New account registration is temporarily disabled.

CACARO'S PROFILE

Search

Filter

EpiQuest 2

I'd really love to test your game - I enjoyed the first Epiquest a lot.

The Rare/Obscure RM Games Request Topic

Thank you, Segnin. Do you happen to have the 2k7 version as well?

The Rare/Obscure RM Games Request Topic

Does anyone have Maia2k3 and/or Maia2k7?

More non-linear/open-ended games

post=122284
If you play through it all you'll find out. (the last episode)


As other people said as well. May you give me a brief description? Does it really feature the possibility to side with different factions?

More non-linear/open-ended games

post=122267
The Way is easily the most non-linear RM game I have played.


May you please elaborate? Does it get more nonlinear in the later chapters? That's because, as I've said, I've seen very little of this in the first two chapters of the game.

More non-linear/open-ended games

First of all, thanks for the suggestions, will look for them.

Also, The Way is often praised for its multiple choices and open-endedness, though I've not played it much myself..

I actually played The Way and found it extremely linear, I think I abandoned it at the start of the third chapter because I started to lose interest in the story (honestly, I can't find all that greatness most people talk about)

Anyway, a small hint at nonlinearity was the last bit of the second (?) chapter, where you're let roam freely in some kind of open field and you can explore and complete some quests (albeit few) with multiple outcomes (one in particular was very well made, allowing you to choose a side and even betray the people you chose at the very end).

I also read that the sixth chapter is supposedly much more nonlinear than the first ones, including the ability to join mutually exclusive factions? May someone confirm this? Maybe that one would be worth playing...

Also, this (clicky) looks great. Anyone played it?

The Rare/Obscure RM Games Request Topic

Does anyone have the two Tomato Quest games that were posted at uirpg.com?

Cyber Factor

Can someone please reupload this? The link went down...

More non-linear/open-ended games

1) So, what I'm looking for are games more akin to the western kind of RPGs such as Fallout, Arcanum and Baldur's Gate:

- branching dialogues or simpler dialogues but with meaningful chocies
- ability to make choices in quests that lead to multiple outcomes
- an extensive skill system and maybe the ability to employ different skills to solve the same problem (a la Darklands)
- I'd also really like to see a game where my choices/actions really affect the gameworld and its inhabitants either in minor or major ways (for instance, you kill a shopkeeper and the shop subsequently closes, like what happened in Fallout if you killed Gizmo the casino owner - it simply closed down)
- being able to own houses/shops and the like would be quite cool as well
- being able to affiliate with factions and do quests for them
- generally games that are more nonlinear and open-ended than generic final fantasy wannabes.

2) I'd also like to ask: has a RPGMaker game ever been able to implement some kind of NPC scheduling that's somewhat more complex than "day - the npc is there, night - it disappears"? Otherwise, are there RPGMaker games where NPCs are actually doing their own things.

Thanks for the answers.
Pages: first prev 123 last