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i wish i had an rpgmaker rival

did you guys know that general hospital had a long-running plotline about an evil billionaire who tried to control the *whatever place general hospital was set in* with a gigantic weather machine. it was powered by a mysterious diamond called the "ice princess". inscribed on this gem were the formulas for a weather machine. in the middle of ordinary soapopera plotlines characters would suddenly look up and remark on how strange it was that it would be snowing in july while ominous music played (to denote presence of nefarious weather machine)



i cant find the video i wanted but i think this is like the perfect cultural subconscious of the reagan era. white people in formal dinnerwear (the males both look like art garfunkel) casually handling assault rifles in a cheesy VHS-era military base and swilling champagne while swarthy latinesque geurillas run around in the background and sometimes shots can be heard.

i wish i had an rpgmaker rival

i had a wrestling watch (Wrestlin' Watch sounds like an excellent diddy kong racing character) when i was about 13. also a Hulk Hogan bootlegesque toy as a little kid. I remember cutting myself accidentally on the jagged fingers. this is the entirety of my involvement with professional wrestling.

i kind of wish i'd watched more wrestling stuff as a kid for p[retty much the same reasons i wish i could sit down and watch the entirety of General Hospital or something in terms of ridiculous soapopera plottwists.

Soundtrack: A Make-or-Gamebreaker?

also on subject of creative commons stuff http://freemusicarchive.org/ has a ridiculous amount of good stuff and i'd definitely recommend having a poke around. jesus christ theres even a page full of old Joe Meek demos and basically everything in the Excavated Shellac collection is worth hearing. archive.org also has a really good selection of old blues, jazz and country stuff from the twenties and thirties. I'd especially recommend some stuff there by the Carter Family and Frank Hutchinson even if youre not trying to find soundtracks.

Space Funeral Review

"the road not taken... / ya keep the change lol" ~ robert frost

Space Funeral Review

ahahaa OUTRE SPACE is p good. Also thanks for the review! I think someone else mentioned the way you sometimes leave areas by walking offscreen and sometimes do it by pressing a key, my rationale for this was that you should use the action button to open doors in and out of houses but judging from reaction I probably should have thought it out a lil bit more.

incidentally the sailing music was originally gonna be a baltimore club song called Shorty You Fat but i had to change it because it overshadowed literally everything else in the game.

Game Plan for 2011

Finish Murder Dog, make a short testgame in Unity3D, make a game called Stalin Of Love

The Astonishing Captain Skull Review

Actually this game is not based off of Go Go Amazing Skull but rather the original (and by far superior) manga series Hatsuya no Goyate Bishnu (lit. "Erotic Skull Mission"). I wouldn't expect a "gaijin" to have heard of it tho....
Anyway, thanks for the review! Incidentally the music isn't custom but was taken from freemusicarchive.org.

FREE Creative Commons Pixel Art, by Me

FROG PIRATES

also "Big Ups" as they say for releasing so many resources under a Creative Commons licence, I find a lot of cool stuff on CC sites like freemusicarchive.org and always think it is incredibly cool and helpful that people are willing to put their work up for public use like this

Space Funeral Review

Thanks for the review! Lucy is in there because she rules. I was reading a volume of the Complete Peanuts when I was making this game and I felt like including a shoutout (also I think I mentioned it somewhere but Phillip's character design was kind of influenced by Charlie Brown as well). I guess here is as good a place to mention that the phrase "Au revoir, kid!" which Lucy says when you rent a boat is actually said by Peppermint Patty in the original comics. I deeply regret and apologise for this blatant departure from the Peanuts canon.

The static characters were kind of inspired by Gary Panter's "Jimbo In Purgatory" comic which has a lot of really stiff and uh compressed looking grotesque characters moving awkwardly around in fixed poses. I really liked the effect.

The battle system in the game was basically a long chain of compromises. The defence problems you mention are something I tried over and over to get rid of but never really did, partly because I wanted to keep the numbers generally low and simplified and this isn't an approach that works well with the RM2k3 battle formulae. For a while I considered trying to make a very basic CBS by just scripting out all the possible attacks etc in the battle events tab but this was a lot of work and hard to do with the commands available. Even the "MYSTERY" option bugged out for some people. It's a poor craftsman who blames their tools etc but ultimately I wasn't interested enough in battle systems in general to try to work out the kinks. I also wanted to make the game finishable by people who aren't interested in rpg battles (like myself) so the skills were more used as an optional way to make the battles go faster than as something necessary to use.

Also yeah there is a Captain Skull cameo! Captain Skull rides on.......

And it's done!

author=Strangeluv
Oh I thought the game was done...


yeah same here for a second :(

it's a good map tho. I always like videogame world maps, my favourite is still that one for the second gameboy mario game which not only had inexplicable giant hippos and clockwork mario statues dotting the landscape but every location had a name like WITCH ZONE TURTLE ZONE SPACE ZONE. Or the title screen for Yoshi's Island with the big blue parabola mountains and little tiny cottages dotted around with even tinier little smoking chimneys and it was like a psychedelic Appalachia. Anyway this is neat, the one suggestion i would make is that there should be a "Rainbow Zone" in ridiculously loud and clashing primary colours floating somewhere in the sky (every world map needs a rainbow zone)