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What are you working on now?

Eh, it's got a long way to go before release. I just started work on it like 2 weeks ago or so. There's no story or maps or anything yet. Just a battle system for now.

Well-defined DBS or primitive CBS?

post=152320
I don't think it's fair to say that I expect a CBS to be bad. I don't, I expect them to be done in order to solve problems with the DBS. If you're going to make a CBS though, you should probably use RMXP (or VX), since you have to know how to program anyway to make a decent one, and if you know how to program then the scripting is infinitely better than wild and crazy use of events.


Actually, that's one of my problems. I know how to abuse the event system, but I don't know squat about Ruby or scripting. I figure by the time I could learn all that, I could have finished a 2k3 game. :\

I need the General Opinion here..

It's because there are ideas in here that haven't been done quite like this. So your brain is trying to connect it to something you've seen before, but it can't.

I'd say, if your head hurts from reading all this, then we've done our job of trying to innovate and go beyond the standard realm of RPG concepts! Job system--been done before. Materia--been done before.

I am looking forward to seeing what you come up with from this! :)

What are you working on now?

Necrile: That does look awesome! I couldn't figure out the HUD with the pots and the fist, goggles, and fireball.... But I love the idea of being able to create your own custom party.

I need the General Opinion here..

Something else you could consider, though this is a little out there and a little odd I guess, but each class could have an 'aura' associated with it that would not stack. So the mage would provide an aura, and if you have 4 mages, well then you're missing out on 3 auras you could potentially have. Some examples might be:

Mage - Aura of Magic - grants everyone additional max MP or slight MP regen during battles.
Priest- Aura of Life- same as mage but HP.
Warrior - Aura of Courage - grants additional damage (so all classes can use) or maybe just 1 stat like STR
Druid - Aura of the Wild - grants slight elemental resistance bonuses.

This is pretty rough, but it's just an idea I came up with when trying to figure out a way to encourage a player to NOT use several of the same class without completely forbidding it.

Also this seems like it'd be complicated to do maybe >.< But I'll leave this post just as a brainstorm.

I need the General Opinion here..

Since magic orbs have been done before, and class orbs haven't (though I guess the class system in general has) I would try to make class orbs work. I like the idea a lot and think it's much more interesting than the standard magic orbs.

One simple solution to the MDP (mage death party :P) would be to only allow one orb to be in use at a time. So 1 mage, 1 warrior, 1 priest, and 1 druid.

Another solution might be that since each character would have stats already a little skewed towards certain classes (the strong sword guy does better as a warrior than as a mage) a full party of mages might not work so well because the musclier guys would run out of MP quicker and not hit as hard with their spells.

Also, you could allow the orbs to dictate the type of equipment allowed to be used at any time. Warrior Orb grants the ability to equip swords, axes, spears, shields, and heavy armor, for example.

What other RM games have inspired your projects?

I must say one of my original and strongest inspirations was The Frozen World. I never realized how simple yet incredibly fun a custom battle system could be. Using tiles was a great way to cross the hurdle of creating an entire menu interface to control the customized system.

Also, it's a great game in general! :D

slashphoenix: that sounds awesome.

What are you working on now?

post=151650
Nice work there, ashriot. I always enjoy seeing people make the RTP cool again.

Thanks :)

Rhyme: oooooh. Sounds interesting!

catmitts: wow, that looks crazy... and a little frightening!

Well-defined DBS or primitive CBS?

post=151939
Ok Soli, I'm convinced.

DBS is not bad, and it's hard to be topped in terms of complexity and variety. But it's just too overused. Come on, it's the BS from Final Fantasy, I've been playing it for over 15 years. Forgive me if I like some novelty. Of course I don't like the attitude of "should I make a shitty CBS instead of using the DBS?" If someone can think of a decent CBS, he can't make the DBS work decently as well. But if you're intelligent enough to make an interesting DBS, and you're flirting with the idea of making a CBS, why not? Even if it's not technically as good as the DBS, the novelyy aspect will generate interest.


I pretty much agree with this.

Also, I'm starting to wonder if the actual question is a little lopsided. It's specifically stating that the DBS is very well made and that the CBS isn't particularly well made. Given those two exact choices, I'd probably rather play neither unless the storyline was interesting enough to warrant suffering through the bad gameplay.

Well-defined DBS or primitive CBS?

post=151911
rpgmaker battles are filler. it doesn't even matter.
That applies to nearly every RPG, though. Not just RPGM games.



A counter-example for me would be Final Fantasy XIII. Most battles in that game were an absolute blast and really opened my eyes to RPG battling in general. They don't HAVE to be junky filler content. Why not take the core thing that a player does in many RPGs (battle) and make it a ton of fun?