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Azure Skies: Tail of the Blue Wolfdog

Yay, I called it. I like the mana restore system where your howling renews MP.

Love and War: Act I

Oh wait, I think I got it. Annoyingly, some puzzles are like this one, they insist all steps be done, you can't just skip in and solve it. I had to basically talk to each landmark until the story advanced.

Dragon Hunter

Yea I was wondering that too.

Love and War: Act I

Erm, I've been stuck at the Love Poem puzzle. I'm looking at the bushes mentioned on the poem but their across the water. I've tried search for items to use to cross, and I've searched for a hidden path. What am I missing?

Azure Skies: Tail of the Blue Wolfdog

Man, I wish I knew a way to just edit, and add more in later, instead of double posting. Looks like most of the graphics are "borrowed" from Secret of Mana, including the background stuff. But the way these are animated is definitely your own. Nice boss fight btw.

Azure Skies: Tail of the Blue Wolfdog

http://www.youtube.com/watch?v=zEIcU4vDBd8

The overworld theme is from Princess Mononoke, right?

Azure Skies: Tail of the Blue Wolfdog

Yea, the drawn wolf really seemed like Okami. My favorite PS2 game btw, now that I've finished the Kingdom Hearts series.

Keyboard Dance

Btw, never download a game cause it's "different." There are plenty of original games out there, but sometimes different means crafted by some insane person, missing a vital component, like an RPG without a plot, or a DDR with no rhythm.

I saw THREE songs. That's not a good sign. All of the Rpgs I make have over 50 songs, whether I use them all or not.

Okay, time for my rating.

I played for a total of 3 minute, before becoming bored. I'm as rhythm deaf as anyone, so a rhythmless DDR makes no nevermind to me. But seriously. The game starts out kinda lame as a first impression, with so few songs. The only thing to the author's credit I can think of is what looks like a custom designed icon, and a custom menu that skips into action. Plus the fact that you made a DDR game at all is probably saying something.
2/5 for design.
As for the gameplay, not only does it seem to be virtually endless stream of the same level (it's like a tetris marathon with no loss condition), but there doesn't seem to be any drive to continue. If you go to X it shows you a high score. If you beat the high score, the high score raises, no message or anything "yay, you beat it." The only real thing going is like a tetris marathon, it gets progressively faster. The hit detection is kinda weird, allowing hits at the bottom tip of the large blocks.
0.5/5 for gamplay
Seriously, three songs, and repetitive techno ones that make me queasy, is complete fail.
0/5 for music.
So I guess that makes another half star.

BlockHaus

Yea, that's the one. The game I'd like with tetris would be one that could do for RPGs as that game did for side scrollers. You'd probably have to contain the game to menu rather than battle, but the puzzles would be a way to earn stuff to use on your quest.

http://rpgmaker.net/media/content/games/1726/screenshots/BlockHausScreenshot.png

For example, the wood, stone, etcetera becomes raw materials which you later take to a dealer. Tools becomes random bolts and wires and such. This gets processed into weapons or armor. If you made a few extra pieces (powerups) to drop randomly, you could have some that add potions among the other stuff. And some clear-screen powerup to gain faster exp.

Mebbe that's just me, but I think it would be cool to incorporate this into a larger idea.

BlockHaus

Bah. Unless you actually DO anything with those materials, it's just Tetris repackaged. Example, there's some game on the DS where you try to collect some golden suit, and you solve block puzzles by horizontally rearranging blocks (sorta like doctor mario, wario's woods, whatever except you can go halfway up to rearrange too). The added twist is that it doesn't really matter if blocks overstack since they just move up the screen, but it keeps you playing because bonuses and monsters blend into the puzzle, and you need to collect the one and defeat the other to do well in game. It's a side scroller, called something like Adventures of Professor Hatigan (name's wrong). If you could do something like that I'd believe this is more of a complete game.