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CQ005.png
RTP sprite with NES sprite/tilesets. Interesting.
edit: looked a little more closely. SNES. Don't know what I was smoking.
edit: looked a little more closely. SNES. Don't know what I was smoking.
Home for summer!
Still crying that I never got a chance to dl the game, when it was available. I keep reading how great it is/was. And the visuals really show.
Zero Base Review
author=Fallen-GrieverThat said, I also have to agree with Fallen-Griever. While the format a game is released on shouldn't matter, when it comes to RM games, it does in a way.That's not what I'm saying. I'm not in any way trying to say, "this is good for an RM* game". I couldn't care less about the program used to make a game when it comes to the quality of the final product, which is what a review aims to address. The only reason I mention the program used is because I thought it would be interesting to give a little bit of context regarding RM2K3 and the use of pixel-based movement.
This game would receive the same score from me no matter what program it was produced with. In fact, it would receive pretty much the same review, except the first paragraph would be different.
Context is important, but it doesn't factor into how I rate a game.
To clarify, I meant I agreed why you brought context of the maker into the review (pointing out why it was impressive), not necessarily that you gave the review a good score because the game was made with a maker. As for "this is good for an RM game", that was more my opinion than anything else, but knowing that this was made using an RM verses a more professional company shows that the designer has a lot of talent. And I would be just as impressed if this was done in XP or VX instead of 2k3.
Zero Base Review
I agree, to a point, that the maker shouldn't have anyting to do with how good or bad a game can be. It'd be like me saying, that's a great game, even for PS3/XBox 360/Wii... The format the game is on really shouldn't matter, because each maker (or game console) will have decent games as well as bad.
That said, I also have to agree with Fallen-Griever. While the format a game is released on shouldn't matter, when it comes to RM games, it does in a way. That's because I've seen way too many piss-poor games using RM, due to the fact that most RM designers are amateurs and can barely scratch the surface of a maker's engine, let alone insert coding to get around it. So when I see the few games that try to go above and beyond, I am floored at how well it was designed.
But that's typically any maker, and to be honest, I'd be just as impressed with this game even if it had been used with the XP or VX. So maybe instead of "This game is well-made for an RM2k3 game" or some similar wording, perhaps its better to say "This game is well-made for an RPG Maker".
In any case, a lot of people seem to lack respect for RM games. Here is a prime example that an RM can make decent games, as it has nothing to do with the maker as it does the designer.
Edit: Oh, btw, my Cinco de Mayo was great. A nice huge nacho bar potluck at work, and some Taco Joes (basically sloppy joes with salsa and taco seasoning).
That said, I also have to agree with Fallen-Griever. While the format a game is released on shouldn't matter, when it comes to RM games, it does in a way. That's because I've seen way too many piss-poor games using RM, due to the fact that most RM designers are amateurs and can barely scratch the surface of a maker's engine, let alone insert coding to get around it. So when I see the few games that try to go above and beyond, I am floored at how well it was designed.
But that's typically any maker, and to be honest, I'd be just as impressed with this game even if it had been used with the XP or VX. So maybe instead of "This game is well-made for an RM2k3 game" or some similar wording, perhaps its better to say "This game is well-made for an RPG Maker".
In any case, a lot of people seem to lack respect for RM games. Here is a prime example that an RM can make decent games, as it has nothing to do with the maker as it does the designer.
Edit: Oh, btw, my Cinco de Mayo was great. A nice huge nacho bar potluck at work, and some Taco Joes (basically sloppy joes with salsa and taco seasoning).
Zero Base Review
I treat this as the game is meant to be: a fun space shooter reminiscent of the games of old. As such, I mainly play these games for the challenge and the score. I definitely enjoy seeing these types of games here when they become available. I will say, though, an option for skipping the intro would be great.
A BLURRED LINE v2.1
If people are so concerned over this, maybe they should make their own version and be done with it. I really doubt Lys would care, as I'm sure he's busy with other things in life other than games.
Coloured version coming soon.
Breath of Fire: A Line Ended
Why bother with a number sequence at all. Just call it Breath of Fire: (insert name). But since there is no actual 6 (VI), you might get away with that, as well. Or in case a VI will one day be made, call it V-II. However, here are a few suggestions for names:
The Fated Child
Shifting Powers
The Destined Call
Rise to Glory
An End To All Things
Reminds of a lot of BoF II, great job with the mapping and incorporating a BoF feel, including graphics, audio, and even story. There are several things to consider, though, some of which you indicated on the download page:
**No faceset for Vos in the menu.
**Lots of passability issues, being able to walk on walls, etc.
**Since there are saving dragons, the save option in the menu is not needed.
**The game title here is II.V. When I first start up the game it's VI. And then, after the opening sequence, it's II.
**No need for the item shop in Dolygany (not sure if that's spelled correctly) since you have 0 gold and by the time you have enough gold you can't use it.
Anyways, that's pretty much what I saw for now.
The Fated Child
Shifting Powers
The Destined Call
Rise to Glory
An End To All Things
Reminds of a lot of BoF II, great job with the mapping and incorporating a BoF feel, including graphics, audio, and even story. There are several things to consider, though, some of which you indicated on the download page:
**No faceset for Vos in the menu.
**Lots of passability issues, being able to walk on walls, etc.
**Since there are saving dragons, the save option in the menu is not needed.
**The game title here is II.V. When I first start up the game it's VI. And then, after the opening sequence, it's II.
**No need for the item shop in Dolygany (not sure if that's spelled correctly) since you have 0 gold and by the time you have enough gold you can't use it.
Anyways, that's pretty much what I saw for now.













