work normally. That was until I had "saved" and reloaded the game and noticed that saving did nothing. Managed to buy the real deal from a friend later on. I think I gave the crappy one to him for the lolz.
The cartridge seem to work normally. That was until I had "saved" and reloaded the game and noticed that saving did nothing. Managed to buy the real deal from a friend later on. I think I gave the crappy one to him for the lolz.
dq14.jpg
Let's Try with LockeZ
Since you did some cutting in the LT, I can only assume how some things went down. Let's do a comparison shall we?
What I believe transpired:
You're still exploring the place as dungeon #1. You found the soda room door opened. This somehow broke the order of things as you probably see Regina in the place and already now get access to the computer room. Did you even fight 1st boss in the room before the big computer?
What should transpire:
You shall reach the top floor with the save outside the elevator. You shouldn't even be touching the soda room yet. Boss battle goes down and you leave the place for dungeon 2 and 3 since the door is locked.
You'll later return to the HQ after the 3rd dungeon. This is when the soda room is unlocked. It serves its purpose then before you actually enter the big computer room.
EDIT: I've actually checked with the latest version right now. On the first visit the door is locked. I'm hereby clueless as to what caused it as I could not replicate the results.
What I believe transpired:
You're still exploring the place as dungeon #1. You found the soda room door opened. This somehow broke the order of things as you probably see Regina in the place and already now get access to the computer room. Did you even fight 1st boss in the room before the big computer?
What should transpire:
You shall reach the top floor with the save outside the elevator. You shouldn't even be touching the soda room yet. Boss battle goes down and you leave the place for dungeon 2 and 3 since the door is locked.
You'll later return to the HQ after the 3rd dungeon. This is when the soda room is unlocked. It serves its purpose then before you actually enter the big computer room.
EDIT: I've actually checked with the latest version right now. On the first visit the door is locked. I'm hereby clueless as to what caused it as I could not replicate the results.
Let's avoid a double post and hope this update is noticed. How's the LTs going?
Let's Try with LockeZ
If you've been to the 2nd and 3rd dungeon and cleared them before entering the soda room, then it's all fine.
But if not, then it's a serious glitch or something that needs to get fixed. I'm quite surprised since it has always been locked for me early
(How did that soldier in the soda room even get to stand beside the door to begin with... He never actually does...).
About the save points then. I think I'll increase the number for the next update. At least 1-2 more in dungeons.
You cannot talk to scientists. Even if you got in there without being detected(it's possible, but hard), the scientist will set the alarm as you're a hostile. I excluded Evasions in the one-screen rooms as you cannot get enemies off-screen for 30 sec anyway. But there seems to be bigger rooms I've forgotten.
It's funny actually as different people always seem to find more and more things wrong in the game.
But if not, then it's a serious glitch or something that needs to get fixed. I'm quite surprised since it has always been locked for me early
(How did that soldier in the soda room even get to stand beside the door to begin with... He never actually does...).
About the save points then. I think I'll increase the number for the next update. At least 1-2 more in dungeons.
You cannot talk to scientists. Even if you got in there without being detected(it's possible, but hard), the scientist will set the alarm as you're a hostile. I excluded Evasions in the one-screen rooms as you cannot get enemies off-screen for 30 sec anyway. But there seems to be bigger rooms I've forgotten.
It's funny actually as different people always seem to find more and more things wrong in the game.
Let's Try with LockeZ
Thanks for LT'ing the game. Now to answer some points.
I couldn't help but laugh at the truck phase-glitch. It has never happened before, nor been reported.
Although there are similar cases where button interfering might interrupt the event's steps.
Evasion enters when there are no enemies on screen. Actual hiding would only work if you get enough obstacles between you and enemies so they won't get near enough to appear on screen.
Although it seems some areas were not implemented with the Evasion-phase...
I'm a bit curious to how you got into the room to the left of the elevator hallway...
It's locked by a key and you shouldn't even be able to this early.
And concerning the knife, I experience the same problem where it won't stay held charged at all times. I always assumed it was my wacky keyboard.
The save points were explained to get jammed by strong signals (as alert mode).
On top of that, they might be too scarce perhaps, but are spread evenly throughout the world.
In the "dungeons" they're also somewhat few, but they're always found at the entrance of a dungeon.
I guess you were just unlucky to miss most of them. If this is such a serious problem, I suppose I should ease it up a bit.
Finally, I'm a bit confused with how you jump in the LT. In the first part you're covering the 1st dungeon, but the second time around you seem to be at the 3.5th part of it. Have you somehow performed sequence breaking or just skipped out a major part?
I couldn't help but laugh at the truck phase-glitch. It has never happened before, nor been reported.
Although there are similar cases where button interfering might interrupt the event's steps.
Evasion enters when there are no enemies on screen. Actual hiding would only work if you get enough obstacles between you and enemies so they won't get near enough to appear on screen.
Although it seems some areas were not implemented with the Evasion-phase...
I'm a bit curious to how you got into the room to the left of the elevator hallway...
It's locked by a key and you shouldn't even be able to this early.
And concerning the knife, I experience the same problem where it won't stay held charged at all times. I always assumed it was my wacky keyboard.
The save points were explained to get jammed by strong signals (as alert mode).
On top of that, they might be too scarce perhaps, but are spread evenly throughout the world.
In the "dungeons" they're also somewhat few, but they're always found at the entrance of a dungeon.
I guess you were just unlucky to miss most of them. If this is such a serious problem, I suppose I should ease it up a bit.
Finally, I'm a bit confused with how you jump in the LT. In the first part you're covering the 1st dungeon, but the second time around you seem to be at the 3.5th part of it. Have you somehow performed sequence breaking or just skipped out a major part?
Let's Try with LockeZ
Metal Gear Solid: Lunacy of Legion
author=JEHINC.
I said that I would try this on RRR lol and here I am downloading now! I've tried to make a similar game, but I used the sprites from the MG game on The GameBoy Color...I failed tho....But I will play this and let you know how my play through went, either on this site or on RRR :D
Nice! I'll await your thoughts on the game. Oh, and feel free to ask questions or point things out.
I still believe there are a few things that could be improved.
Starless Umbra
This game looks really similar to another one I tried a few years ago, but that one was named Dragon Heart.
Many of the details on this seem to match up, so I suppose it just made a title change.
Even your username seem to imply something. ;)
Many of the details on this seem to match up, so I suppose it just made a title change.
Even your username seem to imply something. ;)
Whatchu Workin' On? Tell us!
author=VanitWhere's the zoom-out view of Midgar from Aeris? :(author=dragonheartmanhttp://www.youtube.com/watch?v=6tczW_qFW8I
Oh my... Vanit you're at it again. Your maps look great to me--no need to improve upon them anymore. Gameplay and functionality would go first, I'd think.
;)
Other than that, really nice!













