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Ninja Gaiden II?

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Serioulsy? White text on a a bright gray background is terrible! You can't read this without straining your eyes.

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You actually just gave me an interesting idea. What if you created touch evented enemies rather than random, had them respawn a little while after being killed, but made them invisible? That way you keep a bit of the randomness without sticking with random encounters.

But... you create a tool that when used, allows you to see the encounters for a short while so you can choose to avoid them if you want before they go back to being invisible?

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There is more to the quote when you press "Enter", so it's not completely done here. Basically, this is the purpose behind the game (a game within a game).

Jonnie is forced to play and review a crappy Final Fantasy fan game, and this map is so horribly done that he just about loses it.

And from there, he gives his bad review, which triggers the rest of the game's plot. All this probably in the first 20 minutes.

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Near the end of the game, in the heart of Nooblie's Manor. I figured, I already have all sorts of movie quote references, so why not? Hopefully not die hard fans will take my head off for it.

As for the floor tiles, I was trying to go for a sort of rusty, uncared for look, but it may have come across a bit mis-matched.

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While it's not realistic, I think it's a good design decision and works well with the map. The green trees pop nicely with the blues and whites of the rest of the map. Although adding a few snow covered trees might also work.

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Very nice job with the lighting and shadow effects.

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Backgrounds look good, but it's a shame that the rest of it (command options) are RM2K style versus how they appeared on the original NES.

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Now that will be fun to make, I'm sure. All by manual coding, and no scripts.

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Are you going for an exact play by play but with upgraded graphics (ie., similar dialogue and same exact places) or do you plan to add to the story and add secret areas?
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