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Yay! Back on Track.
And for once...
Draw Points, Magick Refinery & the Golden Ticket Shop
New world map & some shake-ups -- download still on my radar
I have an Isis temple. I kept it. ISIS doesn't own that name, Isis is the goddess of health, marriage, and wisdom. Something these turkeys know nothing about, so I'm ignoring them in protest (also because it came before, so I'm not changing it).
Also, how are you getting the Mode 7 to work properly? I had a few problems with it (I had a second world map, and it crapped out, and I was trying to get it to work with a number of vehicle common events).
Also, how are you getting the Mode 7 to work properly? I had a few problems with it (I had a second world map, and it crapped out, and I was trying to get it to work with a number of vehicle common events).
"Revive the Dead" Project
Feedback
Downsizing
I ultimately decided to scrap the switch-based physical skills in favor of using multiple copies of physical skills. The lack of progress seemed to be caused by a combination of work piling up and the general overcomplication of the battle system. This should help some.
Beta-Testing
Me too. It's not the End Of The World (pffft, Ragnarok) if you have a few bugs. But it'd be nice to work on them.
And I'm always up for beta-testing any Ring Saga game.
And I'm always up for beta-testing any Ring Saga game.
Request - Level/World-Designer (not especially graphics/mapping)
I'd be willing to do this, if you'd be willing to trade.
My second game has a unique battle mechanic (well, not compared to yours but it's pretty over-complicated, monsters have a mechanism that blocks physical damage in battles based upon variable) and I wonder if you wouldn't mind "trading". If you can help with coordinating monsters to each other (I'd explain later, but it's a complicated matter of matching the monster to the setting, to the attack, since the attacks are based on switch skills so we have stuff like BiteA, BiteB, for more than one monster on the screen using such an attack). I need help organizing what enemies have what attacks (they can't have the same monster attack), so I can customize battles better.
Also, I'm not much of an artist. But I can draft schematics, given what you've already done in terms of maps, and what you tell me you've done since then. These schematics might have ideas in terms of walk/jump paths or other such (and I've done maps before with multiple vertical layers, including a mountain town with a series of progressively higher rope bridges).
People have probably PM'd you already though.
Nevermind, I simplified things.
My second game has a unique battle mechanic (well, not compared to yours but it's pretty over-complicated, monsters have a mechanism that blocks physical damage in battles based upon variable) and I wonder if you wouldn't mind "trading". If you can help with coordinating monsters to each other (I'd explain later, but it's a complicated matter of matching the monster to the setting, to the attack, since the attacks are based on switch skills so we have stuff like BiteA, BiteB, for more than one monster on the screen using such an attack). I need help organizing what enemies have what attacks (they can't have the same monster attack), so I can customize battles better.
Also, I'm not much of an artist. But I can draft schematics, given what you've already done in terms of maps, and what you tell me you've done since then. These schematics might have ideas in terms of walk/jump paths or other such (and I've done maps before with multiple vertical layers, including a mountain town with a series of progressively higher rope bridges).
People have probably PM'd you already though.
Nevermind, I simplified things.














