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Northwall (v1.0.1) Review

Boyflea, you've left lots of feedback on Youtube, RMWeb, and now here, so let me just add one more thank you here, as well - I very much appreciate all the effort you've put in to offering your thoughts about the game. I'm really glad you enjoyed your time playing it, even if it may have been a bit punishing at times.

Hopefully you felt the difficulty was fair and not random, at least? I put forth a lot of effort in attempting to make the game feel balanced.

Northwall (v1.0.1) Review

Hadn't checked on the RMNet posting of this for awhile, but was quite pleased to see someone had enjoyed the game and left a review. Thanks very much for your time and thoughts, Zodiac, I really appreciate it - and I'm glad you liked the game!

Any thoughts on what I might highlight for the posting that would make the game appear more inline with your expectation for it?

Northwall (v1.0.1)

Yeah, that was also part of that event not running. There's a WHOLE bunch of stuff that was broken because I accidentally left something on action button during testing and subsequent uploading instead of changing it back to autorun.

What SHOULD happen is, you get to the forest, and a whole event plays out where Tilana moves out into the clearing, the ghost, orc, and bandit show up, a little cutscene plays out, then music plays and you're left to explore - none of that happened.

THEN, when you go to the west to start the bridge building puzzle, there's supposed to be a whole autorun event that explains how the puzzle works, how to switch control, how to turn in place, and that little reminder of what Q and W do shows up - and none of that happened.

I just uploaded the fixed version.

Northwall (v1.0.1)

@reggird I was hoping nobody would notice there was a game breaking bug in the forest before I uploaded the fix. I'm uploading it right now, but I accidentally left a few events as "action button" instead of "autorun" while I was doing some testing. As a result, when you first enter the forest, some very important events don't run, then the west puzzle also doesn't properly run.

It should be fixed momentarily!

Northwall (v1.0.1)

@bicfarmer: Yes! Northwall has now been moved to a status of completed. At this point, any changes will just be bug fixes if people report them.

Northwall (v1.0.1)

I'm very surprised you're having so much trouble with Marion. I tuned down her offensive power with the latest update by about 15%.

Here's a video of a playtest I did from the last major update a few weeks ago, skipped to my fight with Marion: http://www.youtube.com/watch?v=3dYDAeSnetM#t=7m32s

(If the link doesn't automatically fast-forward, it's at 7 minutes and 32 seconds). I'm surprised searing light is only doing 50 damage to her with lunar wound active - at about 8:25 in my video, you can see it deals 103 damage. Does the video give you any help with the fight?

Is there something in-particular she's doing that's killing you? I mean, is there one move that seems to be hitting too hard, is she killing you once she enrages? What level are you and what equipment are you using? Can you describe the strategy you've been using against her?

Northwall (v1.0.1)

It is preserved from one battle to the next - however, each actor has a maximum amount they can carry over from battle to battle (I think the cleric's is something like 18, the girl's is 25, etc.).

I found in my playtesting that if you prolonged certain random encounters to just spam TP-building skills, then went into a boss with 100 TP or something, the boss fights became trivial because you could spam the really hard-hitting abilities too much.

I've tried to explain what the abilities do as much as I can in the 2-line description boxes for each one - I don't really want to bog people down too much in tutorials, do you have any other ideas for how I could clarify their use?

Northwall (v1.0.1)

Marion should be doable at level 4 with the cleric and level 5 with the girl (which she starts at). She shouldn't hit *too* terribly hard except when she has zeal active, but I may tone down her attack power in a future build.

What equipment are you wearing? If you're getting demolished while wearing robes, try equipping your iron armor or the steel armor you could purchase in Aylan (along with, if you don't have them, the targe and iron helm).

Also, don't forget that lycanthropic regen will remove and prevent the bleed debuff, so you really only need to heal to full with the cleric - and searing light should hit for something like 80-100 damage if you have lunar wound active.

Try and keep lunar strength active on the girl, too, since it boosts her ATK and AGI by 25% (letting her act much more often and do more damage).

If you're still having trouble, let me know.

Northwall (v1.0.1)

Sorry about the game freezes, I haven't had anyone else mention that before - there are a couple parallel process events that are usually checking themselves on each screen, but the loops have waits implemented so they don't drain your processor too hard and the stuff that just sets the scene erases itself once it's done. I'm not really sure what would cause freezes in battle.

Do you have an older computer, or are any other games giving you problems? If not, I'll try and take a look and see if there's something causing issues - if anyone else is experiencing random freezes or lag, please let me know. I haven't noticed anything on my end.
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