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Content creation (artistic, 1st archive)

OK, updated version of Yoshimura Noriko has been uploaded. Updates include several new events of various types (including a guest appearance by Miki), full tachie set (to the best of my skill level with GIMP, anyway), somewhat improved profile.

I have a gaming group in a half-hour, so will not have a chance to work on addressing Dozen's...Dozening of Noriko until tomorrow. Still, there's some meat on the bones of this update if anyone wants to give it a spin. It might be a while before the next update.

I'm resisting the urge to pronounce the above gerund in my head as "duh-zening", because "duh, some of that stuff he said should have been obvious to me". Of course, what does it say about me that, despite living solidly in the western hemisphere, I automatically think of "Dozen" as pronounced "doh-zen". Then again, "d'oh-zening" is also appropriate under the circumstances.

Finished content

author=Dozen
you know what's coming next is me mercilessly butchering every piece of dialogue I come across. You are free to take it personally.

See, THIS is why I decided to make custom content for this game. Honest, brutal feedback. You're my kinda people, Dozen. Honestly, I needed this kick in the ass a week ago, because a lot of this stuff would've been easier to fix then.

Answers to specifics within the hidden bit.

1. Generic events don't mean the actual conversation within has to be generic. They start off good enough, but are gradually replaced by stock phrases and cliches(somebody ran out of steam, didn't he?). The story's quality takes a backseat when she comes off as a cardboard cutout outside of it.

If you haven't gotten it yet, I'm one of those people who's always making little changes to stuff, so some portion of what you're seeing is placeholder-ish, meant for later development.

2. Replace the "Female Voice" ID with hers in the introduction story. As per an unwritten rule, text by dateable character is always colored red, even if the player doesn't know her yet. Yes, I am aware we're talking about only two lines.

Fair enough. That was more for the aesthetic reason that the player hasn't met her yet, and thus doesn't know her name until Iwao calls her by it.

3. A big one. I hope you agree the Player's personality should be at least along the lines of the core game's protagonist. Pay attention, I needed to point this out to one too many devs: He's supposed to have some fucking balls.
Admittably, he is somewhat laid back. But your version of him is astoundingly and unbearably non-committal. There is a filler word and/or awkward pause in almost every one of his sentences. I swear, if I see another unwarranted "well", "umm" or "..." today I'm gouging my eyes out. Even his inner monologues lost their snarkiness, self-doubt neatly filling in the vacant space. He comes off to as a mix of a nerd terrified of socializing and a detached psychopath. He'd have trouble picking up a disillusioned hooker using his weekly vage, let alone a woman who is yet to abandon her dignity.


*laughs* I will see what I can do. This will probably be my toughest assignment.

4. When the above doesn't apply, he's often plain out of character. "And that means she's officially on the market. Good to know."? "You heard the lady"? The guy isn't the Player we know and love. He's his misogynistic jock personality split.

*nods* Hand in hand with point 3, methinks, but easier to remedy.

6. "Hey, maybe we could form a new club - the debating-without-arguing club!"
Remember the above quote. It is nothing less than a result of a DC 30 Personality check. We are supposed to be impressed by it. Off with the underwear, ladies! *groan*
Come on now. I conjure up less dreadful lines for my rants. To give you due credit, Stories 666 and 674 are ingenious in comparison. They are proof that you can do better. Why not go ahead?


Hmmmmm...yeah, when I wrote that originally, it was a throwaway, but then I structured a couple other events to play off it later. It's now in there for the express purpose of being a cheesy joke, so they can laugh about it later. I have since reduced the personality check to 20 to reflect this, but perhaps I should just remove it altogether. It's not really accomplishing anything.

Also...I've totally renumbered my stories, so I have only a vague idea which ones were 666 and 674. :-/

6.

Oh, great, point 6 twice. Well, that blows any credibility you had here, my friend ;-) !

What's with the non-standard Athletics check for no apparent reason? Let's be honest here, we've been through the abusive S.O. trope quite a lot without any of them resorting to assault played for drama. Even if it was absolutely necessary, it should be a major plot point, not an excuse for dealing with the check quota that is mentioned once and forgotten right after. Moreover, there's nothing(and nobody, Noriko included) to suggest an Athletics check is coming up. I'm pretty sure domestic violence would increase the game's PG rating, while we're at it. At least give Iwao a semblance of individuality. Right now he's basically a plot device on legs, doing whatever crime against morals needs to be done to advance the story. Antagonists deserve your love as much as your hatred, people.

Fair point. Iwao is definitely one edge of a piece of cardboard at this point. I have a new event for him already written, with another in the works, that should help. And, yeah, the Athletics check is kind of gratuitous there.

7. Despite what fairy tales have told you, Knights In Shining Armor are bad news. Don't portray it as something positive. I refuse to give my name to a message such as this.


I'll address this together with point 9 below.

8. Stick to the eastern name order.

Will have to check where I biffed this one. I don't even remember mentioning Noriko's family name in her story.

9. What- Poetry? Plot device introduced at end of route? Why?!! Guh!

See, I knew I needed more events after he discovers the pad. I've already added one between the roof scene above and the discovery, where she's in the courtyard writing something on the pad, and when the player comes over she fumbles to keep him from seeing it. Definitely needs more fleshing out.

To the larger point, though...that's kind of the story of the character. She's a writer, but at the beginning of the story she only puts this toward writing debate cases. Once she meets the player, the other side of the coin comes out and she discovers her artistic side (or, as she puts it, her "romantic" side). The Knight In Shining Armor thing speaks to that. You can say that nobody buys into it any more, but then I might have to go all Freddy and Sammy on your ass. Anyway, this is why I asked flowerthief about being able to switch a character's proclivities - I wanted to be able to originally have Mind over Soul, then flip-flop those as the story went on to reflect the above.

Also, a bit of background to clarify where the "debate-to-poetry" idea originated: I was also in the debate club, but we didn't do policy debate, we did parliamentary-style debate, where we wrote our own cases and presented them to our opponents cold. There's a degree of creative writing involved, thus debate->poetry being totally viable. I didn't feel like going into the technical details was appropriate, but could be convinced otherwise.

Anyway, if what I'm trying to present isn't coming across, then that's 100% on me. I will do better.


Look, I'm done. For the day. Fix some of these and we'll talk.

Fair enough. I will post the updates I've already made shortly, and work on the above stuff over the next few days. I suppose we should try and take this back to the Content Creation (Artistic) board, though...

Content creation (artistic, 1st archive)

Okay, so, I'm waiting to post a Noriko update until either Dozen posts his review or tomorrow, whichever comes first. However, a thought struck me that made me realize that I may need to tweak Noriko's ending-available event, and I wanted to get some feedback.

So, I originally have Noriko and the player dropping the big "L" in the ending-available event. Upon further playing, I realized that this could be off-putting, because other than endings, the only other places love is declared that I can find are (1) the Hinami route, where it's treated as if it's not necessarily serious, and (2) by Riho in full sibling rivalry mode.

My question, then, is this: should I remove that from the ending-available event (saving it for the actual ending), or leave it as-is?

Finished content

author=Dozen
author=dewelar
...I made it a point to read through all the threads on this board, and your posts were ones to which I always made it a point to pay attention. ..

attention
attention
attention
attention
... If this was intentional, you're a genius.

I neither confirm nor deny the implications of this statement.

Now let me see what I can do with Noriko here... full review by tomorrow night.

...to which I have already added an actual tachie set and a couple new events since last upload, but don't mind me tinkering over here in the corner...

Edit: Not meant to show a lack of gratitude, just as a note that despite being posted to the "finished" board, it...well, isn't. Still looking forward to the review.

As for my becoming caretaker of this project
That's Custom Content Overseer for all of you punks! Just so you know, you're still heir apparent!;)

Yes, Captain...I mean LORD Garth! ;-)

Finished content

Hi, Dozen...good to make your official e-acquaintance. I will lead off by saying that I am disappointed to hear this will likely be our one and only exchange. I made it a point to read through all the threads on this board, and your posts were ones to which I always made it a point to pay attention. Therefore, your approval of Noriko has some meaning.

As for my becoming caretaker of this project...any qualms I'd have would be because of my newness to RMN itself, and because I still can't seem to figure out how to actually post to the 3eeweb site. Otherwise...sure, baptism by fire sounds like great fun!

(I really let myself in for it, didn't I? Ah, well, in for a penny...)

Content creation (artistic, 1st archive)

No, it wasn't exactly what I was looking for, but it wound up not mattering for the reaons below. Anyway, there is now a full tachie set for Noriko based on the image I posted earlier, which I will include with the next upload.

As for my issues...it appears there are a couple things that weren't done properly with material_m in the first place. I can't use any eye layers other than neutral and closed because changing the color also messes with the sclera. Also, the arms-behind-back layers are unusable because parts of the uniform is missing around the collar bone. Despite that, I'm reasonably satisfied with what I've got now.

Noriko is still a work in progress, I think, but she's now much more complete. I still want to look at music for her, and I still feel like she's a bit story-light (and I really don't want to use the accelerated affection option if I can help it), but the end is definitely in sight now.

Content creation (artistic, 1st archive)

Yep, I was right about what I did wrong! :)

Testing including an image in my post with my latest attempt at Noriko_neutral:



Yay! OK, I actually think this looks better than my original.

Edit: And yet ugh...I keep forgetting to save my colors as presets, and I still can't figure out how to get GIMP to show me what the current color settings of a layer are. I've searched the documentation to no available. Is it really possible that you can't get this information? It would boggle the mind, as that seems like pretty basic functionality.

Content creation (artistic, 1st archive)

OK, this one deserves a separate post. Marrend, those "edge of her eye" bits? I think those are supposed to be eyebrows. Why someone would want to program a layer where the eyebrows match the eyes instead of the hair escapes me. Maybe this is a common thing in anime and I just never noticed it before?

Content creation (artistic, 1st archive)

Re: Tagging images - OK, I was just using the tool from the built-in editor, thinking it would work. Silly me.

Re: The eye border - I didn't even see that little thing at first, but now that you pointed it out it's going to bug the heck out of me, too. As to how to fix it...I understand the concept, but have no earthly clue how to execute it. Time to delve into GIMP again.

Re: Noriko in general - Thanks for posting on the official site. I tried a couple times when I originally uploaded her to post a comment through the Archive, but I'm going to presume it didn't work. However, me surfing around the site via liveweb seems to have triggered it to pick up the pages that it didn't have before, which I guess is cool.

Also, I didn't do much work on her yesterday, as I was running another full play-through, this time using Normal/101 Mode, and I realized that I biffed the coding on a stat check, which led to the player being bounced out of her route at a point when I didn't want him to be. Going to fix that and re-upload later today.

Edit: OK, fixed version is up. Also includes the stories mentioned above, a more-customized profile, and Noriko's first Bedroom story! Have fun!

Edit-again: OK, I believe I have screwed up. When I open the Noriko_neutral file now, there are no more layers. I have some idea of why this happened, but don't want to jump to conclusions. Might be best for me to start over anyway, given how I seem to have screwed up both the hair and the eyes in the original version. (sigh)