ALTEREGO'S PROFILE
"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
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Dragunbane - new dawn
If you haven't figured it out already... go to your profile > manage games > select game > Images.
This looks nice! I like the character design, and the fact that you're aiming to do everything yourselves. That's a very commendable effort.
I'll keep an eye on this!
This looks nice! I like the character design, and the fact that you're aiming to do everything yourselves. That's a very commendable effort.
I'll keep an eye on this!
Journeyman
author=Max McGee
aeto be fair...it's really not that much of an inconvenience for the player to press one extra button, is it?
It kinda is. Maybe? Well, it depends on the game... Have you ever played Vagrant Story? In that game you had to switch between weapons constantly. And it was tedius, specially because you had to enter the menu and do it manually every time. But the number of things you had to think about before choosing the right weapon for every situation added to the level of strategy of the game. So at the end it was worth it.
But how does this correlates to your game? ...Well, If for example, you had a system where in order to mine a certain mineral with the best results you needed a special pickaxe. Or to catch a certain fish you needed a specific kind of bait. Or whatever. Then pressing 'A' 'S' or 'D' to shuffle between your different tools would make more sense. It would be more engaging that way. More fun.
However, the system you currently have is not like that. Neither I have read anywhere that you're planning to do something more interesting with it. And the way it is now, it is so simplistic that it would be and improvement if things were just automatic.
So, no. I guess it's not much of an inconvenience, but it is unnecessary and distractful. (Hence why it has been brought up so many times.)
Journeyman
author=Max
Going back and changing each and every one of them (there are something like several hundred) would be a truly insurmountable pile of tedium mutually exclusive with actually finishing the game.
I'd still argue that's something worth changing, though. After all... Your tedium < The players tedium.
author=Max
I still quite like the way it currently works and in other news, a whole lot of you are certainly still welcome to fuck off. : )
Oops! Never mind, then.
Wither
First of all, not accepting that review was the correct thing to do. I mean, c'mon, Deacon_Batista, I'm sure you can elaborate a bit further on every department of the game, or branch them out a little. For example, what were your thoughts about the dialogues? or the mapping? Where they done right or not? - Also... I think there is a story there somewhere, you just have to read between the lines.
But, Link_2112, this is a game after all, and is listed as an RPG one to boot; hence it gets weighted against all other RPGs on the site. Gameplay should never be N/A regardless of what score one may think it deserves. And besides, what kind of short attention span would someone need for even the simplest of game mechanics to distract them from a story? ...Graphic Adventures give you lots to think about with just text choices and stuff, and their stories are often well received nonetheless. - IMO, Wither could only benefit from that.
Edit: @DE: Well, you just said that's it's important to know what to expect from something, genre-wise. If I see RPG I expect an RPG. And even if you deconstruct the genre to its most basic elements, I guess many would agree you at least need battles or something else, I dunno. ...That if it's nitpicking or not. Perhaps. But I'm not really holding it against the game, though. It was more of an observation.
But, Link_2112, this is a game after all, and is listed as an RPG one to boot; hence it gets weighted against all other RPGs on the site. Gameplay should never be N/A regardless of what score one may think it deserves. And besides, what kind of short attention span would someone need for even the simplest of game mechanics to distract them from a story? ...Graphic Adventures give you lots to think about with just text choices and stuff, and their stories are often well received nonetheless. - IMO, Wither could only benefit from that.
Edit: @DE: Well, you just said that's it's important to know what to expect from something, genre-wise. If I see RPG I expect an RPG. And even if you deconstruct the genre to its most basic elements, I guess many would agree you at least need battles or something else, I dunno. ...That if it's nitpicking or not. Perhaps. But I'm not really holding it against the game, though. It was more of an observation.
Final Fantasy Essence
Personally speaking. I think is sad that while I've bee following this game since the beginning and had always being a nice when commenting on it, now I find myself unable to stop hearing how much I keep 'crying' and how much of a 'hater' I am. And all that just for (literally) a couple of comments I made discussing the essence of random encounters! Cheezuschrist, people! ...At this point, I'm certainly no fan of the developers, but I still like the game. So please, stop that crap already. =)
Aqua Nebulon
Whoa! koaangel? The same KoaAngel who made Vortex? Man, I remember playing that game aeons ago, and being very impressed by it.
Glad to see you're still around making awesome games. =P ...This one looks interesting too. I'll keep an eye on it.
Glad to see you're still around making awesome games. =P ...This one looks interesting too. I'll keep an eye on it.
A.P. Project: Wing's Avenue
Glad to see this project escaping the mind-numbing clutch of Spanish rm communities... I just hope you keep working on it. Good luck! =)














