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Dealing with Explorophobia

The was my game's problem. Too much exploration, and the plot disappears. Have a closed map, but offer branches for sidequests.

Hey Gamemakers, Stop Giving Up!

The erasure is the only thing that would stop me. I typically work 5+ years, and have in fact had the file itself go corrupt on me. Crappy game? See my game. I didn't let a few designer flaws stop me. Public interest? They kinda hated it, that didn't stop me. The project pretty much has to be what I envision it to be, but I know it also has to be DONE.

A BASIC Guide to Romance

Romance isn't really something you can write a FAQ on. You just have to go with what you know and keep it real. If you your own romances always end for the same reason, try to think about how that situation might get resolved. It might help you with your own romances, and will certainly make the story more real.

A BASIC Guide to Romance

Somehow, I don't think it's quite like that, but yea, I know what you mean. I have the "perpetual nomad, desperate to make the most of my limited time with her" thrown into the mix. Ummm, what worked for awhile is just forgetting about the nice guy (it's a delusion anyway, ppl herself included, all have a dark side). Don't be mean either. Just be honest. That seemed to actually attract ppl for me, on a longer term basis. The only issue now is that whenever I'm about to leave, I start to get desperate and I pretty much drive ppl away.

The BASICS of making a cutscene

You're also forgetting some key ones, which is rather crucial for cutscenes that DON'T focus on the hero. This would be Hide and Show Screens, and Hero Transparency. You would use Move, Change Graphic -> None (if you have a version of rpg maker that doesn't have this, simply go to paint, set top and bottom colors the same, and erase everything, then save. This worked for me, and gave me perfectly formatless gaps where it appeared trasparent) to do this for removing other characters. Another useful event is Trade Event Locations. This is useful for moving objects along a set course without the need to fool with Slip-Thru, and it also creates a phase shift effect, allowing the target to lunge forward without hitting the spaces in-between. I've used a number of these, including Recall to Memorized Location and Show Picture. I'd say the only ones I haven't used in a cutscene would be change System Settings, and I don't think this sort of thing would technically qualify as part of the scene anyway.

The BASICS of making a cutscene

I disagree on one point. A cutscene does not need any characters to be a cutscene (I've done a couple of these, so yea I kinda know). There are scenes that are just pure exposition, such as zooming in on a new town. Typically at some point, you will need to add characters, or at least targets for an animation (such as where to fire the masive holy blast). But yea, it is possible to do a cutscene with nothing but scenery and text too (use sparingly, unless the scenes don't really call for characters, like a creation of the world sequence, or a view of a town in various stages, from creation to collapse).

Scan Enemies with Only Events

Too bad you can't put monster conditions inside a common event for rpg2003. I just tried this only to find out there were several problems with this, chief among them the complete inability to target creatures outside battle, with the exception of maybe monster sprites. The second one was that skills didn't even have an event menu you could call, unless you made it some kind of unique event.

A Lazy Man's Perfect Boat System

Is it understandable? Or do I need to clarify anything?

How to Finish a Game

As to amateur games I'd recommend Hero's Quest I think it's called. Well no, this is an example of a near perfect game. I say near perfect, as the morph ability should actually retain level, and switch graphic animation (instead at the point of attack, you turn to a wolf); the rare medals should connect from chapter to chapter (Chapter 2, it looked like I was at 1 instead of 5); the summon skeleton counts as a monster for purposes of battle completion; and the game kinda crashes when you try to check the database.
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