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Music/Sound Studio Recorded

That is great idea! When i started making them i only had a couple, but now i def have enough that can be organized as such! Spend the last week or so working on more! Cant wait to release it for you all :D

Music/Sound Studio Recorded

Just updated with some new samples and super impressed at the likes and comments on my SoundCloud Page! Thanks for the love, Im def working on some new stuff for you all!


Live for Fighting

Wish i saw this sooner, sorry about that, Itll be the first thing i do tomorrow.

ScreenHunter_207_Sep_12_0804.jpg

Screenshot_20151223_010415.png

author=UltimatePrice
I like the whole world. It haves these old 3D games type of feeling. I like it.^^


Thanks. :) That is totally what im going for, old skewl look, but with a fresh style to rpgmaker.

Chips Challenge: Ace Edition

OMG!!! I LOVED THIS GAME!!! I am sooo wanting to try this out! Good Job!

Ecco Inter Saeculum (Echo Between Worlds\Ages)

author=kory_toombs
Just noticed this one. When I used that 3-D engine thing I always thought it was too hard to see where the characters were. And rotating the camera is really hard. Perhaps when you're finished I'll give this a try. I'm glad to see someone else trying to use GTBS in their game. Hopefully you can help encourage more people to develop Tactics games. If we get enough out there Enterbrain might make an engine (Wishful thinking on my part.)


Hey, thanks for checking it out! It would be sooo awesome if Enterbrain made an engine for it! haha. And i do know what you mean about the gtbs system/layymeta. Its a very nice looking system but i have encountered many learning points as ive been working with it. The 45degree angle rotation made it very difficult to see where the characters were on maps especially when making larger maps with a lot of dynamic to them. It was one of the things i worked into the system was a 360 degree changable rotation also with the zoom feature, both taken from the MGC Edittor. Lol it worked very well for this style because i am supporting maps of a large size. There where many things i had to rewrite and work with to be able to make this engine work for the type of enemy generation and having the placement of the heroes and enemies constantly changing to match with the location and area of the map. I have successfully done so tho and am proud to be crafting a peice of the GTBS/LayyMeta madness lol.

Music/Sound Studio Recorded

author=Liberty
Nah. My fault for giving you the wrong information. Sorry about that!


Np! Got it all fixed up! Thanks again!

Music/Sound Studio Recorded

author=Liberty
(I fixed the tags, since I gave you the wrong ones, but it seems they have the wrong file extensions. Sorry about that! >.<; )

Although, if you have them up on soundcloud, we do have a way to embed them here, too.

On SoundCloud, go to the track's page, then click Share, then select Embed, copy the URL
ie:
<iframe width="100%" height="450" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/80463690&auto_play=false&hide_related=false&visual=true"></iframe>

You see this section:
url=https%3A//api.soundcloud.com/tracks/80463690
"

Copy this track ID, and put them in soundcloud tags:

[soundcloud]80463690[/soundcloud]


For example, here's your wind SE







Ohhh ok. ill fix this up in the next little bit :) lol oppsie

Music/Sound Studio Recorded

author=Liberty
There's are all pretty neat! Great job!

It might be a cool idea to show some off in the actual body of your submission, using the
[mp3][/mp3]
tags (which should also play .ogg files).


There i added some goodies! :)
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