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Release Something: Gotta Go Fast!!!

Here's my feedback. I'm mostly giving feedback from seeing the posted images here, not other stuff like music,videos, or game downloads.
@Ocean
Not much to say, but I like how big and detailed the sprites are.

@Liberty
Looks very interesting. The sprites are big and detailed and fit well together.

@Luchino
The tileset for the ship maps look amazing. Port Town looks good too, but it bothers me that the path tile doesn't fit in well with the ground tile. It also looks a bit crowded with all the barrels awkwardly placed but other then those minor issues it looks great along with the character sprites.

@SgtMettool
Looks very nice. You can really feel their emotions in the faceset, unlike some non-custom facesets I know of. This game's style also reminds me of Brave Hero Yuusha.

@Irog
Is this a tactical RPG? If so, it looks like it could play well. The graphics aren't anything great but I guess the gameplay will be more of a focus.

@kory_toombs
Wow, you submitted a ton of images! My opinions on the graphics are a bit mixed. The characters seem a little small compared to the MACK tilesets, but they look fine with the other tilesets. The cave (t2.png) looks very poorly made as the tiles don't really fit in well with each other. As for the battles, they look nice and could be fun. Maybe the text in the HP and MP bars can look a little less squished. As a final note, I do like how green arrows point to doors and stairs. It may come off as too obvious for some but I think it helps in a game like this.

@Pizza
Mmmm...pizza...Oh, about the images. The map in BeachWoods_2 looks very smooth and has enough space to walk around in. These graphics remind me very much of Earthbound. I can see a lot of potential here from these images.

@KatanaHiroshi
SO MANY IMAGES! Lot of stuff to talk about here. First off, your maps seem to vary in quality. Some maps are just way too big with barely anything in them and have too much empty space. Some tiles seem oddly placed. Some maps like the Tech Room however look great. You have responded that the maps are big for a reason, so I'll just leave it at that. The sprites you have look good. I like how you have nicely drawn facesets in the text scenes. The T.R.A.C.E. system looks interesting...

@Lucy_Fox
So...beautiful. Keep up the good work!

@dinkledaberry
A detective game?! Sounds cool. I like how the graphics look and the mouse system I see you have. Not much else to say but keep up the great work.

@zDS
Looks good with the custom visuals. It looks like you are going for a retro-RPG look for your maps here which I find good. Some people have said that the black ground in the maps and the battles look bad, but I don't find them bad myself with this style you are going for. If you are going to replace the black ground however, I would find that nice as well.

@CYBERLOUS
The sprites look good. The title screen looks WONDERFUL and has a very nice atmosphere to it. The portraits look like they need some more work on them but overall they are nice.

@AceOfAces
You have posted more screenshots of your game recently so now I have more of an opinion of them. The title screen looks nice but some parts look like they still need more work on. The maps look okay but are decently spaced out. The Rival.png image appears to show some sort of battle system...It looks okay but the squashed numbers on the bottom need to be fixed. The Rival graphic looks a bit out of place and small compared to the giant battle background.

An RPG Story

author=Kylaila
When you enter the dungeon up to level 3, return to town, stock up and go back to the dungeon .. you are stuck.

I fixed the problem with the switch now and the new update for the game should be up to download.

An RPG Story

The new update is now up. Fixed all the things you mentioned.

An RPG Story

The new update should be able to download now.

An RPG Story

I've now fixed everything you have said now, except I can't find the shop owner that says "sho(p)))". Can you put an image or be more specific about the shop owner? Thanks.

An RPG Story

If anyone else who has played the game can tell any possible bugs they experienced or their opinions on the game, you can tell me here.

An RPG Story

Thank you for writing some bugs you experienced in the game, but some of the things you mentioned here are there on purpose and not a bug. (but I can change in some way if I wanted to)
Woops! I forgot to add an antidote item. I'll have to add it into the update of the game. You cannot run in the cave on purpose. The woman in the house to the left is randomized on purpose to sometimes appear and reappear. There is no village on that island on purpose. And that stone can be destroyed and the chest can be reached. For all the other things you mentioned, I'll have to see if I can fix or edit them.
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