BEAKMANTHEGREAT'S PROFILE

Just starting to get my feet in the water with this "coding" thing...
If everyone could please be patient and answer my questions, I'd be much obliged.

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Multiple players alternating turns?

delete this post please.
This was originally going to be me asking help for something I already figure out.

Game Glitches Thread

Any of you ever had a super-cool or super-weird glitch come up in a game?
Maybe you caught it on tape?
Got a photo of it?
Maybe you can just describe what happened?

No matter the medium, share your stories of game glitches here!

Changing the default font in VX?

I know I ask a lot of questions... but please bear with me.
I try as hard as my autistic brain will let me. :(

Anyway, the question: How do I change the Games default font in VX?
I tried looking for something in the code, but nothing in the areas you'd think to look in have anything about text style.

Please help, if it's even possible to change the default text...

Discussion: Puzzles and Minigames.

EDIT: Discussion Topic #1 To puzzle or not to puzzle?
Do you ever put puzzles in your games?
If yes, which puzzle that you've put in your games is your favorite?
If no, why?

Also, which puzzle from an RMN game you've played was your LEAST favorite, and why?

favorite anime movie?

This is for MOVIES only.
I just wanted to know if anyone here has a favorite anime movie.
Mine is the only one that I've seen, but it's one I grew up watching:

My Neighbor Totoro.


Anyone else have fond memories of this or other anime movies?

I usually don't like anime, (at all) but I've watched this movie since I was four.
We just found it in a box of old VHS movies, and I put it on for my lil' bro.
Sure is bringing back memories...

Object on a switch?

How can I code a VX game to check if items are on switches?

Would I code a condition statement if they are on a certain X,Y coordinate?
If so, how would I do that?

I thought my previous solution would work, but it didn't. :(

Coding a "Rush Hour" minigame/puzzle

I scrapped my original idea.

But I hit a brick wall with my new one. *facepalm*

These switches each move three rocks at the same time.
(you press the left switch, all three move left, if they can; up, they all move up, etc.)
How can I make the game check to see if the all the rocks are on a switch at the same time?

Came up with a game idea, and wanted an opinion...

I thought of a game kinda like the Nazi Zombies from that CoD game. Except, you're evil.
Battles start automatically after set time intervals, and you can't flee, but losing is okay.
You just lose some gold, and have to fight the last ten enemies again.
You can buy new weapoms, armor, and minions to join your party.

What do you guys (and gals) think?

Before I upload my game... I have a question.

Is it acceptable to use MP3's from console RPG's in my game, if I give credit?
Because some of these songs are sooo perfect for the mood I want to portray in the scenes.

Just wanted to know if people thought this was acceptable; if not, I will just use the default songs.

Script help please. (Making a weapon absorb HP on normal attack.)

I am using RPG Maker VX to code this.
Its supposed to be a weapon that absorbs HP on a normal attack.
This is the script I have so far.

def make_obj_absorb_effect(user, obj)
if obj.absorb_damage # if absorbing damage
@hp_damage = .min # HP damage range adjustment
@mp_damage = .min # MP damage range adjustment
if @hp_damage > 0 or @mp_damage > 0 # a positive number?
@absorbed = true # turn the absorb flag ON
end
end
end

I added this part.
vvvvvvvvvvvvvvvv
def make_obj_absorb_effect(user, nil)
nil.absorb_damage if attacker.element_set.include?(8)
if obj.absorb_damage # if absorbing damage
@hp_damage = .min # HP damage range adjustment
@mp_damage = .min # MP damage range adjustment
if @hp_damage > 0 or @mp_damage > 0 # a positive number?
@absorbed = true # turn the absorb flag ON
end
end
end
^^^^^^^^^^^^^^^
It says that the first line in this piece of code has a syntax error.
I've also tried:
def make_attack_absorb_effect(attacker, nil)
def make_attacker_absorb_effect(user, nil)
def make_attacker_absorb_effect(attacker, nil)

Anyone have any ideas on what I'm doing wrong?
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