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flowerthief, while I'm certainly willing to give it the ol' college (or at least second-year-high-school ;-) ) try, and acquiring the Good Dozening Seal of Approval is an honor and all, I admit to some hesitance on the matter, but only because of my knowledge of my own limitations. Keeping the page up to date sounds simple enough, for instance, but if it requires any kind of coding ability, that might be a challenge. Also, I've only run through a couple of the custom stories (Masako and Junko/Aoi) so far, so unless by "familiarity" you mean "know what exists", I'm a bit lacking there.
Drop me a PM and I can give you my e-mail address to discuss it further.
Drop me a PM and I can give you my e-mail address to discuss it further.
Content creation (artistic, 1st archive)
author=Marrend
Wasn't GloopMaster using flowertheif's tachie set #27 for Momohana Nami? Not sure how much of an issue this is, though.
I know somebody was using 27, because it's the set I wanted to use before going to 26 (before creating my own).
*Edit: We can be more expressive with the various "eyebrow" layers. In that regard, if we remove eyebrows from Noriko's tachie, I would suggest removing the pair in the "eye" layer.
I think we're down to fine details that I really would have to see to figure out what would look better (although if it's subtle enough, I might not even be able to see it). Given that, I would by no means complain about just having a set based on the posted image.
Content creation (artistic, 1st archive)
author=LorSquirrel
Third. I mean more like, is there a way to make that once they get to an affection (Example, Friendly.) to keep them from getting anymore points until a certain story scene is complete?
I don't think you can keep them from getting points. I think you can only prevent them from going up or down a level (e.g. from Friendly down to Neutral or up to Like). That's what LOCK does. All in the help file.
Content creation (artistic, 1st archive)
New version of Yoshimura Noriko uploaded. Updates include two new events, continuing progress on the profile, and a few tweaks to existing events. I believe what I'm going to do from now on is just what I'm doing now - post a new version at the end of each day that I work on the character. Hopefully Dozen isn't actually waiting for me to do those six updates!
@LorSquirrel: First, welcome to Heartache 101. The aforementioned Dozen is the official Keeper o' the ID's, but I think the list at the top of the Creative Content (Technical) board is mostly up-to-date. The only update that hasn't been posted of which I'm aware are my own requests of 64 and 65 from the past couple weeks. Looks like 42 and 48 are still open. Keep in mind that those IDs are there mainly for designers who intend their custom characters to interact with other custom characters. Otherwise you can use whatever number you want. There have been numerous threads on the topic in the archives (which I highly recommend reading - they were very helpful to me when I was creating Noriko).
Also, presuming you're talking about the girls' affection level, there is a way to keep those at the same level, via the LOCK command (and its counterpart UNLOCK). For instructions on its use, check the help file included with the game. Help file is helpful!
Edit: OK, can't sleep again. Just went through Noriko's profile, and I'm going officially with "83% done" for that now. Had another event idea that will be in tomorrow's update as well. Might just get those six uploads after all...
@LorSquirrel: First, welcome to Heartache 101. The aforementioned Dozen is the official Keeper o' the ID's, but I think the list at the top of the Creative Content (Technical) board is mostly up-to-date. The only update that hasn't been posted of which I'm aware are my own requests of 64 and 65 from the past couple weeks. Looks like 42 and 48 are still open. Keep in mind that those IDs are there mainly for designers who intend their custom characters to interact with other custom characters. Otherwise you can use whatever number you want. There have been numerous threads on the topic in the archives (which I highly recommend reading - they were very helpful to me when I was creating Noriko).
Also, presuming you're talking about the girls' affection level, there is a way to keep those at the same level, via the LOCK command (and its counterpart UNLOCK). For instructions on its use, check the help file included with the game. Help file is helpful!
Edit: OK, can't sleep again. Just went through Noriko's profile, and I'm going officially with "83% done" for that now. Had another event idea that will be in tomorrow's update as well. Might just get those six uploads after all...
Content creation (artistic, 1st archive)
OK, NOW we're getting somewhere!
As for the eyebrows...it's not that I want to get rid of them per se. It just looks a bit...odd that her left eyebrow is higher (or, more precisely, closer to the bottom of her bangs, because I'm not entirely certain whether it's the eyebrows or the bangs that are asymmetrical) than her right one. I just don't know if removing the eyebrows would look better with this design without seeing it.
As for the eyebrows...it's not that I want to get rid of them per se. It just looks a bit...odd that her left eyebrow is higher (or, more precisely, closer to the bottom of her bangs, because I'm not entirely certain whether it's the eyebrows or the bangs that are asymmetrical) than her right one. I just don't know if removing the eyebrows would look better with this design without seeing it.
Content creation (artistic, 1st archive)
Hey! Nice surprise to find on first check of the site today!
Not bad, Marrend. Not bad at all. The hair is looking a lot more like I envisioned it color-wise, and it actually blends together (unlike my original hack job).
Two things I'd change, though. First is that since I made my second attempt, I've kind of decided that she needs the side_tail_long layer. Without it, her head just looks a little too...round. Second is the eye color. There needs to be some green in there, maybe even more green than blue. My current attempt went a little too far with the green, I think, but having to jump back and forth with all the color presets to figure out which one is best literally (and yes, I do mean LITERALLY) gave me a headache, so I pretty much used something that was close enough and called it good.
Also (and I know this is a material_m thing), why the heck did they make one eyebrow higher than the other? It really jumps out with the bangs. That's why I left them off of my current tachie -- I actually thought it looked better without them entirely. Not sure if that would be true of this design, though.
Definite progress! Many thanks!
Not bad, Marrend. Not bad at all. The hair is looking a lot more like I envisioned it color-wise, and it actually blends together (unlike my original hack job).
Two things I'd change, though. First is that since I made my second attempt, I've kind of decided that she needs the side_tail_long layer. Without it, her head just looks a little too...round. Second is the eye color. There needs to be some green in there, maybe even more green than blue. My current attempt went a little too far with the green, I think, but having to jump back and forth with all the color presets to figure out which one is best literally (and yes, I do mean LITERALLY) gave me a headache, so I pretty much used something that was close enough and called it good.
Also (and I know this is a material_m thing), why the heck did they make one eyebrow higher than the other? It really jumps out with the bangs. That's why I left them off of my current tachie -- I actually thought it looked better without them entirely. Not sure if that would be true of this design, though.
Definite progress! Many thanks!
Content creation (artistic, 1st archive)
Welcome, amarathinee! Always good to see more custom content in the works!
Speaking of which...although I didn't get as much done as I'd hoped today, I'll go ahead and upload the newest version of Yoshimura Noriko before I go to bed. Streamlined the cheering-up-with-corny-joke sequence, added one new event, continued the work on the profile, and made other event-related tweaks, most notably her ending-available event.
Hopefully tomorrow will be more productive :-/ .
Speaking of which...although I didn't get as much done as I'd hoped today, I'll go ahead and upload the newest version of Yoshimura Noriko before I go to bed. Streamlined the cheering-up-with-corny-joke sequence, added one new event, continued the work on the profile, and made other event-related tweaks, most notably her ending-available event.
Hopefully tomorrow will be more productive :-/ .
Content creation (artistic, 1st archive)
author=Dozen
I'm impressed by practical honesty, thus I'd like you more when you admit your faliures. Which would prevent me from bashing you enough.
Hmmm...you've got me there. My inherent need for acceptance is now at war with my inherent need for brutal criticism. You bastard!
I'll be glad to chew through the new version. Can it wait for a bit though?
As long as you remember that I'll probably upload six more versions in the meantime, it's all good.
I watched Futurama, and by the end of an episode I end up thinking in the voice of Professor Farnsworth for three hours. (that also explains the change you may have noticed in my speech style.)
On an unrelated note, does anyone have a movie starring Morgan Freeman I could borrow?
Will an old tape of The Electric Company do?
Edit: OK, I just realized that your point 1 last night was referring to Noriko's profile. I can be slow sometimes. I bring this up because (a) I wasn't coming up with good ideas for fleshing out part two of the story, so I moved on to working on the profile, and (b) GarBEARS I hate working on the profile. It might be the hardest part of the process, because I don't think in sound bites :-/ . I'd call it about 75% done now.
Content creation (artistic, 1st archive)
author=Dozen
For the same reason, don't make excuses. Fix it.
You know, I never thought of "I failed" as an excuse before, but I suppose in the grand scheme of things it is. I therefore resolve to do my best to fail less.
I'd like you to rake into my works as much I do when I finally get around releasing them.
Not sure I can live up to that, but I'll give it a whirl.
Now, to work...
Edit: OK, I decided to upload another new version of Noriko. I really want to get that roof event (now numbered as stories 607-610) written properly. Not much else has changed other than some dialogue cleanup as I mentioned above, but I want to make sure I'm headed in the right direction now. I also decided to leave in the Athletics check, because while it's not necessary, I think it now makes logical sense to have it. It doesn't really affect the route either way.
Content creation (artistic, 1st archive)
Heh, edit conflict...yes I'm awake...bleah...
Anyway, will respond to most of this when more alert, but this jumped out and requires immediate response:
I absolutely agree. It's why, when the player fails the Athletics check, she kicks Iwao in the knee. What I need to get across better is that, up to that point, Noriko didn't see Iwao as a threat of any sort. She's just done and doesn't want to hear him any more. Iwao only catches up to her because the player is in her way, and only when he goes after the player does she get physical. It's not that she needs to be saved, it's that she appreciates the gesture of the player coming to her defense. The tears are rage-tears, not scared-tears. Again, my failure at presentation here.
Also, about your point 3: I started just going through the story file from the top, and...wow. I did not realize I had so much of that in there. I've eliminated about 80-90% of it from the first several stories, with more to come.
OK, really need to go to bed now.
Anyway, will respond to most of this when more alert, but this jumped out and requires immediate response:
author=Dozen
It doesn't matter how much stronger Iwao is(as a member of a debate club, my estimate is 'not a lot'), Noriko's uniform is not exactly restrictive. She could just kick him in the ankle, elbow his sternum, knee into his side, claw into his arm, spit on his face, or thousands of variations thereof, and make a run for it herself. No self-defense training is required for any of that. It's just common fucking sense.
I absolutely agree. It's why, when the player fails the Athletics check, she kicks Iwao in the knee. What I need to get across better is that, up to that point, Noriko didn't see Iwao as a threat of any sort. She's just done and doesn't want to hear him any more. Iwao only catches up to her because the player is in her way, and only when he goes after the player does she get physical. It's not that she needs to be saved, it's that she appreciates the gesture of the player coming to her defense. The tears are rage-tears, not scared-tears. Again, my failure at presentation here.
Also, about your point 3: I started just going through the story file from the top, and...wow. I did not realize I had so much of that in there. I've eliminated about 80-90% of it from the first several stories, with more to come.
OK, really need to go to bed now.













