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Painted Heart Review

author=Liberty
So... you couldn't finish the game but decided to give it almost full stars even though it was impossible for you to complete? Definitely computes. :/

Also, you don't really say much more than "This is good, this is good, yeah this is good. I've been playing for longer than 5 minutes... 4.5 stars."

You don't even talk about the game much at all. You talk, instead, about lots of other games and how you don't like x or y in games than you do about this game. I dunno, this seems like you just made a review to counter the scores of previous reviews without actually bothering to write a proper review.

For faults you don't mention the parts where you can see the tilesets behind the graphics pasted on top or about how disingenous some of the puzzles are or how battles are highly unbalanced, which are all issues in the game. Then again, that seems to be the core issue in your review. You don't really say anything about the game.

You don't talk about the battle system at all or anything outside of the battle system like the puzzles or the story or the like. Anything you do touch on is a one-liner that boils down to "It's just good just cos" and "yeah, i like this" or "I can't do this so it's good".

This is a pretty meh review, sorry. Perhaps go back and add some extra information about what you liked about the game giving examples and why they work. I mean, I get that you like the game but you haven't really told us what you liked about it really.

As it stands, it reads as more of a reactionary review to pump the score up after arguing against the lower stars it got from other reviewers. Overall I give this review 2/5 stars.

Yeah, guess what. Not everyone has your "standards." I see this every single day on this board. A person puts their heart and soul into a project. They waste weeks or months on it. They come up with their own engine, their own battle mechanics, their own system. They bother to explain it. "You spent too long on tutorial!" Wtf? It needed tutorial. "It seems disconnected from the rules of RPGs." Yeah, stuff your rules. They just made their own. Do you have any idea how many for-profit games I have seen in the last year that I wouldn't even pay one red cent for? This game, I honestly just can't solve a puzzle. If I could, I would keep playing. In fact, if I could pay money for this game, I would. Not only is the art unique vs YET ANOTHER borrowed chipset, not only were the puzzles fun to do, and the plot interesting, but I enjoyed the battles all of them. I don't know what your criticism is about, but he doesn't need it, and neither does he need to follow your rules. Nor do I. They don't exist.

Having seen alot of the same people make these standards on what constitutes a 4.5 star game, I have found very few of the 5 stars engaging (one of them was downright ugly to my eyes), and many many of them formulaic and annoying to look at. Of the 5 stars that have a download, telling it to exclude commercial games, Umbral Soul might be okay. Phantom Legacy was good, and mostly challenging to play, but I don't know about 5 stars. I played Blank Dream and Lavender, couldn't become engaged. Super Mario RPG was something I should have liked, but for a reason I can't remember, I couldn't. Possibly because I preferred the SNES Mario RPG graphics to the rather washed out GB graphics. No One Has To Die looks vaguely interesting, but not 5 star in concept or graphics. Quest Twilight Prince Prophecy Chronicles, haven't played it, but oh yes definitely yes, I want to assign this one a 5 star. Any of the Yume Nikki knockoffs? No. Valthirian Arc II, yes. Because this is MY taste.

These reviews? They're opinions. Potentially quality games like the 10th Line get trash unrated (that's a ZERO star, btw) reviews. Assigning fake standards to games just makes all games identical. And that is exact the problem, such games are the very antithesis of quality, effectively enforcing mediocrity. Game has problems? Maybe. Do I like it? Yes. 4.5, and that's final.

Let's criticize the "critics" here. What about your games? I won't play them. That's right. I will not even get to the download stage. They are well-drawn, by-the-book, all-the-art-in-the-right-place, and you failed on the most basic part of game design. Rule #1: Show us your heart and soul. I only see design here. Sorry. Your notes menu on Where End Times Saddest (etc) is the least pretty thing of the images shown. It's also the most real because I can tell it is homemade.

Why did I give this game 4.5 stars? Because it is everything your games are not, and I stand by this decision. The rest of you losers can go home, I'm muting all other comments. Largely because it turns out to be fun. That's why we play games. This game is different, that game is fun, the other teaches us something about ourselves. Formula games don't do this, only original concepts do.

Painted Heart Review

Honestly, I don't believe a game should get below a 3 if there are no technical problems. If the game is passable but story isn't your thing, start at a 3. If the story is also good, give it a 4. 2 and below, is if you have feature creep or very heavy glitches. Not for game pacing problems. If you have a game that has pacing and story issues, that's still a three for a very shiny polished game.

The one being petty, I believe, is you. I have seen uglier and more flawed games get 5 stars. Hell, I have seen a ton of unambitious generic games get 5 stars.

Oracle of Tao Review

Yeah, I'd rather you wouldn't. Bugger off.

If you actually felt pity for me, you'd know that my life has been shit the last few years, that I don't and won't judge you, so you'd have to be some kind of jerk to kick someone who is not only down but bitter about it, and anyway couldn't care less about what you think because it's my game, you can like it or hate it. My life is starting to pick up, so I'm gonna be happy with that, and tell you to get a life.

Also, it's PMS not PMG.

Also, I'm having issues related to the game not copying correctly (I'm totally serious, I copy the game to a another location and get two different title screens). So it's likely in no shape for anyone to review, and I can't even edit it, because the version that shows up on the editor is the weird version.

You Are Not The Hero! Review

author=urano23
Why do people think that in this game you are meant to play as an NPC? I mean, why would anyone want to play as an NPC? That would be like playing to be the shopkeeper and all you do is sell stuff to NPCs. Were you really expecting that from this game?
I think that the idea of the game is to present the story from the point of view of a regular person in a world where there's everything that RPGs have. A group of heroes trying to save the world, a villain trying to conquer/destroy it, magic, you know what I mean. You are NOT the hero of this story, you play as a main character because you are the main character of Petula's story but she's not relevant in the story set in this world. I don't know if I'm clear.
I guess the 2.5 rate is fair for you since you didn't like the narrative and gameplay, so that's respectable.
I apologise for my bad english by the way.


Yea, I don't get this review either. I'd bump it an entire point, because it cleverly made fun of the whole hero genre. Though, in terms of features, there should be a way to go up behind a counter and sell items.

Oracle of Tao Review

Told ya.

Game reviews are about follow-up. You're generally not gonna like what the guy says about your game, unless you receive the legendary 5/5 or 10/10. Even less so, when you repeatedly tell the guy "noooo, don't review my game." (which I did) Which is part of why I went "ballistic" in the first place.

But there are two approaches after the initial irritation wears off. You can either (1) blame everyone but yourself and do nothing to improve the game, or (2) you can fix the problems. And that is is why I don't buy the notion of first impressions. They're shallow. Pro games it works, because all that generally counts is that sale, and having the player be impressed with it running properly and being flashy. But if you're in any field of service, Joe's Tire And Auto may be extremely sketchy by first impression, but the important thing is service.

I make bad first impressions on everyone. I'm just that warm and friendly. But Xenomic, the original rater, offered to take a second look at my game, and possibly LP it. Speaking of which... I wanna ask him how it went.

Oracle of Tao Review

I respond poorly to everyone. For instance, I'm probably likely to say that if that stopped you, you're probably not likely to try my games anyway. Or if you will, you won't like them.

Seriously, when you worked really, really hard on something for like 2-3 straight years, see if your initial post is anything like this. It's not my initial posts that matters (since you think it does, it means you believe in first impressions, whereas I think first impressions are garbage), it's what I do about the criticism. I fixed most of the problems regarding the game flaws.

Suteki Review

I so wanna play this game now.

Lunar Wish: Orbs of Fate Review

I generally don't think much of VX games (munchkin party members, and generic ugly facesets, to say nothing of the generic ugly battle system), but this works. Why? Because they fixed all this, and made it into a game that was actually cute. Item collection is also fairly common, and intuitive. The characterization was also very good. And the battles are fun!

That said, I'd cut the intro until later, and instead have it as a flashback told in pieces, or however. The story works much better if you start the story with the two main characters. I wandered off in attention when I couldn't find a link between the prologue and the characters, making it require two playthroughs (the second by skipping the intro) to actually see why this was a Featured Game.

The Shoe's On The Other Foot Review

It's an average, not a total. You're doing it wrong...

That said, I wish you rated my game. I received no effort consideration, despite spending a crapload of time/energy.

Oracle of Tao Review

author=Milennin
author=bulmabriefs144
*Part of the menu system opens as a result of key press. But 2k3 is stupid and sees a key press and decides "well okay, you can press nearly anytime." Yea, it kinda sucks. I wanted to have a menu that included common options and it was really buggy as a result of being tied to keypress.
This is what I struggled with when I made my Book of Combat system as well. The way to fix this is for Key Input Processing to record both Space (confirmation) and ESC (cancel) keys. When the Confirmation key is pressed (which happens any time the player interacts with something) make it set the variable that reads key input to 0.

Okay, you'll need to show that in code, because I'm not really sure how that works.

I'm gonna do my first update since the review.

1. Pretty much all enemies are rated. They're still mixed up (don't hate, just because you see the same distribution of enemies), but experience given is based on a general level that I think you should be able to beat the monster at (and yes, pretty much all monsters are killable, even the Elder Gods. Being able to do it with any sort of ease, is sometimes another matter, but training and equipment work wonders).
1b. If you face an enemy group when you're at a higher level than the expected one your experience generally sucks. The average monster group is 35. There really should be more monsters that are in the 50s level range, but it actually skips to 75+ (meaning you have a bit of a hard few battles for a few times). I'll try to fix this in the future.
2. Steal system is fixed. One item per enemy. I suppose I could do rare items too, but I'll save that for later.
3. Opening town now has a few more buildings. I decided I wanted to give a better sense of where Ambrosia grew up (it's sorta depressing now), so there are things like urban sprawl, outsiders with uncharacteristically large houses, etc. The town is the same size but it feels more filled in now. Also, the graveyard gives you an item that makes you feel slightly less butt-raped.
4. Worked on fixing a few minor criticisms.
5. I don't fully understand Millenim's menu advice so I'll fix that later.