ELLENOR'S PROFILE
ellenor
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A rather quite game developer who keeps to herself.
I'm a professional game artist in both 2D and 3D.
I'm a professional game artist in both 2D and 3D.
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Ellenor's pixelart
lilith_show_rmn.jpg
author=Liberty
Nina, is that you?! o.O;
She's super cute, but she does look a fair bit like a cross between Nina from Breath of Fire 3/4.
She already changed since this concept ^^
hmmmom.gif
Small animations makes characters feel more alive. So even our npc's have small animations such as breathing, cleaning, talking, haggle over stuff or just tilting their head in disbelief like the protagonists mom.
chest_render.png
the_entire_cast.png
The entire cast.
The four character with blue hair is the female/male protagonist in two versions.
Adult and teenager.
The four character with blue hair is the female/male protagonist in two versions.
Adult and teenager.
wha_to_make.jpg
Wip work, 3d models + simple painted on top so I know what textures they going to have.
2 objects have their textures already.
The plant and the chest.
2 objects have their textures already.
The plant and the chest.
Whatchu Workin' On? Tell us!
Finished our cast of main characters.
Which were quite a bit of work since each characters walk cycle is custom made.

Which were quite a bit of work since each characters walk cycle is custom made.
Whatchu Workin' On? Tell us!
@Gretgor
It is actually pretty easy, But I'm in a team so the work does not feel so heavy for me. I do none of the programming neither do I organize the stuff. That "fun" goes to the team programmer. When it comes to line up I just make it snap to the grid so it feels easy enough for me. ^^
@Kaempfer
It would not work for us, I'm making models that will later be rendered by a custom made pixelart shader. And the shader depepend on the 3d models to be detailed enough to create the result we want. Like this type of shader.
Crocotile3d results looks very flat so it would just not work with our shader.
Thanks for the suggestion though!
It is actually pretty easy, But I'm in a team so the work does not feel so heavy for me. I do none of the programming neither do I organize the stuff. That "fun" goes to the team programmer. When it comes to line up I just make it snap to the grid so it feels easy enough for me. ^^
@Kaempfer
It would not work for us, I'm making models that will later be rendered by a custom made pixelart shader. And the shader depepend on the 3d models to be detailed enough to create the result we want. Like this type of shader.
Crocotile3d results looks very flat so it would just not work with our shader.
Thanks for the suggestion though!
Whatchu Workin' On? Tell us!

Making 3d models with pixelart textures on them.
(3d software screenshot, so default shading for now.)
Sorry for the maaaany objects with no textures at the moment.
Afterwards it will be imported into the game engine and get a pixelart toon shader instead of the default shader.
Just noticed that it goes way faster making 3d models and add my pixelart as a texture than just go full 2D, I was making pretty big tiles...













