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Custom content (archived discussion)
Custom content (archived discussion)
Added it to the top of the page. Was gonna check the official website, but I haven't been able to access it the last couple days. (@.@) I know it's still up tho.
Faith, religion, and you
A certain famous atheist who recently passed away said that if he could change just one thing, it would be the popular notion that faith is some kind of virtue. And that is exactly how I feel. Faith is an anti-virtue, skepticism is the real virtue, and I reckon that the world at large will eventually recognize this as so.
Just not any time soon. Atheism is a luxury of the affluent. When you're living in a third world shithole, you find any excuse to cling to the belief there is a loving god who watches over you personally and an afterlife where everything will be all better. It's likely the reason religion got such a big foothold in the first place. The world has to become a better place politically and economically before religious faith will go away, at least the way I see things.
Just not any time soon. Atheism is a luxury of the affluent. When you're living in a third world shithole, you find any excuse to cling to the belief there is a loving god who watches over you personally and an afterlife where everything will be all better. It's likely the reason religion got such a big foothold in the first place. The world has to become a better place politically and economically before religious faith will go away, at least the way I see things.
Skippable combat?
I say go for it. It sounds like a simple feature to implement, no one is forced to use it, where's the problem? This is an age where anyone can, with a few clicks of the mouse, look up a FAQ that tells them exactly where to go and what to do in any game they can imagine, or even, in many cases, download a prepared save file in which another player has already done the hard parts for you. If we're okay with that, then we shouldn't be so bothered by this.
Custom content (archived discussion)
A pleasant surprise! That makes this the first custom character to be dependent on other custom characters. Haven't looked at it yet, but how far in Masako's story does one have to get in order to complete Joruri's story? I ask because Masako was a very difficult character. I never did complete her story. (I did complete Junko's story)
Are RPG battle systems shallower than other genres' ?
author=LockeZ
Hell, you could add role-playing in the heat of battle if you wanted. If you can figure out how to make that work, let me know.
I think it is not that unheard of in a story-driven RPG for an important battle to be temporarily interrupted to allow for a dialogue dump. It might be the protagonists talking amongst themselves, or it might be a protagonist exchanging trash-talk with the antagonists. Let the player choose some of the dialogue options and you would have a form of role-playing. Let those choices affect the battle or character stats or the direction of the story and it could start to get interesting.
If battles are as routine as RPGs portray them to be, I'd expect the protagonists to be chatting as they go about their work. If not, I'd expect them to be arguing heatedly over tactics and more; you'd think life-and-death situations would provoke more contention among party members than they often do, so there's plenty of untapped potential for role-playing in the heat of battle, I imagine.
Reviewing RMN's Visual Novels
Technically, sure, although under that classification you wouldn't be able to apply the label of "visual novel" to (digital) novels that lack any choices at all--and there have been some prominent ones--when in fact a novel without choices often has more in common with the typical visual novel than either of them has with what most people think of as a "game".
On that note, referring to visual novels as games, though they technically are that, arguably does a disservice to the gaming majority who expects a game advertised as such to have stronger elements of gameplay than the occasional decision-making that characterizes most visual novels. (I'm thinking specifically of certain commercial distributors of VNs, their frequent usage of the word "game" in their advertising, and the reactions those who don't care for VNs sometimes have after they purchase their products)
But yeah, on a site like RMN, labels aren't terribly important, I say. If you dl a game that turns out to be other than what you expected, it's not as if you had to pay for it, and anyway, we perhaps ought to be, if anything, encouraging fellow indie developers to deliver other than what people expect.
On that note, referring to visual novels as games, though they technically are that, arguably does a disservice to the gaming majority who expects a game advertised as such to have stronger elements of gameplay than the occasional decision-making that characterizes most visual novels. (I'm thinking specifically of certain commercial distributors of VNs, their frequent usage of the word "game" in their advertising, and the reactions those who don't care for VNs sometimes have after they purchase their products)
But yeah, on a site like RMN, labels aren't terribly important, I say. If you dl a game that turns out to be other than what you expected, it's not as if you had to pay for it, and anyway, we perhaps ought to be, if anything, encouraging fellow indie developers to deliver other than what people expect.
I'm just gonna leave this here without much further comment.
This author does not want to save Zelda. He wants to go back in time and pines for a bygone era. As a paleontologist would pine for dinosaurs. Games with a nostalgic past have gone back to their roots before and were not met with thunderous applause but a mediocre 'yay' and a long sigh for an opportunity missed. Megaman and sonic come to mind.
Maybe if he changed his cry from "new Zelda should be like old Zelda" to "more new games should be like old Zelda" we would all agree with him? Demon's Souls was everything he wants new Zelda to be, and it *did* meet with something approaching thunderous applause (and imo deserves every cent of it). So an audience for the kind of game he pines for does exist and is substantial.
Reviewing RMN's Visual Novels
Mislabeling of VNs as games and games as VNs is something one sees a lot of. The former has been going on since VNs first rolled onto the scene, and I'm increasingly seeing more of the latter (for instance, the Ace Attorney series referred to as a VN when it really should be called a game). This can lead to dashed expectations for audiences who have strong genre preferences.
However, when we're talking about submissions to a site (such as RMN), I don't get uppity about labels. The author probably just picked the best label that was available out of limited choices and why get on their case about that? Especially if the work doesn't easily fit into a genre; the last thing I'd want to do is punish authors for coming up with original concepts that break genre "boundaries" by getting on their case about what they call it (or about it not meeting my expectations for what they call it).
Btw, RMN is nice in that it allows multiple labels.
However, when we're talking about submissions to a site (such as RMN), I don't get uppity about labels. The author probably just picked the best label that was available out of limited choices and why get on their case about that? Especially if the work doesn't easily fit into a genre; the last thing I'd want to do is punish authors for coming up with original concepts that break genre "boundaries" by getting on their case about what they call it (or about it not meeting my expectations for what they call it).
Btw, RMN is nice in that it allows multiple labels.













