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What makes a game worth making?
When it comes down to it, I think a game is worth making and playing if it presents new experiences that make people see games (and their features) in a new or different light. Innovative mechanics, entertaining twists, or even fresh perspectives on old stuff. Developing your specific game should also develop the nature of games as a whole. Or at least that's my over-romanticized and dramatized view of it.
@Ashes of Emerald, I'd think a game where your choices actually matter is more fun and engaging than one where nothing you do will change the game. As long as it's very clear (or seemingly clear) where each choice will lead the player it should make for an interesting experience... Not to say it should be something clear cut always-good or always-bad; just don't put vague bullshit choices that people don't understand.
Your game will have more drama and be more mentally intense this way, and yes it is true there will be people who don't get any of it. At. All. But for the people who DO get it, the game will stand apart as something (hopefully) greater. It comes down to this: do you want a basic experience for everyone, or do you want a mind-blowing experience for some but not all?
As for horror puzzle difficulty, from what I've observed puzzles are scariest when you quickly know HOW to solve it-- but the way to solve it involves a lot of danger, risk-taking, or squick. Have clear objectives, basically. If players are stuck scratching their heads and not knowing how to proceed they usually just end up getting frustrated instead of scared.
@Ashes of Emerald, I'd think a game where your choices actually matter is more fun and engaging than one where nothing you do will change the game. As long as it's very clear (or seemingly clear) where each choice will lead the player it should make for an interesting experience... Not to say it should be something clear cut always-good or always-bad; just don't put vague bullshit choices that people don't understand.
Your game will have more drama and be more mentally intense this way, and yes it is true there will be people who don't get any of it. At. All. But for the people who DO get it, the game will stand apart as something (hopefully) greater. It comes down to this: do you want a basic experience for everyone, or do you want a mind-blowing experience for some but not all?
As for horror puzzle difficulty, from what I've observed puzzles are scariest when you quickly know HOW to solve it-- but the way to solve it involves a lot of danger, risk-taking, or squick. Have clear objectives, basically. If players are stuck scratching their heads and not knowing how to proceed they usually just end up getting frustrated instead of scared.
The Featured Game Thread
author=CashmereCat
We're already featuring a very pink game.
damnnn
author=TungerManU
But, yeah, a good choice for the front page. We still have a cra**pton of games that deserve to be featured... unfortunately, there aren't enough months in a year for them all, and as games get featured, new awesome games come up. I guess we gotta go with only, like, the best of the best.
Gotta keep pushing those great games, I guess.
Nanokan World Tiles Rpg Maker VX/Ace
SWEET BABY JESUS
The Featured Game Thread
mini heart attack
Well, throwing my support for A Very Pink Game and In Search of Immortality on the table. I'm actually really surprised that A Very Pink Game hasn't been featured; it's always struck me as one of the most memorable rmn games.
Well, throwing my support for A Very Pink Game and In Search of Immortality on the table. I'm actually really surprised that A Very Pink Game hasn't been featured; it's always struck me as one of the most memorable rmn games.
Dreaming Mary
Thanks, shayoko and Testament!
And dang Quijano, thanks for saying that haha. I'd love to put some games up on Steam one day, but I think the ship has sailed for this one. (Also, all the bugs. Gah)
We do accept money through the bandcamp (where you can buy the OST), so if you wanna throw your extra cash at us do feel free ; D
And dang Quijano, thanks for saying that haha. I'd love to put some games up on Steam one day, but I think the ship has sailed for this one. (Also, all the bugs. Gah)
We do accept money through the bandcamp (where you can buy the OST), so if you wanna throw your extra cash at us do feel free ; D
Do these sprites look good?
I actually agree with Kory-- your game is going to look tiny by that scale! Maybe that's what you're going for, I dunno, but personally I wouldn't play it just because I'd be squinting without a window resizer.
The shapes do look very nice and cute though, with good silhouettes.
The shapes do look very nice and cute though, with good silhouettes.














