ELLENOR'S PROFILE

A rather quite game developer who keeps to herself.
I'm a professional game artist in both 2D and 3D.


Tears of Magic
Play as Kaiser a youngster who is the descendent of a legendary hero.

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Ellenor's pixelart

Just added the whole bof3 crew ^^

lilith_show_rmn.jpg

author=Liberty
Nina, is that you?! o.O;

She's super cute, but she does look a fair bit like a cross between Nina from Breath of Fire 3/4.


She already changed since this concept ^^

hmmmom.gif

Small animations makes characters feel more alive. So even our npc's have small animations such as breathing, cleaning, talking, haggle over stuff or just tilting their head in disbelief like the protagonists mom.

chest_render.png

Making a 2d chest 3d. (the side texture still being a bit fucked up.)

the_entire_cast.png

The entire cast.
The four character with blue hair is the female/male protagonist in two versions.
Adult and teenager.

wha_to_make.jpg

Wip work, 3d models + simple painted on top so I know what textures they going to have.

2 objects have their textures already.
The plant and the chest.

Whatchu Workin' On? Tell us!

Finished our cast of main characters.
Which were quite a bit of work since each characters walk cycle is custom made.

Whatchu Workin' On? Tell us!

@Gretgor
It is actually pretty easy, But I'm in a team so the work does not feel so heavy for me. I do none of the programming neither do I organize the stuff. That "fun" goes to the team programmer. When it comes to line up I just make it snap to the grid so it feels easy enough for me. ^^

@Kaempfer
It would not work for us, I'm making models that will later be rendered by a custom made pixelart shader. And the shader depepend on the 3d models to be detailed enough to create the result we want. Like this type of shader.


Crocotile3d results looks very flat so it would just not work with our shader.

Thanks for the suggestion though!

Whatchu Workin' On? Tell us!


Making 3d models with pixelart textures on them.
(3d software screenshot, so default shading for now.)
Sorry for the maaaany objects with no textures at the moment.

Afterwards it will be imported into the game engine and get a pixelart toon shader instead of the default shader.

Just noticed that it goes way faster making 3d models and add my pixelart as a texture than just go full 2D, I was making pretty big tiles...

lilith_show_rmn.jpg

After a bunch of trials and errors I finally settled for this as a way to colour the concept pictures.
Mixing a bit of the way I do realism with cellshading.
I'm pretty happy with the result ^^

This is Lilith one of the 8 party members.