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Crystalis: Sonata of the Far-Away Sky
Poor writing translation was the bane of comprehensibility in early games.
http://www.youtube.com/watch?v=vfwqvUPIRkg
http://www.youtube.com/watch?v=vfwqvUPIRkg
Crystalis: Sonata of the Far-Away Sky
Well, at least the OP wasn't encouraging it...
Crystalis was basically the game that introduced me to the fun (and frustration) of RPGs. Having to use special items to solve puzzles (that damn alarm clock, I used it a couple times not being close enough, or talking first, and wasted a few). But (twenty years) later I found the game and beat it.
I didn't understand the ending but that opening...
Pure awesome. Btw, did you know the world ended in 1997?
Crystalis was basically the game that introduced me to the fun (and frustration) of RPGs. Having to use special items to solve puzzles (that damn alarm clock, I used it a couple times not being close enough, or talking first, and wasted a few). But (twenty years) later I found the game and beat it.
I didn't understand the ending but that opening...
Pure awesome. Btw, did you know the world ended in 1997?
You Are Not The Hero!
Yea, it'd make sense as a minigame (sorta like Sunset at Imdahl), but not as a regular.
It only makes sense in the concept of most of this game, stuff getting foisted on her, rather than her acting heroic. ("Take this frying pan" "What am I supposed to do with that?" "Fight with it!" "...What?") It also necessarily would have to break or something before she got skilled or anything with it.
It only makes sense in the concept of most of this game, stuff getting foisted on her, rather than her acting heroic. ("Take this frying pan" "What am I supposed to do with that?" "Fight with it!" "...What?") It also necessarily would have to break or something before she got skilled or anything with it.
You Are Not The Hero!
author=seita
The Japanese subtitle is really just a play on JRPGs. Pretty much all of the time, the Japanese text and the English text are just translated versions of each other. This time I wanted it to convey something a little different, an extension of the English title. "Really, not a hero" with the topic of the subtitle (you) already established in the English title.
Mine is translated (I think mostly using kanji) as "Prophet of the Way." Which is kinda a sucky translation, since Ambrosia is not much of a prophet at all (she's almost the opposite, she refuses to prophesy to anyone).
Oracle of Tao
Yea, they can be tough (recommended starting level is 25-30, and ending level is 75+ with you actually fighting an Elder God. Why? Because it's awesome).
Oracle of Tao
Oracle of Tao
Alright, the Opening right? I'll replace it.
I'm gonna make a special download link with a note to what's wrong.
Oh! Could you check the intro? My conversion system of mp3 files may be suspect. I have a few spoken lines in the intro.
I'm gonna make a special download link with a note to what's wrong.
Oh! Could you check the intro? My conversion system of mp3 files may be suspect. I have a few spoken lines in the intro.
Oracle of Tao
Whew, I was afraid that script was the cause. Sorta a relief.
It's called Opening. (I use that title to put in an opening for whatever game I pick, the actual song is from a Korean TV drama, and is called Fox Rain) The Game Plus song is called Be Your Princess.
Common Event 374 controls the cursors and the music. If there's a problem with something, you can try that. The nearby ones (370-375) run the other stuff. Lemme know what you find.
It's called Opening. (I use that title to put in an opening for whatever game I pick, the actual song is from a Korean TV drama, and is called Fox Rain) The Game Plus song is called Be Your Princess.
Common Event 374 controls the cursors and the music. If there's a problem with something, you can try that. The nearby ones (370-375) run the other stuff. Lemme know what you find.
Oracle of Tao
I have the fonts included in the Extras. If that really is the problem, it should be fixable. But that can't be all there is to it. Also, I've run this on library computers with little or no prep. And I've done on Windows 7 with naught but RPG Maker 2k3. And I had this game crash on Vista well before having this new one.
All I did was copy paste the new fonts into Windows/Font and install the 2k3.
The problem is, my game runs from this system, because when you finish the game, it adds a menu option (Game Plus). Not only that, but even if I did have that, the new save system (and everything else), is integrated together. ...And I don't have it.
I'm using a Win XP 32 bit right now, so probably the former. If I had to bet money, I'd say KazString and/or save_detector. I custom edited save detector (I think I'll tweak the code to use the default)... three things, I sometimes forgot to add the TestPlay ShowTitle Window (probably doesn't matter), save_detector does in fact have a specific Windows variety it uses, and KazString was on both the opening (it checked for a txt file, and if it matched up added the GamePlus menu option) and after loading the start game (it voids the text file).
http://rpgmaker.net/engines/rm2k3/utilities/17/
(Test this program using the demo included.)
Also, it might interest you to know that the opening menu... is not a font, it's a picture. The menu could be indeed what's causing the problem if it's a missing picture, but hex-editing for fonts won't fix that part.
The only other things I can think of are a missing sound or cursor or something, but that would be a "the file could not be opened"" not "not implemented."
http://rpgmaker.net/forums/topics/5232/
This might help too. I'm gonna post the newest update I have so far. If you can get it to work, I'll patch over what I got.
All I did was copy paste the new fonts into Windows/Font and install the 2k3.
The problem is, my game runs from this system, because when you finish the game, it adds a menu option (Game Plus). Not only that, but even if I did have that, the new save system (and everything else), is integrated together. ...And I don't have it.
I'm using a Win XP 32 bit right now, so probably the former. If I had to bet money, I'd say KazString and/or save_detector. I custom edited save detector (I think I'll tweak the code to use the default)... three things, I sometimes forgot to add the TestPlay ShowTitle Window (probably doesn't matter), save_detector does in fact have a specific Windows variety it uses, and KazString was on both the opening (it checked for a txt file, and if it matched up added the GamePlus menu option) and after loading the start game (it voids the text file).
http://rpgmaker.net/engines/rm2k3/utilities/17/
(Test this program using the demo included.)
Also, it might interest you to know that the opening menu... is not a font, it's a picture. The menu could be indeed what's causing the problem if it's a missing picture, but hex-editing for fonts won't fix that part.
The only other things I can think of are a missing sound or cursor or something, but that would be a "the file could not be opened"" not "not implemented."
http://rpgmaker.net/forums/topics/5232/
This might help too. I'm gonna post the newest update I have so far. If you can get it to work, I'll patch over what I got.
Oracle of Tao
Xenomic said it's probably the lack of Command Rtp. I already have something like that (plus, I have all the files in question), so I figured it wouldn't be a problem. Actually, though, just having rpgmaker 2k3 is usually enough, that's all I needed to run it on Windows 7. And you can get that from typing it into a search engine (RMRK, is usually the first link).
http://www.mediafire.com/download/0t7tsb57gb37kfs/CommandRTP.rar
See if that helps.
http://www.mediafire.com/download/0t7tsb57gb37kfs/CommandRTP.rar
See if that helps.














